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Re: New maps

Posted: Wed Dec 20, 2017 9:03 am
by Odin
So I should just do the graphics in Tiled?

Monsters, events and mapchanges in ATCS?

Re: New maps

Posted: Wed Dec 20, 2017 9:21 am
by Zukero
That's my recommendation.

Here's how I suggest you to proceed:
- Download and install ATCS
- Download the source code of the game (with git, or using the link to the zip file in the ATCS thread opening post)
- Launch ATCS and create a project.
- If you are using windows, close ATCS, relaunch it as administrator.
- Close ATCS.
- Copy your maps in your ATCS project folder, under created/maps
- Relaunch ATCS.
- Check out the workspace settings to ensure that tiled integration is correctly set up.

Re: New maps

Posted: Wed Dec 20, 2017 9:32 am
by Odin
thx, will do ...

btw ... here's a first glimps what I got so far :D
Image

Re: New maps

Posted: Wed Dec 20, 2017 9:41 am
by Zukero
-- Moved topic to a more suitable section.

Looking interesting. Keep it up!

Re: New maps

Posted: Wed Dec 20, 2017 1:37 pm
by rijackson741
Overall, looks good! A few hints:
Lower right, the grass fades to the rock using some transition tiles. There are are lots of other places where the transition is hard, and all of those need to be changed to soft transitions.
All the rock around the lake is the grey rock, not the brown. It would be better if you switched to the grey rock type.

IMO, use Tiled only for the graphics (including the walkable layer). It is much easier to insert mapchanges, spawn areas, etc, in ATCS, because it's aware of all content, and enforces the correct syntax.

Re: New maps

Posted: Wed Dec 20, 2017 2:36 pm
by Odin
Thx for the feedback.

Do you mean the color of the walls? Wouldn't it be strange to have grass on grey (stone) walls?
Or do you mean the rocks at the side of the walls? That would be better grey indeed. Thx

Re: New maps

Posted: Wed Dec 20, 2017 7:38 pm
by rijackson741
This is what I mean (spoiler alert: these maps are not in the game. Not much of a spoiler though, because they don't show monsters, and I'm not saying where they are :) )
grass on grey rock.PNG

Re: New maps

Posted: Thu Dec 21, 2017 3:52 am
by The Gray
Looks awesome!

Re: New maps

Posted: Thu Dec 21, 2017 8:11 am
by Odin
rijackson741 wrote: Wed Dec 20, 2017 7:38 pm This is what I mean (spoiler alert: these maps are not in the game. Not much of a spoiler though, because they don't show monsters, and I'm not saying where they are :) )
grass on grey rock.PNG
I've been thinking about your comment ... I was just wondering. If I look at Remgard Island there are nowhere those kind of rocks. Wouldn't it be strange if the island next to it would be completly different? Isn't this a better match with Remgard Island?

I have tried to change the walls in the grey stone ones. Butt it looks really weird with the grass and all other plants and vegetation on top.

Re: New maps

Posted: Thu Dec 21, 2017 4:41 pm
by rijackson741
I'm not a geologist, but I studied geology for a few years, so I think I am over picky about some stuff in maps :roll: . All the maps around Remgard have grey cliffs. But the beaches by the lake are brown :? . So where did the brown sand come from?

Your map looks nice. Leave it with the brown cliffs :D