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Skill ideas for low-life playstyle

Posted: Sun Mar 31, 2019 8:18 pm
by __Demo__
Apparently Increased Fortitude is the most overpowered skill since it doesn't have a limit, and that makes every single build play around it
So I am thinking, how about making new skills for more playstyles

Last Stand ( Max: 3 )
When you have 5 Health or lower, gain 20% of your damage potential per skill level, the effect is doubled if you drop to 1 Health
When you have more than 5 Health, lose 50% of your damage potential

Unyielding Heart ( Max: 4 )
When taking fatal hits, there is a 20% chance per skill level to stay at 1 Health
Lose all of your block chance and damage resistance
( Conditions such as poison and bleeding wounds will not trigger this effect since they are not counted as direct hits )

Seems balanced because you can't just keep the damage boost and still able to block everything. I think 80% is fine then
Well this may also make you willing to put some skill points on Pure Blood

I am quite sure you will not want to take Increased Fortitude if you decide to play low-life build

Just saying, but I kinda want to get rid of Increased Fortitude

Re: Skill ideas for low-life playstyle

Posted: Sun Mar 31, 2019 9:18 pm
by rijackson741
We have discussed nerfing IF (viewtopic.php?f=4&t=4565). I am all for doing this for the next release.