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Some non-game changing ideas

Posted: Sun Apr 26, 2020 12:04 am
by mainmap
I see a lot of ideas here that fundamentally change the game, these are not such.

I've been playing this game for about two weeks and looking at this forum a day or two. Some of this may be covered already, I didn't search too hard but didn't find them.

1. I've turned off the "toast" pop-up for end-of-fight stuff, so instead I get a small rounded-corner rectangle at the bottom of the screen. I find this less intrusive, BUT I also find it covers my health bars so I don't know if I need to quaff some potions before the next fight. This was less of an issue at lower levels, now I'm places where even if I don't move something is likely to come to me and start a fight. Can that box not be on top of my health?

2. I've turned off the "toast" pop-up and disabled the rounded-corner rectangle unless something drops. But it never tells me what dropped, just how many of things there were. Could it at least show me the names, perhaps ordered by quest item, then rarity level?

3. Why doesn't the combat log show what dropped and how much xp I earned from the last fight? Isn't that log worthy?

4. When I get info on a monster, it shows me a bunch of statistics about armor class, etc. But it doesn't show a count of how many of these bad boys I've killed. The game is clearly tracking that, so as to show me a top five, but why can't the monster stats box expose the kill count for anything?

Re: Some non-game changing ideas

Posted: Wed Apr 29, 2020 8:22 pm
by Gonk
Hello Mainmap,

Thank your for these ideas. No 1 wilm be hard because the toasts are an android system feature and they behave exactly that way. But the other ideas should be possible.

Greetings
Chris

Re: Some non-game changing ideas

Posted: Sat May 02, 2020 1:25 pm
by Lacrom
Another idea, particularly useful for collectionners : could we have the option to sort our items in different bags ? Because we only have 1 bag and when we have 350 items it begins to be really boring when we're looking for one specific item in all those we have.
Then we could have several information per bag (i.e. number of items, type of items, etc...) and it may be possible to create a bag, limited in number of items (like a limit of 20 items), which could be "secured" in order that no one could steal some of those objects.

By the way I really like mainmap's suggestion n°4 ! It would be nice !

Re: Some non-game changing ideas

Posted: Sat May 02, 2020 1:31 pm
by Antison
Lacrom wrote:
Sat May 02, 2020 1:25 pm
Then we could have several information per bag (i.e. number of items, type of items, etc...) and it may be possible to create a bag, limited in number of items (like a limit of 20 items), which could be "secured" in order that no one could steal some of those objects.
What is wrong with sorting by type?

Re: Some non-game changing ideas

Posted: Sat May 02, 2020 1:56 pm
by Lacrom
Because even by sorting by type there is still 350 items in the list, and when you're looking for a specific pair of gloves you have to look for half an hour because sorting by type does not put the gloves all together, gloves are considered as armors... I personnaly have 391 different items in my inventory (yes I did count them) and it's a lot :lol: but it is not really convenient.

Anyway, that's only an idea, if it is not possible, no matter, this game is still awesome :) :) :)

Re: Some non-game changing ideas

Posted: Sun May 03, 2020 8:48 pm
by rijackson741
I would prefer to improve the sorting by type.

Re: Some non-game changing ideas

Posted: Wed Jun 03, 2020 5:06 pm
by Grim Reaper
rijackson741 wrote:
Sun May 03, 2020 8:48 pm
I would prefer to improve the sorting by type.
same here, it feels like we would have it easier if there were more categories...

Re: Some non-game changing ideas

Posted: Wed Jun 03, 2020 10:17 pm
by rijackson741
IMO, Jewelry should be separated from armor, and potions should be separated from food.