New maps

Unstructured ideas, requests and suggestions for the development of the game.
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Odin
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Re: New maps

Post by Odin » Wed Dec 20, 2017 9:03 am

So I should just do the graphics in Tiled?

Monsters, events and mapchanges in ATCS?
Odin
Lvl:60 HP: 163 AC: 274% AD: 70-83 CHS: 55 CM: 2 ECC: 28% BC: 60% DR:3
RoLS: 2 ElyR: 1 GoLF: 1

Ivar
Lvl:14 HP: 35 AC: 127% AD: 23-24 CHS: 26 CM: 2 ECC: 17% BC: 27%

Floki
lvl: 0 >>> waiting for the new release :lol:

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Zukero
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Re: New maps

Post by Zukero » Wed Dec 20, 2017 9:21 am

That's my recommendation.

Here's how I suggest you to proceed:
- Download and install ATCS
- Download the source code of the game (with git, or using the link to the zip file in the ATCS thread opening post)
- Launch ATCS and create a project.
- If you are using windows, close ATCS, relaunch it as administrator.
- Close ATCS.
- Copy your maps in your ATCS project folder, under created/maps
- Relaunch ATCS.
- Check out the workspace settings to ensure that tiled integration is correctly set up.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

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Odin
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Re: New maps

Post by Odin » Wed Dec 20, 2017 9:32 am

thx, will do ...

btw ... here's a first glimps what I got so far :D
Image
Odin
Lvl:60 HP: 163 AC: 274% AD: 70-83 CHS: 55 CM: 2 ECC: 28% BC: 60% DR:3
RoLS: 2 ElyR: 1 GoLF: 1

Ivar
Lvl:14 HP: 35 AC: 127% AD: 23-24 CHS: 26 CM: 2 ECC: 17% BC: 27%

Floki
lvl: 0 >>> waiting for the new release :lol:

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Zukero
Lead Developer
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Joined: Thu Jul 21, 2011 9:56 am
android_version: 8.0

Re: New maps

Post by Zukero » Wed Dec 20, 2017 9:41 am

-- Moved topic to a more suitable section.

Looking interesting. Keep it up!
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

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rijackson741
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Re: New maps

Post by rijackson741 » Wed Dec 20, 2017 1:37 pm

Overall, looks good! A few hints:
Lower right, the grass fades to the rock using some transition tiles. There are are lots of other places where the transition is hard, and all of those need to be changed to soft transitions.
All the rock around the lake is the grey rock, not the brown. It would be better if you switched to the grey rock type.

IMO, use Tiled only for the graphics (including the walkable layer). It is much easier to insert mapchanges, spawn areas, etc, in ATCS, because it's aware of all content, and enforces the correct syntax.
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

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Odin
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android_version: 4.4 - Kitkat

Re: New maps

Post by Odin » Wed Dec 20, 2017 2:36 pm

Thx for the feedback.

Do you mean the color of the walls? Wouldn't it be strange to have grass on grey (stone) walls?
Or do you mean the rocks at the side of the walls? That would be better grey indeed. Thx
Odin
Lvl:60 HP: 163 AC: 274% AD: 70-83 CHS: 55 CM: 2 ECC: 28% BC: 60% DR:3
RoLS: 2 ElyR: 1 GoLF: 1

Ivar
Lvl:14 HP: 35 AC: 127% AD: 23-24 CHS: 26 CM: 2 ECC: 17% BC: 27%

Floki
lvl: 0 >>> waiting for the new release :lol:

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rijackson741
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android_version: 9.0 - Pie
Location: Somewhere in Dhayavar

Re: New maps

Post by rijackson741 » Wed Dec 20, 2017 7:38 pm

This is what I mean (spoiler alert: these maps are not in the game. Not much of a spoiler though, because they don't show monsters, and I'm not saying where they are :) )
grass on grey rock.PNG
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Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

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The Gray
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Re: New maps

Post by The Gray » Thu Dec 21, 2017 3:52 am

Looks awesome!
The gray

Level: 60 | HP: 144/144 | Total EXP: 3932578 | Gold: 143077 | AP: 10/0 | ReC (AP): 5 | UiC (AP): 5 | MC (AP): 6
| AC (AP): 5 | AC: 298% | AD: 32-52 | CHS: 19 | CM: 2.0 | ECC: 14% | BC: 100% | DR: 6

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Odin
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Re: New maps

Post by Odin » Thu Dec 21, 2017 8:11 am

rijackson741 wrote:
Wed Dec 20, 2017 7:38 pm
This is what I mean (spoiler alert: these maps are not in the game. Not much of a spoiler though, because they don't show monsters, and I'm not saying where they are :) )
grass on grey rock.PNG
I've been thinking about your comment ... I was just wondering. If I look at Remgard Island there are nowhere those kind of rocks. Wouldn't it be strange if the island next to it would be completly different? Isn't this a better match with Remgard Island?

I have tried to change the walls in the grey stone ones. Butt it looks really weird with the grass and all other plants and vegetation on top.
Odin
Lvl:60 HP: 163 AC: 274% AD: 70-83 CHS: 55 CM: 2 ECC: 28% BC: 60% DR:3
RoLS: 2 ElyR: 1 GoLF: 1

Ivar
Lvl:14 HP: 35 AC: 127% AD: 23-24 CHS: 26 CM: 2 ECC: 17% BC: 27%

Floki
lvl: 0 >>> waiting for the new release :lol:

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rijackson741
Posts: 2170
Joined: Tue Aug 20, 2013 2:04 am
android_version: 9.0 - Pie
Location: Somewhere in Dhayavar

Re: New maps

Post by rijackson741 » Thu Dec 21, 2017 4:41 pm

I'm not a geologist, but I studied geology for a few years, so I think I am over picky about some stuff in maps :roll: . All the maps around Remgard have grey cliffs. But the beaches by the lake are brown :? . So where did the brown sand come from?

Your map looks nice. Leave it with the brown cliffs :D
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

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