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Re: Create more uses more all those random gems/stones

Posted: Wed May 20, 2020 8:20 pm
by Antison
Lacrom wrote:
Wed May 20, 2020 7:38 pm
But then how would you determine which rings/stones are craftable ? how could you determine which stones are craftable or not ?
We would probably have to introduce a new categorization label on said items.
Going to also have the jewelry maker parse through your inventory and tell you what he can weld.

Re: Create more uses more all those random gems/stones

Posted: Wed May 20, 2020 11:03 pm
by rijackson741
Crafting is not really viable with the current game engine. We can change item A to item B, or A and B to C, but A, B, and C all have to be defined, as does the dialogue of the NPC that makes the change. So adding gems to rings to enhance them would either require a substantial change to the game engine, or a heck of a lot of work within the game content, or both. It's a nice idea, but we also need to create Nor City and Feygard. And a few other places. Content creation sucks up almost all of our time. There is room for other changes (like the last release), but only if we get a lot of benefit for the amount of work required.

Re: Create more uses more all those random gems/stones

Posted: Thu May 21, 2020 11:03 pm
by Moo-Kun
How about selling them to specific Npc's for a higher price

Also poison glands can be added to your weapon for poison effect for few rounds :twisted:

Re: Create more uses more all those random gems/stones

Posted: Sat May 23, 2020 1:51 am
by rijackson741
Moo-Kun wrote:
Thu May 21, 2020 11:03 pm
Also poison glands can be added to your weapon for poison effect for few rounds :twisted:
As I said, we can only exchange one specific item for another specific item. So adding poison to your weapon would require that we duplicate every weapon, which is not going to happen. We have much to do that is a much higher priority.

Re: Create more uses more all those random gems/stones

Posted: Tue Jun 02, 2020 8:08 pm
by Grim Reaper
Building a house could come as an option after completing main quest.

Re: Create more uses more all those random gems/stones

Posted: Tue Jun 02, 2020 8:33 pm
by Antison
Grim Reaper wrote:
Tue Jun 02, 2020 8:08 pm
Building a house could come as an option after completing main quest.
After completing the main quest the game is over.
Yes you could build a party house and invite a few NPCs

Re: Create more uses more all those random gems/stones

Posted: Tue Jun 02, 2020 8:54 pm
by Grim Reaper
Antison wrote:
Tue Jun 02, 2020 8:33 pm
After completing the main quest the game is over.
Yes you could build a party house and invite a few NPCs
well yea, it would be some kind of post-game quest... admins bonus if you would...

Re: Create more uses more all those random gems/stones

Posted: Tue Jun 02, 2020 9:23 pm
by rijackson741
Antison wrote:
Tue Jun 02, 2020 8:33 pm
After completing the main quest the game is over.
I think that for many players that would not be true. As long as we keep adding quests, people will play them, even if they have finished the main one.

Re: Create more uses more all those random gems/stones

Posted: Tue Jun 02, 2020 9:33 pm
by Grim Reaper
rijackson741 wrote:
Tue Jun 02, 2020 9:23 pm
I think that for many players that would not be true. As long as we keep adding quests, people will play them, even if they have finished the main one.
so true, main quest is literally so insignificant to all other quests in terms of both complexy and joy they offer.

P.S. i am not saying main quest is bad, its just that side quests are so good... most of them.. only one i am having issue is cheap cuts... i took it, but i i do not wanna kill pure mans sheeps...