Then that made me wonder: how would you feel about a one-shot wonder dagger (Legendary/Extraordinary) like this:
For the boss drop, I was thinking something nice, but not unbalancing. Maybe something that would work with the dagger:
No, because a simple patch would only change the content, not the code that governs respawn. Once a unique monster has been killed, it's not coming back.
The Mother of all slimes, or the father of all oozes? . I don't think that's necessary. I think there are enough Ochre jellies and Crimson jellies.Kashim wrote: ↑Tue May 02, 2017 5:32 pmThe other thing you could do would be to add some onto that cave. It's very shallow at the moment, and since you'd want to have a reasonable number of enemies to kill in order to farm up an extraordinary there (or else you have the branchtender problem) the cave could probably use a little bit of extension anyway. Add a section to it, have the current "boss" function as a kind of "mini-boss" then add another, harder (oh god, why am I suggesting this?) boss to a later portion of the cave.
Is there a way for the patch to replace the unique bosses with an identical unique boss? That wouldn't be respawning per se, the computer would think that one character has been removed and another added, but it would appear to the player to have respawned.rijackson741 wrote: ↑Tue May 02, 2017 6:45 pmNo, because a simple patch would only change the content, not the code that governs respawn. Once a unique monster has been killed, it's not coming back.
Yes, as Zukero says that would be possible. Monsters (and everything else) have internal IDs that the player never sees. If you change the internal ID it's a different monster, but to the player one that's indistinguishable from the old one.auroradormita wrote: ↑Wed May 03, 2017 6:54 am Is there a way for the patch to replace the unique bosses with an identical unique boss? That wouldn't be respawning per se, the computer would think that one character has been removed and another added, but it would appear to the player to have respawned.
I assumed that would be more work than it's worth for the sake of a special case of respawning one monster for one game version.