Pyromancy, healing conditions, necromancy (summoning), enchantements together with mana Bar would be great
And how about fighting with more enemies together (splash the damage in 90°/180° direction)
v0.8.9 (Bugfixes + translations) released to Google Play!
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.9) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.9) from Google, F-Droid, our server, or itch.io
Magic skills (Mage class) and Fighting
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Magic skills (Mage class) and Fighting
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- rijackson741
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Re: Magic skills (Mage class) and Fighting
Magic has been discussed, and there will be no real magic ability for players. You can use potions, and items with seemingly magical properties (e.g rings that restore health), but that's as far as it will go. NPCs also have limited "magic". Priests and certain monsters, such as demons, can do seemingly magical things, but what you have already seen is as far as that will go. Think of a superstitious Medieval world, where some of the superstitions are real.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1