Spears/Halberds

Unstructured ideas, requests and suggestions for the development of the game.
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Wyborn
Posts: 11
Joined: Tue Apr 11, 2017 1:09 pm
android_version: 7.0

Spears/Halberds

Post by Wyborn » Fri Apr 21, 2017 7:10 pm

Now I know ranged combat is frowned upon like bows and magic, but what about a weapon set that has a positive negative effect? Such as long reaching melee weapons being added where you can engage an enemy with an empty space between you where you hit at full damage, but if they get close you only deal half damage. I know this would create a problem with a lot of bosses though, so there'd have to be a fix on them where you can only attack in the usual fashion of toe to toe making these items pretty much useless against them. I think it'd make for a fun strategic effect, but they'd just have to be high ap to swing so you can't remain constantly safe moving a space to swing at full damage. There would also be the condition where you can't pull the old runescape trick of swinging over an obstruction to be unreachable (rocks, plants, fences, etc.)

lucifer
Posts: 23
Joined: Fri Sep 01, 2017 5:32 am
android_version: 4.2

Re: Spears/Halberds

Post by lucifer » Sat Sep 02, 2017 8:55 am

This maybe a good idea, but again, its been too late for updates like this. It can change many aspects.

Zukero
Lead Developer
Posts: 1478
Joined: Thu Jul 21, 2011 9:56 am
android_version: 7.1

Re: Spears/Halberds

Post by Zukero » Sat Sep 02, 2017 9:24 am

No change is too big to be too late. Well, we won't make it a FPS obviously, but whatever is beneficial to the game can be considered.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

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