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Re: Special Weapons

Posted: Thu Jul 19, 2018 1:06 am
by nyktos
Voom wrote: Thu Jul 19, 2018 12:59 am [...] the closeness of the sprites when combat begins can simply be a representation of combat.
Good point, well said! :mrgreen:

Re: Special Weapons

Posted: Thu Jul 19, 2018 6:15 am
by rijackson741
We could add bows at melee range, but that does not make much sense to me. If you want to look at ranged weapons in AT please look at this thread: viewtopic.php?f=6&t=5438. You can even download an apk and play with them! If you do that Be Warned: do not overwrite savegames! They will be incompatible with the release versions of AT!

Are there other weapons or weapon classes we are missing though? I know the answer to that is yes, for example a halberd that has a high attack cost, but gives a significant BC. What else?

Re: Special Weapons

Posted: Thu Jul 19, 2018 7:09 am
by nyktos
rijackson741 wrote: Thu Jul 19, 2018 6:15 am Are there other weapons or weapon classes we are missing though? I know the answer to that is yes, for example a halberd that has a high attack cost, but gives a significant BC. What else?
Whip, Flail, Morning Star, Sword Breaker...

Iron Fan (think Samurai)

Pata (Gauntlet / Sword combo)

Lantern Shield (Swiss Army Knife of Shileds)

Tekko (fist pack) - possibly for Unarmed Fighting)

Brandistock / Buttafuore (1 pt. spear that opens to 3 pts. upon impact)

Re: Special Weapons

Posted: Thu Jul 19, 2018 1:55 pm
by rijackson741
The whip, flail, and morning star will all appear in 0.7.2. I've added the others to my list of possibilities (which I will post elsewhere). I don't think the iron fan quire fits with AT though.

Re: Special Weapons

Posted: Fri Jul 20, 2018 1:00 am
by nyktos
rijackson741 wrote: Thu Jul 19, 2018 1:55 pm I don't think the iron fan quire fits with AT though.

I had something (rough maps & a quest-line) on Google Drive before we started using Slack...

An island, far off the only ocean coast on the (theoretical) map.
Hence the mentions of the other eastern weapons...

I will have to put a teaser together. :twisted:

If it gets shot down by the team,
I can transform it into something more conventional. 8-)

(i.e. change my cherry tree into a maple tree) :lol:

Re: Special Weapons

Posted: Thu Jul 26, 2018 1:05 am
by Mark Howard
You guys are on the right track. You have done a great job. Let's face it: The game has too many swords and daggers. I understand you have to consider the coding and technical aspects of the game mechanics. But don't neglect the fun factor. The fun factor in rgp games aside from the quests is simply finding exciting items that take our minds off our mundane lives! Like bows with fiery arrows, cloaks of invisibility, and things like these.

Re: Special Weapons

Posted: Fri Jul 27, 2018 5:01 am
by nyktos
Mark Howard wrote: Thu Jul 26, 2018 1:05 amThe fun factor in rgp games aside from the quests is simply finding exciting items that take our minds off our mundane lives! Like bows with fiery arrows, cloaks of invisibility, and things like these.
I totally agree! :twisted:

We just have to make sure it fits into the world without feeling "out-of-place".

That being said, the world is getting pretty big...
that means more chances to expand on what we consider "normal/acceptable" for Andor's Trail.

Rest assured - new weapon types are on the way! :shock:

Re: Special Weapons

Posted: Sun Aug 12, 2018 2:48 am
by Mark Howard
One more thing. Fix the Blackwater weapons so they are more usable. After all the grinding you have to go through to get the Blackwater sword and dagger, that curse on them makes them practically worthless.

Re: Special Weapons

Posted: Sun Aug 12, 2018 2:49 am
by Mark Howard
And a big letdown.

Re: Special Weapons

Posted: Sun Aug 12, 2018 8:18 am
by Schmmiiirc
Mark Howard wrote: Sun Aug 12, 2018 2:48 am One more thing. Fix the Blackwater weapons so they are more usable. After all the grinding you have to go through to get the Blackwater sword and dagger, that curse on them makes them practically worthless.
I think you've been too hasty, I know I was originally and felt disappointed initially, but use all the BW gear (except the ring, that is useless) and you'll find it's worthwhile in some circumstances, you do lose crits, but they're not necessarily useful everywhere.