Unstructured ideas, requests and suggestions for the development of the game.
2 posts • Page 1 of 1
- Posts: 422
- Joined: Tue Dec 04, 2018 3:06 pm
- android_version: 8.1 - Oreo
Why not make it where you are able to steal stuff from shops, with a 65% chance of being seen. And then a guard appears and takes you to the town jail to plead your case. This way if you are going to be a bad guy a d choose to do the wrong path, you can be a villian.
LV~92 HP-141 GOLD~735, AC~234 BC~166 AD~75-87 CRIT HS~15 DR~5 PLACES VISITED~514 ROLS~1 ELYR~1 ROL~1 HOF~1 CHAR~1GOLF~1 SHAF~1 SROV~1 VSH~1 WMC~0 GOW~1 BD~1 HS~1 no item to heal nor sold any item
- Posts: 3606
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 10 - Android 10
- Location: A home without a beagle is just a house
Okay, but what happens in jail/prison? staying in there for any extended period of time is not fun for the player so we can't really do that for more than a couple of rounds I guess. There has to be some other form of punishment. A monetary fine? While in prison you lose your bonemeal supply? You build up a criminal record which bars you from entry into certain places in the future?
"A home without a beagle is just a house"