Skill ideas for low-life playstyle

Unstructured ideas, requests and suggestions for the development of the game.
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__Demo__
Posts: 37
Joined: Thu Apr 05, 2018 8:55 am
android_version: 6.0 - Marshmallow

Skill ideas for low-life playstyle

Post by __Demo__ » Sun Mar 31, 2019 8:18 pm

Apparently Increased Fortitude is the most overpowered skill since it doesn't have a limit, and that makes every single build play around it
So I am thinking, how about making new skills for more playstyles

Last Stand ( Max: 3 )
When you have 5 Health or lower, gain 20% of your damage potential per skill level, the effect is doubled if you drop to 1 Health
When you have more than 5 Health, lose 50% of your damage potential

Unyielding Heart ( Max: 4 )
When taking fatal hits, there is a 20% chance per skill level to stay at 1 Health
Lose all of your block chance and damage resistance
( Conditions such as poison and bleeding wounds will not trigger this effect since they are not counted as direct hits )

Seems balanced because you can't just keep the damage boost and still able to block everything. I think 80% is fine then
Well this may also make you willing to put some skill points on Pure Blood

I am quite sure you will not want to take Increased Fortitude if you decide to play low-life build

Just saying, but I kinda want to get rid of Increased Fortitude

Code: Select all

Demo
Lv 68 HP 46 AP 3/12 ATK Stats 324 63-69 DEF Stats 50

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rijackson741
Posts: 2800
Joined: Tue Aug 20, 2013 2:04 am
android_version: 10 - Android 10
Location: Somewhere in Dhayavar

Re: Skill ideas for low-life playstyle

Post by rijackson741 » Sun Mar 31, 2019 9:18 pm

We have discussed nerfing IF (viewtopic.php?f=4&t=4565). I am all for doing this for the next release.
Level:68, XP:5672461, PV:497, FQ:62
HP:220, AC:247, AD:46-58, AP:3, ECC:23%, CM:3, BC:171, DR:3
Gold: 222889 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1

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