Some non-game changing ideas

Unstructured ideas, requests and suggestions for the development of the game.
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mainmap
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Joined: Fri Apr 24, 2020 6:41 am
android_version: 9.0 - Pie

Some non-game changing ideas

Post by mainmap »

I see a lot of ideas here that fundamentally change the game, these are not such.

I've been playing this game for about two weeks and looking at this forum a day or two. Some of this may be covered already, I didn't search too hard but didn't find them.

1. I've turned off the "toast" pop-up for end-of-fight stuff, so instead I get a small rounded-corner rectangle at the bottom of the screen. I find this less intrusive, BUT I also find it covers my health bars so I don't know if I need to quaff some potions before the next fight. This was less of an issue at lower levels, now I'm places where even if I don't move something is likely to come to me and start a fight. Can that box not be on top of my health?

2. I've turned off the "toast" pop-up and disabled the rounded-corner rectangle unless something drops. But it never tells me what dropped, just how many of things there were. Could it at least show me the names, perhaps ordered by quest item, then rarity level?

3. Why doesn't the combat log show what dropped and how much xp I earned from the last fight? Isn't that log worthy?

4. When I get info on a monster, it shows me a bunch of statistics about armor class, etc. But it doesn't show a count of how many of these bad boys I've killed. The game is clearly tracking that, so as to show me a top five, but why can't the monster stats box expose the kill count for anything?

Gonk
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android_version: 8.1 - Oreo

Re: Some non-game changing ideas

Post by Gonk »

Hello Mainmap,

Thank your for these ideas. No 1 wilm be hard because the toasts are an android system feature and they behave exactly that way. But the other ideas should be possible.

Greetings
Chris

Lacrom
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Re: Some non-game changing ideas

Post by Lacrom »

Another idea, particularly useful for collectionners : could we have the option to sort our items in different bags ? Because we only have 1 bag and when we have 350 items it begins to be really boring when we're looking for one specific item in all those we have.
Then we could have several information per bag (i.e. number of items, type of items, etc...) and it may be possible to create a bag, limited in number of items (like a limit of 20 items), which could be "secured" in order that no one could steal some of those objects.

By the way I really like mainmap's suggestion n°4 ! It would be nice !
Last edited by Lacrom on Sat May 02, 2020 2:00 pm, edited 1 time in total.
Jean-Jacques Goldman
Lvl:87 XP:11866464 Gold:192699 RoLS:2 ElyR:1 RoL:2 HoF:1 RofLS:0 ChaR:1 GoLF:1 ShaF:1 SRoV:2 VSH:1 WMC:1 GoW:5 BD:1 HS:2
HP:175 AP:12 AP cost:4 AC:300 Ad:77-100 Bc:179 DR:3

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Antison
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Re: Some non-game changing ideas

Post by Antison »

Lacrom wrote:
Sat May 02, 2020 1:25 pm
Then we could have several information per bag (i.e. number of items, type of items, etc...) and it may be possible to create a bag, limited in number of items (like a limit of 20 items), which could be "secured" in order that no one could steal some of those objects.
What is wrong with sorting by type?
"A home without a beagle is just a house"

Lacrom
Posts: 89
Joined: Thu Nov 22, 2018 6:00 pm
android_version: 9.0 - Pie

Re: Some non-game changing ideas

Post by Lacrom »

Because even by sorting by type there is still 350 items in the list, and when you're looking for a specific pair of gloves you have to look for half an hour because sorting by type does not put the gloves all together, gloves are considered as armors... I personnaly have 391 different items in my inventory (yes I did count them) and it's a lot :lol: but it is not really convenient.

Anyway, that's only an idea, if it is not possible, no matter, this game is still awesome :) :) :)
Jean-Jacques Goldman
Lvl:87 XP:11866464 Gold:192699 RoLS:2 ElyR:1 RoL:2 HoF:1 RofLS:0 ChaR:1 GoLF:1 ShaF:1 SRoV:2 VSH:1 WMC:1 GoW:5 BD:1 HS:2
HP:175 AP:12 AP cost:4 AC:300 Ad:77-100 Bc:179 DR:3

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rijackson741
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Re: Some non-game changing ideas

Post by rijackson741 »

I would prefer to improve the sorting by type.
Level:69, XP:5961483, PV:514, FQ:66
HP:224, AC:247, AD:46-58, AP:3, ECC:23%, CM:3, BC:174, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1

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Grim Reaper
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Re: Some non-game changing ideas

Post by Grim Reaper »

rijackson741 wrote:
Sun May 03, 2020 8:48 pm
I would prefer to improve the sorting by type.
same here, it feels like we would have it easier if there were more categories...
Image
  • [RoL] Rapier of lifesteal (X2)
  • [RoLS] Ring of lesser Shadow
  • [RoFLS] Ring of far lesser Shadow
  • [HoF] Helm of Foreseeing
  • [Sh] Serpant's hauberk
  • [M] Marrowtaint
  • [BoG] Boots of the Globetrotter
  • Troublemaker's gloves

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rijackson741
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Re: Some non-game changing ideas

Post by rijackson741 »

IMO, Jewelry should be separated from armor, and potions should be separated from food.
Level:69, XP:5961483, PV:514, FQ:66
HP:224, AC:247, AD:46-58, AP:3, ECC:23%, CM:3, BC:174, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1

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