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a defensive skill idea, giving temp. protection

Unstructured ideas, requests and suggestions for the development of the game.
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The Gray
Posts: 186
Joined: Sat May 27, 2017 5:00 am
android_version: 6.0 - Marshmallow

a defensive skill idea, giving temp. protection

Post by The Gray »

i really like this one and i think its a fair one:

the idea is that if you successfully move out of a battle and dont immidiately initiate (or get initiated into) another battle, then a condition called "adrenalin" has a chance to be added to the player. the "adrenalin" condition gives the player increased block chance (i can't think of a reasonable increase) for 1 or 2 rounds. the skill itself could be called "defensive retreat" or "disengage"

if this skill should have levels then each level will just increase the chance the condition will be added after all the requirements are met (not immidiately starting battle or immidiately being attacked, successful flee, etc), i think a good max chance cap would be 50%.

please let me know what u think~ ❤❤
:D
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rijackson741
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android_version: 10 - Android 10
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Re: a defensive skill idea, giving temp. protection

Post by rijackson741 »

Interesting idea :)
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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The Gray
Posts: 186
Joined: Sat May 27, 2017 5:00 am
android_version: 6.0 - Marshmallow

Re: a defensive skill idea, giving temp. protection

Post by The Gray »

rijackson741 wrote: Fri Feb 21, 2020 12:48 am Interesting idea :)
thanks~ :333 that means alot to me~
:D
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