Magic skills (Mage class) and Fighting

Unstructured ideas, requests and suggestions for the development of the game.
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PSAxis
Posts: 4
Joined: Sat Apr 21, 2018 7:00 pm
android_version: 7.1 - Nougat

Magic skills (Mage class) and Fighting

Post by PSAxis » Sun Apr 22, 2018 11:41 am

Pyromancy, healing conditions, necromancy (summoning), enchantements together with mana Bar would be great :P

And how about fighting with more enemies together (splash the damage in 90°/180° direction) :idea:
I work for the Government :)

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rijackson741
Posts: 2170
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android_version: 9.0 - Pie
Location: Somewhere in Dhayavar

Re: Magic skills (Mage class) and Fighting

Post by rijackson741 » Mon Apr 23, 2018 1:07 am

Magic has been discussed, and there will be no real magic ability for players. You can use potions, and items with seemingly magical properties (e.g rings that restore health), but that's as far as it will go. NPCs also have limited "magic". Priests and certain monsters, such as demons, can do seemingly magical things, but what you have already seen is as far as that will go. Think of a superstitious Medieval world, where some of the superstitions are real.
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
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HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

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