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I need your help for creating sidequests

Unstructured ideas, requests and suggestions for the development of the game.
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Ultimemmv
Posts: 17
Joined: Sat Apr 28, 2018 10:44 am
android_version: 4.0

I need your help for creating sidequests

Post by Ultimemmv »

After reading this topic: viewtopic.php?f=2&t=4687&start=20
I was thinking about idea of quests but I don't have a lot so I want you to propose quests with these following levels:
3 quests for level 0-5:
6 quests for level: 5-10
5 quests for level: 10-15
8-9 quests for level: 15-20
All quests that you want for level 20 and more to level 50 because after there is no need to level up easily (mains quests don't needs so much experience)
So how to write quests?

[TITLE OF QUESTS]
-Location of the quests (if they are many then say it with ";" between two location)
-Level of the quest
-Npc (say there position and if they don't exist say where to put them etc etc)
-Monster (say the level of the monster and if they don't exist say their stats)
-Conditions of the quests (other sidequests to complete before or something like that)
I will make strawpoll with all the quests wich are inetresting don't forget to say if they are anything that you don't understand and please don't do only easy quest like: kill 5 wolf
try to make quests in two or three steps to make it fun for the player, it's quest not farming

thank you for reading and for thinking about this post
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Firefly84
Posts: 278
Joined: Mon Aug 10, 2015 9:23 am
android_version: 8.0
Location: Germany

Re: I need your help for creating sidequests

Post by Firefly84 »

Why not build a ferry to Remgard?
You will need to find a carpenter and of course materials to build it (on both sides of the lake).
Those materials could be bought by the woodcutters at Fallhaven or on the path west of Crossroad Guardhouse.
Last you will need a experiened sailor to operate the ferry.
Note: In the past such barges sometimes where pulled by horses or oxes (called hauling) upstream.

The question is: Will this ferry even transport normal travelers or only traders with their goods.
Firefly
Lvl: 114, PV: 497, FQ: 63
RoLS: 2, ElyR: 1, RoL: 2, HoF: 0, ChaR: 1, GoLF: 1, ShaF: 4, SRoV: 6, VSH: 3, WMC: 1, GoW: 1, BD: 1
DP: 0, X: 0, M: 1, BoGt: 1, SotA: 0, RofLS: 1
HP: 505, AC: 262, AD: 89-105, AP: 4 each, ECC: 12, CM: -, BC: 156, DR: 4
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rijackson741
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android_version: 10 - Android 10
Location: Somewhere in Dhayavar
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Re: I need your help for creating sidequests

Post by rijackson741 »

I am personally against any shortcut to Remgard. There are reasons to keep some places hard to get to.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Firefly84
Posts: 278
Joined: Mon Aug 10, 2015 9:23 am
android_version: 8.0
Location: Germany

Re: I need your help for creating sidequests

Post by Firefly84 »

Then this ferry only transports goods and their traders to remgard but upgrades the shops there.

In the middle of the lake seems to leave a normally peaceful animal race that gets enraged when you come to close to its nest/hive.
But they only seem to react to body heat or a beating heart that makes transporting livestock or humans impossible.
Nevertheless it is a great improvement for delivering inanimated supplies between Remgard and Fallhaven.

(that would only function with a hauling system, like a big wheel at each side of the lake, moved by horses/oxes or other tamed creatures to specific times per day. The ferry is hung up on chains.)
Firefly
Lvl: 114, PV: 497, FQ: 63
RoLS: 2, ElyR: 1, RoL: 2, HoF: 0, ChaR: 1, GoLF: 1, ShaF: 4, SRoV: 6, VSH: 3, WMC: 1, GoW: 1, BD: 1
DP: 0, X: 0, M: 1, BoGt: 1, SotA: 0, RofLS: 1
HP: 505, AC: 262, AD: 89-105, AP: 4 each, ECC: 12, CM: -, BC: 156, DR: 4
Ultimemmv
Posts: 17
Joined: Sat Apr 28, 2018 10:44 am
android_version: 4.0

Re: I need your help for creating sidequests

Post by Ultimemmv »

I think it's a good idea but now we will need to think about some things like: the appearance of the boat the carpenter in fallhaven and the objects to add to the shop in remgard and to answer rijackson741
rijackson741 wrote: Tue Dec 18, 2018 12:11 am I am personally against any shortcut to Remgard. There are reasons to keep some places hard to get to.
if the player need to make many round trip around the lake for this quest I think that is not unfair to let him a shortcut after this quests
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Firefly84
Posts: 278
Joined: Mon Aug 10, 2015 9:23 am
android_version: 8.0
Location: Germany

Re: I need your help for creating sidequests

Post by Firefly84 »

For the appearance of the boat: Look like historic barges look like and then try to create something similar. (long, shallow boats)
The wheels must be big enough to not abuse the animals, or this would get pretty expensive.
The docks should be long enough to load/delete the cargo, perhaps even with a simple crane.

Who says that the carpenter is in Fallhaven? No, you need a carpenter experienced with shipbuilding. You can mostly find them in port towns or at cities with a river harbour. There is someone who wants to create such a place.

I agree with rijackson about the short cut. But it could be used for the planned Crossglen supply cave quest.
Firefly
Lvl: 114, PV: 497, FQ: 63
RoLS: 2, ElyR: 1, RoL: 2, HoF: 0, ChaR: 1, GoLF: 1, ShaF: 4, SRoV: 6, VSH: 3, WMC: 1, GoW: 1, BD: 1
DP: 0, X: 0, M: 1, BoGt: 1, SotA: 0, RofLS: 1
HP: 505, AC: 262, AD: 89-105, AP: 4 each, ECC: 12, CM: -, BC: 156, DR: 4
User avatar
rijackson741
Posts: 4451
Joined: Tue Aug 20, 2013 2:04 am
android_version: 10 - Android 10
Location: Somewhere in Dhayavar
Contact:

Re: I need your help for creating sidequests

Post by rijackson741 »

Ultimemmv wrote: Tue Dec 18, 2018 7:10 pm we will need to think about some things
One thing you need to think about for any content ideas is how they can be implemented within the constraints of the game engine and content creation tools. For example:

1) We don't have any sprites for a boat. You may be able to find some, but they need to fit with the technical requirements of the game, the aesthetic requirements of the game, and the licensing requirements of the game. Either that, or you need to find a pixel artist to draw them.

2) Droplists in AT are static (i.e. they cannot be changed during game play), and the droplist for a given NPC is static. The only way to change a shops content is to replace the NPC with another one that looks identical to the player, but has a different internal ID. This is done in many places, but it is not practical to do it very many times in one place, because that would require very many "identical" NPCs.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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