Why not have a sleeping bag

Unstructured ideas, requests and suggestions for the development of the game.
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CUCHULAINN3
Posts: 416
Joined: Tue Dec 04, 2018 3:06 pm
android_version: 8.1 - Oreo

Why not have a sleeping bag

Post by CUCHULAINN3 »

In the old days people used their pack as a pillow and a cheap blanket when they camped out. I'm surprised we haven't had this in the game. The use of such item could cost the user 13k and you would need to clear an area out to use it. .
LV~92 HP-141 GOLD~735, AC~234 BC~166 AD~75-87 CRIT HS~15 DR~5 PLACES VISITED~514 ROLS~1 ELYR~1 ROL~1 HOF~1 CHAR~1GOLF~1 SHAF~1 SROV~1 VSH~1 WMC~0 GOW~1 BD~1 HS~1 no item to heal nor sold any item

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rijackson741
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Re: Why not have a sleeping bag

Post by rijackson741 »

Our hero is capable of "power sleepwalking". That's why he never needs to sleep unless he's injured. When power sleepwalking, he behaves exactly the same as when awake, but he's actually getting some rest ;)
Level:69, XP:5961483, PV:514, FQ:66
HP:224, AC:247, AD:46-58, AP:3, ECC:23%, CM:3, BC:174, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1

CUCHULAINN3
Posts: 416
Joined: Tue Dec 04, 2018 3:06 pm
android_version: 8.1 - Oreo

Re: Why not have a sleeping bag

Post by CUCHULAINN3 »

Ah so that's a no lol. We where discussing this on discord, but thank you
LV~92 HP-141 GOLD~735, AC~234 BC~166 AD~75-87 CRIT HS~15 DR~5 PLACES VISITED~514 ROLS~1 ELYR~1 ROL~1 HOF~1 CHAR~1GOLF~1 SHAF~1 SROV~1 VSH~1 WMC~0 GOW~1 BD~1 HS~1 no item to heal nor sold any item

Tomcat
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Re: Why not have a sleeping bag

Post by Tomcat »

I think as long as you can deliberately "teleport" to a bed by dying (which is never liked, personally), the should be limitations on where you can sleep, so that at least you have to use some strategy to do it effectively. Just my personal opinion.

Either way, since most mobs respawn, you'd have to be careful to not let someone lay down to rest just after one respawns, meaning you no longer are in a cleared location. Also, I think resting currently resets all the spawn areas on the map, so you'd wake up with everything back. These are both possible to code, but it's not trivial.
Norbert
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