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## Charges idea

- The Gray
**Posts:**59**Joined:**Sat May 27, 2017 5:00 am**android_version:**6.0 - Marshmallow

### Charges idea

What about adding chrages for a skill, a charge as in: you get 1 "charge" or a count that applies to the player for a certain action or a kill. You could use this in skills for benifits, like:

Example Skill: Adrenaline Rage:

(two points of "combat speed" skill)

(Atleast one point of "strong mind" skill)

(must be at least level 15)

Effect: For every kill you get during a battle, receive one "charge", for every "charge" you have during this battle you receive +10% AC, (Or anything really) all charges reset after you finish the battle where you received "charges".

idk I thought this would be cool to add.

Example Skill: Adrenaline Rage:

(two points of "combat speed" skill)

(Atleast one point of "strong mind" skill)

(must be at least level 15)

Effect: For every kill you get during a battle, receive one "charge", for every "charge" you have during this battle you receive +10% AC, (Or anything really) all charges reset after you finish the battle where you received "charges".

idk I thought this would be cool to add.

The gray

Level: 60 | HP: 144/144 | Total EXP: 3932578 | Gold: 143077 | AP: 10/0 | ReC (AP): 5 | UiC (AP): 5 | MC (AP): 6

| AC (AP): 5 | AC: 298% | AD: 32-52 | CHS: 19 | CM: 2.0 | ECC: 14% | BC: 100% | DR: 6

Specialization: Weapon and Shield

Level: 60 | HP: 144/144 | Total EXP: 3932578 | Gold: 143077 | AP: 10/0 | ReC (AP): 5 | UiC (AP): 5 | MC (AP): 6

| AC (AP): 5 | AC: 298% | AD: 32-52 | CHS: 19 | CM: 2.0 | ECC: 14% | BC: 100% | DR: 6

Specialization: Weapon and Shield

- rijackson741
**Posts:**2275**Joined:**Tue Aug 20, 2013 2:04 am**android_version:**9.0 - Pie**Location:**Somewhere in Dhayavar

### Re: Charges idea

I'm not sure how much work it would be to allow skills to be removed. There are some potential problems with skill dependencies too. It wouldn't do to have a player get a temporary skill, and then take a higher level skill based on that.

Skills that have a random chance of boosting a stat for a limited time might be fun though. Would you take one level of Hard Hit, or 1 level of a skill that gave you a 50% chance of +1AD and +12AC?

Skills that have a random chance of boosting a stat for a limited time might be fun though. Would you take one level of Hard Hit, or 1 level of a skill that gave you a 50% chance of +1AD and +12AC?

Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2

Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1

HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1

SR

Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1

HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1

SR

- Zukero
- Lead Developer
**Posts:**1791**Joined:**Thu Jul 21, 2011 9:56 am**android_version:**8.0**Location:**Eclipse

### Re: Charges idea

I think in his case, the skill would apply an actor condition that lasts until the combat ends when reaching some hp threshold.

Doesn't seem too hard to do.

Doesn't seem too hard to do.

Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1

HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

- The Gray
**Posts:**59**Joined:**Sat May 27, 2017 5:00 am**android_version:**6.0 - Marshmallow

### Re: Charges idea

ok, thats cool, I would take the chance of AD and AC, personally.rijackson741 wrote: ↑Fri May 25, 2018 9:17 pmI'm not sure how much work it would be to allow skills to be removed. There are some potential problems with skill dependencies too. It wouldn't do to have a player get a temporary skill, and then take a higher level skill based on that.

Skills that have a random chance of boosting a stat for a limited time might be fun though. Would you take one level of Hard Hit, or 1 level of a skill that gave you a 50% chance of +1AD and +12AC?

The gray

Level: 60 | HP: 144/144 | Total EXP: 3932578 | Gold: 143077 | AP: 10/0 | ReC (AP): 5 | UiC (AP): 5 | MC (AP): 6

| AC (AP): 5 | AC: 298% | AD: 32-52 | CHS: 19 | CM: 2.0 | ECC: 14% | BC: 100% | DR: 6

Specialization: Weapon and Shield

Level: 60 | HP: 144/144 | Total EXP: 3932578 | Gold: 143077 | AP: 10/0 | ReC (AP): 5 | UiC (AP): 5 | MC (AP): 6

| AC (AP): 5 | AC: 298% | AD: 32-52 | CHS: 19 | CM: 2.0 | ECC: 14% | BC: 100% | DR: 6

Specialization: Weapon and Shield

- The Gray
**Posts:**59**Joined:**Sat May 27, 2017 5:00 am**android_version:**6.0 - Marshmallow

### Re: Charges idea

The gray

Level: 60 | HP: 144/144 | Total EXP: 3932578 | Gold: 143077 | AP: 10/0 | ReC (AP): 5 | UiC (AP): 5 | MC (AP): 6

| AC (AP): 5 | AC: 298% | AD: 32-52 | CHS: 19 | CM: 2.0 | ECC: 14% | BC: 100% | DR: 6

Specialization: Weapon and Shield

Level: 60 | HP: 144/144 | Total EXP: 3932578 | Gold: 143077 | AP: 10/0 | ReC (AP): 5 | UiC (AP): 5 | MC (AP): 6

| AC (AP): 5 | AC: 298% | AD: 32-52 | CHS: 19 | CM: 2.0 | ECC: 14% | BC: 100% | DR: 6

Specialization: Weapon and Shield

- rijackson741
**Posts:**2275**Joined:**Tue Aug 20, 2013 2:04 am**android_version:**9.0 - Pie**Location:**Somewhere in Dhayavar

### Re: Charges idea

That would work, but would not be the same as applying skills for a limited time, because not all skills can be simulated using actor conditions (e.g. Strong Mind).

Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2

Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1

HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1

SR

Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1

HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1

SR

- rijackson741
**Posts:**2275**Joined:**Tue Aug 20, 2013 2:04 am**android_version:**9.0 - Pie**Location:**Somewhere in Dhayavar

### Re: Charges idea

On average it is the same as half a level of HH combined with half a level of WA, for one skill point.The Gray wrote: ↑Fri May 25, 2018 9:52 pmok, thats cool, I would take the chance of AD and AC, personally.rijackson741 wrote: ↑Fri May 25, 2018 9:17 pmI'm not sure how much work it would be to allow skills to be removed. There are some potential problems with skill dependencies too. It wouldn't do to have a player get a temporary skill, and then take a higher level skill based on that.

Skills that have a random chance of boosting a stat for a limited time might be fun though. Would you take one level of Hard Hit, or 1 level of a skill that gave you a 50% chance of +1AD and +12AC?

Suppose, however, that you had a 50% chance of +1AD and 50% chance +12AC (i.e. the die for each effect are rolled separately)?

Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2

Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1

HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1

SR

Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1

HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1

SR

- Voom
- VIP
**Posts:**601**Joined:**Sat Dec 19, 2015 5:24 pm**android_version:**7.0**Location:**Fort Lauderdale, FL

### Re: Charges idea

I very much like this idea because of how you can buff your stats temporarily. But better skills as requirements is a tough bargain. It really has to flow with the theme of the skill.

**Voomster**Lvl 23

**|**HP 52

**|**AC 173%

**|**AD 17-52

**|**ECC 20%

**|**CM 3.0

**|**BC 61%

**|**DR 2

**Build 2/3221/0**

**Voomboy**

*Retired at 41 and is reading The Fey of Feygard*

**Voom**

*Retired at 46 and took up translating*