Fear Actor Condition - More than just the Shadowstalker

Unstructured ideas, requests and suggestions for the development of the game.
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Antison
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Re: Fear Actor Condition - More than just the Shadowstalker

Post by Antison » Mon Jan 30, 2017 1:32 pm

Tomcat wrote:I would think weapons only, and only on hit.
Than items like the Worn Plated Gloves would need a boost if it's Dazed was taken away.

Code: Select all

Lv  AP   HP  AC  AD    BC DR CHS CM ECC
134 3/12 215 285 65-75 201 9
58  4/14 131 241 30-43 186 3
52  3/12 150 261 33-42 81  4 59  3.0 29
52  4/12 163 334 30-47 77  3
49  3/12 99  347 40-46 171 1
49  6/12 131 263 35-80 107 3
48  2/12 121 267 34-43 103 5

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Re: Fear Actor Condition - More than just the Shadowstalker

Post by Tomcat » Mon Jan 30, 2017 7:38 pm

Antison wrote:
Tomcat wrote:I would think weapons only, and only on hit.
Than items like the Worn Plated Gloves would need a boost if it's Dazed was taken away.
True.

Is there any bonus to punching someone with heavy gloves but no weapon? I think not, and probably not worth fixing, but it would be realistic.
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Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
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Re: Fear Actor Condition - More than just the Shadowstalker

Post by rijackson741 » Tue Jan 31, 2017 12:16 am

I am not against any actor conditions on gear other than weapons and shields, only that the number of offensive conditions should be limited. I wouldn't change what we have, I would just think very hard about the consequences of adding any other one (i.e. individually, not that I would absolutely not add anymore).
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
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Re: Fear Actor Condition - More than just the Shadowstalker

Post by Zukero » Tue Jan 31, 2017 7:28 am

An option could be to put these on armor pieces of a different category, so you can use both, but you'll miss on the proficiency for example.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
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Re: Fear Actor Condition - More than just the Shadowstalker

Post by rijackson741 » Tue Jan 31, 2017 1:18 pm

That's an interesting idea. Item categories for which there is no proficiency skill available, but there are other benefits.
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
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Re: Fear Actor Condition - More than just the Shadowstalker

Post by Pyrizzle » Wed Feb 01, 2017 1:45 am

Hmmm i am liking the sound of this more and more
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Re: Fear Actor Condition - More than just the Shadowstalker

Post by Duke » Thu Feb 02, 2017 1:58 am

what if you could learn a skill or get an actor condition bonus by completing a quest? similar to how we get the armor and weapon proficencies now.
Again, make it limited to being able only to do it to one type of weapon (1 handed vs 2 handed for example) or armor (light vs heavy)
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
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Re: Fear Actor Condition - More than just the Shadowstalker

Post by rijackson741 » Thu Feb 02, 2017 2:25 am

A bonus on the weapon? The way the game is structured right now, modifying items is hard. The droplists are hard coded, so the only way I know of modifying an item is via a quest reward (which has been done; e.g. Remgard). I don't know if there's any other way to do it.
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
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Re: Fear Actor Condition - More than just the Shadowstalker

Post by Antison » Thu Feb 02, 2017 2:15 pm

I still think that it would be fun to have a "Fear", or "Dazed" (or any other actor condition) item set similar to the Blackwater set, except that the actor condition effects the NPC.

Look, the bottom line is that this game needs an overarching balancing anyhow, so I say to those who argue that such a set would be overpowered: big deal. That can be addressed without too much effort.

Code: Select all

Lv  AP   HP  AC  AD    BC DR CHS CM ECC
134 3/12 215 285 65-75 201 9
58  4/14 131 241 30-43 186 3
52  3/12 150 261 33-42 81  4 59  3.0 29
52  4/12 163 334 30-47 77  3
49  3/12 99  347 40-46 171 1
49  6/12 131 263 35-80 107 3
48  2/12 121 267 34-43 103 5

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Re: Fear Actor Condition - More than just the Shadowstalker

Post by rijackson741 » Thu Feb 02, 2017 11:06 pm

A set is certainly possible. Make the probability of getting the effect small for each item. Only having one item wold not be useless, but it would not do much. The more items, the better it gets, and if you have all of them the chance of fear is reasonable (say 25-30%).

The danger is in creating a large number of such items that all have a reasonable chance on their own. Then if you have all of them the chance of inflicting the condition becomes very high. To some extent that could be balanced by nerfing the items other stats, but unless the other stats are really horrible there's only so much you can do that way.
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
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