Unstructured ideas, requests and suggestions for the development of the game.
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Re: Quicksand!

Post by Firefly84 » Wed Feb 06, 2019 12:29 pm

Quicksand could be added to the swamp area west of Stoutford.
Or in deserts combined with an Antlion-like monster that you have to defeat to get out.
Lvl: 114, PV: 497, FQ: 63
RoLS: 2, ElyR: 1, RoL: 2, HoF: 0, ChaR: 1, GoLF: 1, ShaF: 4, SRoV: 6, VSH: 3, WMC: 1, GoW: 1, BD: 1
DP: 0, X: 0, M: 1, BoGt: 1, SotA: 0, RofLS: 1
HP: 505, AC: 262, AD: 89-105, AP: 4 each, ECC: 12, CM: -, BC: 156, DR: 4

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Re: Quicksand!

Post by Capeditiea » Wed Feb 06, 2019 2:34 pm

in that case, why not add a monster that will attack you, but include a prevolent sign stating, "Warning Death Ahead!"

similar to that spot in Stoutford... *nods,
but make the monster a tank with high block chance... i mean here you are preoccupied with trying to get out of this quicksand and a monster really enjoys attacking you every 2 minutes. :D but grant the player 1000 or so exp. :D this way they can grind there at a cost... (items, gold, a huge increase of Movement AP cost, i guess 13 AP to move. attack cost getting +1AP and Attack Chance lowers by 10) :D name the monster anoyance or something...

but then wherever you are going you get an extraordinary tower shield which grants -10 attack chance, 50 block chance, 5 damage resistance, and +3 AP attack cost.

*nods. this would give tank players a fun and annoying activity for about 20-30 minutes. :3

o also the monster would drop a legendary weapon, like a two handed great sword or something. which would give 3-5 damage, +10 attack chance, -30 block chance, +50HP
Player Name: Capeditiea Lvl: 61 (Lost Forever in the Green Maze) :lol:

Player Name: ESC LVL: 26 :arrow:
i am spoiler happy now that i have figured it out. :3

Mark Howard
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Re: Quicksand!

Post by Mark Howard » Thu Feb 14, 2019 12:24 am

Yeah. You could add some pesky giant sandworms.
My phone runs on Oreos!

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