Just a quick idea

Unstructured ideas, requests and suggestions for the development of the game.
User avatar
eldar healer
Posts: 74
Joined: Sat Apr 14, 2012 5:21 pm
android_version: 4.4

Re: Just a quick idea

Post by eldar healer » Tue Jun 27, 2017 9:29 pm

rijackson741 wrote:
Tue Jun 27, 2017 1:07 pm
eldar healer wrote:
Mon Jun 26, 2017 5:13 pm
Another idea for a certain remgaurd quest
of mice and men.. if you decide not to kill the rats in the basement i think that they should return to human form upon killing aldrangor in what a stench. Maybe thwn they would be greatful and bestowe a reward on the adventurer? I think that would tie up loose ends and give a more morally ethical ending to both quests. Opinions please 😊
Voom wrote:
Tue Jun 27, 2017 12:44 am
I very much agree. Do you know how many times I chose to not get certain equipment b/c it would have been wrong?
dark protector, marrowtaint
AT is designed to make you make choices, not all of them easy. It is not desirable to change that. Morally ethical endings are not required, or even necessarily desirable. There is always at least one morally ethical ending, although in the case of Cheap cuts it's only to decline to kill the sheep, for which you get nothing. You have to make your choices, and live with them :twisted:
I destroyed the dark protector, but got Marrowtaint
yes but if you decline to kill those rats in of mice and men then kill aldrangor the rats stay there unchanged. Also if u kill them at a later date the strange rat tails still appear and stay in your inventory as quest items even though you can no longer complete. My suggestion does give an ethical ending AND disposes of the extra left over items. 2 birds 1 stone
Player Name: james gold 19437
Lvl: 45 XP: 1649805 AP: 12/3 HP: 127 AC: 217% AD: 19-31 CHS:18 CM: 2.0 BC: 113% DR: 7
Skills: BS: 1 CS: 2 IF: 2 Reg: 2 MF: 1
WP:Da: 1 WP:1S: 1 AP:L: 1 AP:S: 2 FS:WS: 2

User avatar
rijackson741
Posts: 1653
Joined: Tue Aug 20, 2013 2:04 am
android_version: 6.0
Location: Somewhere in Dhayavar

Re: Just a quick idea

Post by rijackson741 » Wed Jun 28, 2017 1:47 am

The unethical ending is fine, but I agree that the loose ends in the quest are not desirable. I see no reason that the rats should change back if you kill Adrangor, but maybe there could be another quest where you find a way to turn them back into people again. Unless you kill her and the rats, in which case your only reward is a bunch of useless rat tails :D . More choices :evil:
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

User avatar
Voom
Posts: 496
Joined: Sat Dec 19, 2015 5:24 pm
android_version: 4.4
Location: Fort Lauderdale, FL

Re: Just a quick idea

Post by Voom » Wed Jun 28, 2017 4:18 am

Interesting, I like this quest and it fits well in the narrative.
Voomster Lvl 23 |HP 52 |AC 173% |AD 17-52 |ECC 20% |CM 3.0 |BC 61% |DR 2 Build 2/3221/0

Voomboy Retired at 41 and is reading The Fey of Feygard
Voom Retired at 46 and took up translating

User avatar
eldar healer
Posts: 74
Joined: Sat Apr 14, 2012 5:21 pm
android_version: 4.4

Re: Just a quick idea

Post by eldar healer » Wed Jun 28, 2017 7:53 am

rijackson741 wrote:
Wed Jun 28, 2017 1:47 am
I see no reason that the rats should change back if you kill Adrangor,
I disagree. Most people would be under the impression that if you kill a witch their spells are broken. At least 90% of fantasy/films seem to represent this view. Even including Harry potter 😊
Player Name: james gold 19437
Lvl: 45 XP: 1649805 AP: 12/3 HP: 127 AC: 217% AD: 19-31 CHS:18 CM: 2.0 BC: 113% DR: 7
Skills: BS: 1 CS: 2 IF: 2 Reg: 2 MF: 1
WP:Da: 1 WP:1S: 1 AP:L: 1 AP:S: 2 FS:WS: 2

User avatar
rijackson741
Posts: 1653
Joined: Tue Aug 20, 2013 2:04 am
android_version: 6.0
Location: Somewhere in Dhayavar

Re: Just a quick idea

Post by rijackson741 » Wed Jun 28, 2017 1:30 pm

Well, regardless of how we would turn them back into people, I have to think a bit about the practicalities of doing that. I know how to make all the rats disappear, but I can't think of a way to make the people appear in their place. Maybe just making the rats disappear would be good enough?
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

User avatar
eldar healer
Posts: 74
Joined: Sat Apr 14, 2012 5:21 pm
android_version: 4.4

Re: Just a quick idea

Post by eldar healer » Wed Jun 28, 2017 1:57 pm

rijackson741 wrote:
Wed Jun 28, 2017 1:30 pm
Well, regardless of how we would turn them back into people, I have to think a bit about the practicalities of doing that. I know how to make all the rats disappear, but I can't think of a way to make the people appear in their place. Maybe just making the rats disappear would be good enough?
Yes that would suffice I suppose. Also add dialogue to the other npcs that had people go missing. Either that or go through the whole rigamarole of making the farmers wife appear in the field the knight in the tavern ECT and individual dialogue for each of them. It's up to you devs to decide how much effort it's worth to tie up loose ends :!: :D
Player Name: james gold 19437
Lvl: 45 XP: 1649805 AP: 12/3 HP: 127 AC: 217% AD: 19-31 CHS:18 CM: 2.0 BC: 113% DR: 7
Skills: BS: 1 CS: 2 IF: 2 Reg: 2 MF: 1
WP:Da: 1 WP:1S: 1 AP:L: 1 AP:S: 2 FS:WS: 2

User avatar
eldar healer
Posts: 74
Joined: Sat Apr 14, 2012 5:21 pm
android_version: 4.4

Re: Just a quick idea

Post by eldar healer » Wed Jun 28, 2017 3:57 pm

Or you could do as a separate quest given by the knights in remgaurd tavern.
E.g. they say to search aldrangor house for clues. Maybe her diary could be found noting how she had turned those filthy remgaurders into rats. Then return to the knights who send you elsewhere for a way to reverse the spell.....possibly using the wizard in lonedord gaurdhouse who currently just turns you away saying he doesn't want to buy trinkets?
Last edited by eldar healer on Thu Jun 29, 2017 4:05 pm, edited 1 time in total.
Player Name: james gold 19437
Lvl: 45 XP: 1649805 AP: 12/3 HP: 127 AC: 217% AD: 19-31 CHS:18 CM: 2.0 BC: 113% DR: 7
Skills: BS: 1 CS: 2 IF: 2 Reg: 2 MF: 1
WP:Da: 1 WP:1S: 1 AP:L: 1 AP:S: 2 FS:WS: 2

User avatar
eldar healer
Posts: 74
Joined: Sat Apr 14, 2012 5:21 pm
android_version: 4.4

Re: Just a quick idea

Post by eldar healer » Wed Jun 28, 2017 3:59 pm

Oops should have put that in a spoiler in case the idea does get used in future *facepalm*
Player Name: james gold 19437
Lvl: 45 XP: 1649805 AP: 12/3 HP: 127 AC: 217% AD: 19-31 CHS:18 CM: 2.0 BC: 113% DR: 7
Skills: BS: 1 CS: 2 IF: 2 Reg: 2 MF: 1
WP:Da: 1 WP:1S: 1 AP:L: 1 AP:S: 2 FS:WS: 2

Zukero
Lead Developer
Posts: 1481
Joined: Thu Jul 21, 2011 9:56 am
android_version: 7.1

Re: Just a quick idea

Post by Zukero » Wed Jun 28, 2017 4:48 pm

You can edit your own posts. :ugeek:
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

User avatar
eldar healer
Posts: 74
Joined: Sat Apr 14, 2012 5:21 pm
android_version: 4.4

Re: Just a quick idea

Post by eldar healer » Thu Jun 29, 2017 4:05 pm

Zukero wrote:
Wed Jun 28, 2017 4:48 pm
You can edit your own posts. :ugeek:
Ok done
Player Name: james gold 19437
Lvl: 45 XP: 1649805 AP: 12/3 HP: 127 AC: 217% AD: 19-31 CHS:18 CM: 2.0 BC: 113% DR: 7
Skills: BS: 1 CS: 2 IF: 2 Reg: 2 MF: 1
WP:Da: 1 WP:1S: 1 AP:L: 1 AP:S: 2 FS:WS: 2

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests