Skill/Condition idea: Stealth

Unstructured ideas, requests and suggestions for the development of the game.
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The Gray
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Skill/Condition idea: Stealth

Post by The Gray » Thu Mar 28, 2019 2:33 am

Stealth (max of 2 skill points [sp] you can put in)

1 sp = 50% chance per round agressove mobs will become unagressive once you come near them (example, entering a zone where agressive mobs are present)

2 sp = Aggressive mobs wont become agressive towards you once you enter an area where agressive mobs are present
The gray

Level: 60 | HP: 144/144 | Total EXP: 3932578 | Gold: 143077 | AP: 10/0 | ReC (AP): 5 | UiC (AP): 5 | MC (AP): 6
| AC (AP): 5 | AC: 298% | AD: 32-52 | CHS: 19 | CM: 2.0 | ECC: 14% | BC: 100% | DR: 6

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Zukero
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Re: Skill/Condition idea: Stealth

Post by Zukero » Thu Mar 28, 2019 6:52 am

Could work, but rather with prerequisite skills rather than requiring 2sp. The 50% roll would be computed every round, making it less likely to be really effective.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
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The Gray
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Re: Skill/Condition idea: Stealth

Post by The Gray » Thu Mar 28, 2019 10:20 am

okie~ :3 <3
The gray

Level: 60 | HP: 144/144 | Total EXP: 3932578 | Gold: 143077 | AP: 10/0 | ReC (AP): 5 | UiC (AP): 5 | MC (AP): 6
| AC (AP): 5 | AC: 298% | AD: 32-52 | CHS: 19 | CM: 2.0 | ECC: 14% | BC: 100% | DR: 6

Specialization: Weapon and Shield

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Nut
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Re: Skill/Condition idea: Stealth

Post by Nut » Thu Mar 28, 2019 11:40 am

Although I understand the wish for it I fear that many maps would get too easy then. The mobs on the way to Lodar or in the graveyard won't be that dangerous any more.
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The Gray
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Re: Skill/Condition idea: Stealth

Post by The Gray » Thu Mar 28, 2019 5:50 pm

Nut wrote:
Thu Mar 28, 2019 11:40 am
Although I understand the wish for it I fear that many maps would get too easy then. The mobs on the way to Lodar or in the graveyard won't be that dangerous any more.
thats true 3: maybe add more prerequisites to make it harder to obtain? :3 or maybe add a roll every round so that agressive mobs have a chance to detect the stealth? :3 (higher the skills points put into stealth the lower the chance mobs have at detecting it?) :3 <3
The gray

Level: 60 | HP: 144/144 | Total EXP: 3932578 | Gold: 143077 | AP: 10/0 | ReC (AP): 5 | UiC (AP): 5 | MC (AP): 6
| AC (AP): 5 | AC: 298% | AD: 32-52 | CHS: 19 | CM: 2.0 | ECC: 14% | BC: 100% | DR: 6

Specialization: Weapon and Shield

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Re: Skill/Condition idea: Stealth

Post by T-rex2298 » Fri Mar 29, 2019 6:32 am

Or how about 1 skill point which makes you character invisible to you and all mobs. But if you hit one - BLAM! They all attack. :lol:
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The Gray
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Re: Skill/Condition idea: Stealth

Post by The Gray » Fri Mar 29, 2019 10:45 am

T-rex2298 wrote:
Fri Mar 29, 2019 6:32 am
Or how about 1 skill point which makes you character invisible to you and all mobs. But if you hit one - BLAM! They all attack. :lol:
tats cool~ :3 but i tink it would have to be a skill with many prerequisites :3
The gray

Level: 60 | HP: 144/144 | Total EXP: 3932578 | Gold: 143077 | AP: 10/0 | ReC (AP): 5 | UiC (AP): 5 | MC (AP): 6
| AC (AP): 5 | AC: 298% | AD: 32-52 | CHS: 19 | CM: 2.0 | ECC: 14% | BC: 100% | DR: 6

Specialization: Weapon and Shield

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