Underwater area/quest

Unstructured ideas, requests and suggestions for the development of the game.
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Underwater area/quest

Post by BWPanda » Tue Mar 19, 2019 6:21 am

Capeditiea's post got me thinking about a possible future underwater area/quest...

I figure the entrance to the underwater area could be in a cave next to a lake. This one would work nicely, unless there are other plans for it. After going in and battling your way through some amphibious monsters, you'd come to a main cavern that had a central pond-type thing where you enter the underwater part of the cave. At first you can't enter for fear of drowning, but someone somewhere would give you either a hat/helmet that allows breathing underwater, or a potion of the same. Then you can enter and eventually fight your way through to a water-beast/goddess/whatever.

Another thought is to utilise the 'fullRoundEffect' option for conditions and have a 'drowning' condition that applies underwater where you lose 1hp every 25 seconds (then design the maps/monsters to make it hard, but not impossible, to reach the end before you drown.


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Re: Underwater area/quest

Post by Nut » Tue Mar 19, 2019 11:51 am

Cool idea! And there are many possibilities in it to develop further
Conina: Lvl 38, HP 65, AC 253%, AD 25-29, CHS 41, BC 119% Do 4, IF 1, Ev 2, Reg 1, Ta 1, 1 RoLS
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Re: Underwater area/quest

Post by The Gray » Wed Mar 20, 2019 8:17 pm

awesome idea~ :3 i think this can also lead to more effects, weapons, armors, etc too :3 <3
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Re: Underwater area/quest

Post by eor » Sat Mar 23, 2019 6:39 pm

I like it.

There is a place in the charwood mine, a few screens past the danger hole (GoW grinding area) a small path guarded by ash spawn that leads to water that I have been wishing I could explore - might be a good place for something like this..

Embrace the Shadowbunnies :shock:

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