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Underwater area/quest

Posted: Tue Mar 19, 2019 6:21 am
by BWPanda
Capeditiea's post got me thinking about a possible future underwater area/quest...

I figure the entrance to the underwater area could be in a cave next to a lake. This one would work nicely, unless there are other plans for it. After going in and battling your way through some amphibious monsters, you'd come to a main cavern that had a central pond-type thing where you enter the underwater part of the cave. At first you can't enter for fear of drowning, but someone somewhere would give you either a hat/helmet that allows breathing underwater, or a potion of the same. Then you can enter and eventually fight your way through to a water-beast/goddess/whatever.

Another thought is to utilise the 'fullRoundEffect' option for conditions and have a 'drowning' condition that applies underwater where you lose 1hp every 25 seconds (then design the maps/monsters to make it hard, but not impossible, to reach the end before you drown.

Thoughts?

Re: Underwater area/quest

Posted: Tue Mar 19, 2019 11:51 am
by Nut
Cool idea! And there are many possibilities in it to develop further

Re: Underwater area/quest

Posted: Wed Mar 20, 2019 8:17 pm
by The Gray
awesome idea~ :3 i think this can also lead to more effects, weapons, armors, etc too :3 <3

Re: Underwater area/quest

Posted: Sat Mar 23, 2019 6:39 pm
by eor
I like it.

There is a place in the charwood mine, a few screens past the danger hole (GoW grinding area) a small path guarded by ash spawn that leads to water that I have been wishing I could explore - might be a good place for something like this..

(fnord)