Fear Actor Condition - More than just the Shadowstalker

Unstructured ideas, requests and suggestions for the development of the game.
User avatar
Antison
VIP
Posts: 2905
Joined: Mon Mar 28, 2011 11:33 pm
android_version: 7.1
Location: It's a beagle's world. We're just living in it.

Fear Actor Condition - More than just the Shadowstalker

Post by Antison » Sun Jan 29, 2017 2:02 pm

We currently have multiple items (worn plated gloves, Gleaming Claymore of Ruin) that can be teamed-up to cause the Dazed actor condition. I have a hero using both of them and the Shadowstalker which has a 20% chance to cause the Fear actor condition. It would be awesome if we could introduce a helmet or boots that could inflict Fear on the target too.


Just in case you are wondering, this character is not in my signature because of space restrictions.

Code: Select all

Lv  AP   HP  AC  AD    BC DR CHS CM ECC
134 3/12 215 285 65-75 201 9
58  4/14 131 241 30-43 186 3
52  3/12 150 261 33-42 81  4 59  3.0 29
52  4/12 163 334 30-47 77  3
49  3/12 99  347 40-46 171 1
49  6/12 131 263 35-80 107 3
48  2/12 121 267 34-43 103 5

Tomcat
Posts: 933
Joined: Tue Feb 08, 2011 7:05 am
android_version: 7.0

Re: Fear Actor Condition - More than just the Shadowstalker

Post by Tomcat » Sun Jan 29, 2017 2:12 pm

I agree. I think a lot could be done with gear that inflicts actor conditions.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6

Pyrizzle
Posts: 6436
Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0
Location: Fire Nation HQ

Re: Fear Actor Condition - More than just the Shadowstalker

Post by Pyrizzle » Sun Jan 29, 2017 11:41 pm

I agree as well, i would also like to see more weapons and gear with the ability to inflict actor conditions.

A helm that inflicts fear.... gave me this idea!

Helm of Living Flesh (Type- Leather Armor)
AC: 5%
BC: 15%
Upon hit: Inflicts Fear x# for X rounds
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------

User avatar
rijackson741
Posts: 1653
Joined: Tue Aug 20, 2013 2:04 am
android_version: 6.0
Location: Somewhere in Dhayavar

Re: Fear Actor Condition - More than just the Shadowstalker

Post by rijackson741 » Sun Jan 29, 2017 11:51 pm

I'm all for gear that inflicts positive conditions on the source, but not so much for gear that inflicts negative condition on the target. There is a danger that it would lead to very overpowered builds.
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

Tomcat
Posts: 933
Joined: Tue Feb 08, 2011 7:05 am
android_version: 7.0

Re: Fear Actor Condition - More than just the Shadowstalker

Post by Tomcat » Sun Jan 29, 2017 11:54 pm

Give some mobs immunities..
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6

User avatar
rijackson741
Posts: 1653
Joined: Tue Aug 20, 2013 2:04 am
android_version: 6.0
Location: Somewhere in Dhayavar

Re: Fear Actor Condition - More than just the Shadowstalker

Post by rijackson741 » Mon Jan 30, 2017 12:27 am

that would require code changes, and changes to all existing mobs.
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

Tomcat
Posts: 933
Joined: Tue Feb 08, 2011 7:05 am
android_version: 7.0

Re: Fear Actor Condition - More than just the Shadowstalker

Post by Tomcat » Mon Jan 30, 2017 12:37 am

Code change, yes. Immunities, some, but not necessarily all. Just ones that make sense. Like skeletons can't be affected by blood disorders.

Also, just we could go back and change some mobs in pre-Lodar areas to have swarming behavior in combat, even if it means rebalancing their stats or the numbers present to keep the difficulty about the same in a given area. Long term game design, not 100% backward compatibility.

Priority compared to making new maps and quests .. that's a different matter.

And yes, inflicting actor conditions should remain rare and difficult to achieve either way.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6

User avatar
Antison
VIP
Posts: 2905
Joined: Mon Mar 28, 2011 11:33 pm
android_version: 7.1
Location: It's a beagle's world. We're just living in it.

Re: Fear Actor Condition - More than just the Shadowstalker

Post by Antison » Mon Jan 30, 2017 1:23 am

I really love actor conditions on the target. It adds so much depth and interest. It beats the simple and sometimes boring act of tapping away to kill the npc. How cool would it be if Fear caused the npc to flee, then you can chase after it?

Code: Select all

Lv  AP   HP  AC  AD    BC DR CHS CM ECC
134 3/12 215 285 65-75 201 9
58  4/14 131 241 30-43 186 3
52  3/12 150 261 33-42 81  4 59  3.0 29
52  4/12 163 334 30-47 77  3
49  3/12 99  347 40-46 171 1
49  6/12 131 263 35-80 107 3
48  2/12 121 267 34-43 103 5

User avatar
rijackson741
Posts: 1653
Joined: Tue Aug 20, 2013 2:04 am
android_version: 6.0
Location: Somewhere in Dhayavar

Re: Fear Actor Condition - More than just the Shadowstalker

Post by rijackson741 » Mon Jan 30, 2017 2:58 am

Antison wrote:I really love actor conditions on the target. It adds so much depth and interest. It beats the simple and sometimes boring act of tapping away to kill the npc. How cool would it be if Fear caused the npc to flee, then you can chase after it?
I am 100% in agreement with you there. My concern is only that if you have a weapon that inflicts Fear, and gloves that inflict Minor fatigue, and boots that inflicts Dazed, and a helm that inflicts Concussion, etc, you become a killing machine against which even the baddest monsters have no chance. I would rather add more offensive actor conditions to weapons and shields, because you can't ever have more than two of them.
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

Tomcat
Posts: 933
Joined: Tue Feb 08, 2011 7:05 am
android_version: 7.0

Re: Fear Actor Condition - More than just the Shadowstalker

Post by Tomcat » Mon Jan 30, 2017 12:37 pm

I would think weapons only, and only on hit.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest