Dangerous tiles?

Unstructured ideas, requests and suggestions for the development of the game.
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The Gray
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Joined: Sat May 27, 2017 5:00 am
android_version: 6.0 - Marshmallow

Dangerous tiles?

Post by The Gray » Fri Dec 22, 2017 10:50 am

Will we ever get to see tile's added or updated tile's that may cause injury or unconsciousness? For example: Adding a tile that is deep hole, so if the player falls into it, it causes immediate unconsciousness or if updating certain lava tiles in the Thukuzun cave to damage 6 hp every time you land on a lava tile.
The gray

Level: 60 | HP: 144/144 | Total EXP: 3932578 | Gold: 143077 | AP: 10/0 | ReC (AP): 5 | UiC (AP): 5 | MC (AP): 6
| AC (AP): 5 | AC: 298% | AD: 32-52 | CHS: 19 | CM: 2.0 | ECC: 14% | BC: 100% | DR: 6

Specialization: Weapon and Shield

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Zukero
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android_version: 8.0

Re: Dangerous tiles?

Post by Zukero » Fri Dec 22, 2017 11:12 am

There are a few examples of such kind of traps in Nut's new content (which should be in the next release), as well as in Moerit's Arulir Mountain (which probably won't be included in the next release and kept for later).
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

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Zukero
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Re: Dangerous tiles?

Post by Zukero » Fri Dec 22, 2017 11:13 am

I'm cautious about it though as precise movement is not easy to perform, and it wouldn't be a good idea to introduce something that generates way more frustration than fun.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

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The Gray
Posts: 59
Joined: Sat May 27, 2017 5:00 am
android_version: 6.0 - Marshmallow

Re: Dangerous tiles?

Post by The Gray » Fri Dec 22, 2017 11:18 am

Zukero wrote:
Fri Dec 22, 2017 11:13 am
I'm cautious about it though as precise movement is not easy to perform, and it wouldn't be a good idea to introduce something that generates way more frustration than fun.
Oh, of course :D
The gray

Level: 60 | HP: 144/144 | Total EXP: 3932578 | Gold: 143077 | AP: 10/0 | ReC (AP): 5 | UiC (AP): 5 | MC (AP): 6
| AC (AP): 5 | AC: 298% | AD: 32-52 | CHS: 19 | CM: 2.0 | ECC: 14% | BC: 100% | DR: 6

Specialization: Weapon and Shield

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Voom
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Re: Dangerous tiles?

Post by Voom » Sat Dec 23, 2017 5:28 am

Zukero wrote:
Fri Dec 22, 2017 11:13 am
I'm cautious about it though as precise movement is not easy to perform, and it wouldn't be a good idea to introduce something that generates way more frustration than fun.
Not in the existing maps, I agree. I would like some crazy exotic area with burning walls and floor in late game.
Voomster Lvl 23 |HP 52 |AC 173% |AD 17-52 |ECC 20% |CM 3.0 |BC 61% |DR 2 Build 2/3221/0

Voomboy Retired at 41 and is reading The Fey of Feygard
Voom Retired at 46 and took up translating

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