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Charges idea

Posted: Fri May 25, 2018 5:56 pm
by The Gray
What about adding chrages for a skill, a charge as in: you get 1 "charge" or a count that applies to the player for a certain action or a kill. You could use this in skills for benifits, like:

Example Skill: Adrenaline Rage:
(two points of "combat speed" skill)
(Atleast one point of "strong mind" skill)
(must be at least level 15)

Effect: For every kill you get during a battle, receive one "charge", for every "charge" you have during this battle you receive +10% AC, (Or anything really) all charges reset after you finish the battle where you received "charges".

idk I thought this would be cool to add.

Re: Charges idea

Posted: Fri May 25, 2018 9:17 pm
by rijackson741
I'm not sure how much work it would be to allow skills to be removed. There are some potential problems with skill dependencies too. It wouldn't do to have a player get a temporary skill, and then take a higher level skill based on that.

Skills that have a random chance of boosting a stat for a limited time might be fun though. Would you take one level of Hard Hit, or 1 level of a skill that gave you a 50% chance of +1AD and +12AC?

Re: Charges idea

Posted: Fri May 25, 2018 9:34 pm
by Zukero
I think in his case, the skill would apply an actor condition that lasts until the combat ends when reaching some hp threshold.
Doesn't seem too hard to do.

Re: Charges idea

Posted: Fri May 25, 2018 9:52 pm
by The Gray
rijackson741 wrote: Fri May 25, 2018 9:17 pm I'm not sure how much work it would be to allow skills to be removed. There are some potential problems with skill dependencies too. It wouldn't do to have a player get a temporary skill, and then take a higher level skill based on that.

Skills that have a random chance of boosting a stat for a limited time might be fun though. Would you take one level of Hard Hit, or 1 level of a skill that gave you a 50% chance of +1AD and +12AC?
ok, thats cool, I would take the chance of AD and AC, personally.

Re: Charges idea

Posted: Fri May 25, 2018 9:52 pm
by The Gray
Zukero wrote: Fri May 25, 2018 9:34 pm I think in his case, the skill would apply an actor condition that lasts until the combat ends when reaching some hp threshold.
Doesn't seem too hard to do.
:D

Re: Charges idea

Posted: Fri May 25, 2018 10:23 pm
by rijackson741
Zukero wrote: Fri May 25, 2018 9:34 pm I think in his case, the skill would apply an actor condition that lasts until the combat ends when reaching some hp threshold.
Doesn't seem too hard to do.
That would work, but would not be the same as applying skills for a limited time, because not all skills can be simulated using actor conditions (e.g. Strong Mind).

Re: Charges idea

Posted: Fri May 25, 2018 10:29 pm
by rijackson741
The Gray wrote: Fri May 25, 2018 9:52 pm
rijackson741 wrote: Fri May 25, 2018 9:17 pm I'm not sure how much work it would be to allow skills to be removed. There are some potential problems with skill dependencies too. It wouldn't do to have a player get a temporary skill, and then take a higher level skill based on that.

Skills that have a random chance of boosting a stat for a limited time might be fun though. Would you take one level of Hard Hit, or 1 level of a skill that gave you a 50% chance of +1AD and +12AC?
ok, thats cool, I would take the chance of AD and AC, personally.
On average it is the same as half a level of HH combined with half a level of WA, for one skill point.

Suppose, however, that you had a 50% chance of +1AD and 50% chance +12AC (i.e. the die for each effect are rolled separately)?

Re: Charges idea

Posted: Wed May 30, 2018 4:38 am
by Voom
I very much like this idea because of how you can buff your stats temporarily. But better skills as requirements is a tough bargain. It really has to flow with the theme of the skill.