Drunken Brotherhood's Set
Posted: Mon Jun 01, 2020 11:38 pm
Late or end-game set for characters who specialize in unarmed and dual wield combat
Drunken Brotherhood's Set:
Story: It is said that long time ago there used to be a group of monks npbody dared to challenge. It is said that they were best fighters in the region. However, one day monsters came out of nowhere and overrun everrything within the region including their temple. Natural selection was proven once again. Few of them deserted from the battle and run. They took all of their iconic jars and alchocol they could take from the temple and kep running until there was no persuders left looking for them. Supposedly they were running until they found themselves in the woods somewhere north of Fallhaven. Devastated by what happened to their fellow brotherhood, their cowardly attitude and their guilt they did not see other way out but in drinking their sorrows until their time was over.
Apparently their remains and their gear were sold by laters generations that came to live there to buy more alchocol. Noone knows where they are nowdays.
P.S. Alchohol trader was jumped on the road and everything he had was taken by certain monsters, farming them you can get desired set.
Drunken Brotherhood's Fist
Set
Category: Unarmed (dual wield with Drunken Brotherhood's Unbreakable Bottle's Claw)
When equipped
Attack Cost: 8 AP
Attack Chance: -10
Attack Damage: 5
Damage Modifier: 200%
Critical Strike: -20
Block Chance: 10
When landing a critical hit on target
On target
100% chance of Drunken Enervation (1 round) [Enemy will lose amount of AP enemy needs to perform an attack multiplied by smallest natural number that would make enemies AP at least halved (ENEMY: 10 AP, Attack cost 3 -> AP-6 -> ENEMY: 4 AP]
On source
100% chance of Drunken Fatigue (2 round) [Same as Minor Fatigue]
33% chance of Drunken Rage (1 round) [Inceases Attack damage by 10, unstackable]
Drunken Brotherhood's Unbreakable Bottle's Claw [picture of bottle shards forming a claw]
Set
Category: Unarmed (dual wield with Drunken Brotherhood's Fist)
When equipped
Attack Cost: 8 AP
Attack Chance: 10
Attack Damage: 5
Damage Modifier: 75%
Block Chance: -10
Increases critical skill by 50
Enabled critical hits with a multiplier of x2.0
When landing a non-critical hit on target
On target
100% chance of Drunken Fatigue (2 round) [Same as Minor Fatigue]
100% chance of Drunken Regeneration (1 round) [Heals 5 HP per round]]
50% chance of Drunken Regeneration (1 round) [Heals 5 HP per round]]
25% chance of Drunken Regeneration (1 round) [Heals 5 HP per round]]
10% chance of Drunken Regeneration (1 round) [Heals 5 HP per round]]
On source
100% chance of Drunked Luck (2 round) [Inceases critical skill by 50, stackable?]]
33% chance of Drunken Rage (1 round) [Inceases Attack damage by 10, unstackable]
Drunken Brotherhood's Endless Jar [picture of huge jar]
Set
Category: Unarmored
When equipped
Attack Chance: -10
Increases critical skill by 50
Block Chance: -10
Max HP: 10
When hit by attacker
On target
100% chance of Drunken's Sight(1 round) [Lowers attack chance by 25]]
100% chance of Drunken's Agillity(1 round) [Lowers block chance by 25]]
On source
100% chance of Drunken Dance (2 round) [Increase block chance by 25]]
100% chance of Drunken Fatigue (2 round) [Same as Minor Fatigue]
100% chance of Drunken Regeneration (1 round) [Heals 5 HP per round]]
50% chance of Drunken Regeneration (1 round) [Heals 5 HP per round]]
25% chance of Drunken Regeneration (1 round) [Heals 5 HP per round]]
10% chance of Drunken Regeneration (1 round) [Heals 5 HP per round]]
Drunken Brotherhood's Mini Jar [picture of small jar hanging on the chain]
Set
Category: Necklace
When equipped
Attack Chance: -10
Block Chance: -10
Attack/Move cost: -2 AP
Drunken Fatigue [Same as Minor Fatigue]
Drunken Regeneration [Heals 5 HP per round]]
Drunken Brotherhood's Ring [picture of small jars cut into the rings "stone"]
Set
Category: Ring
When equipped
Attack Chance: 10
Attack Damage: 5
Block Chance: 10
Max HP: 5
On every hit
Restores 1-2 HP
On every kill
Restores 2 HP
Drunken Brotherhood's Set Bonuses:
4: Critical Strike: 20, Adds x0.5 on Critical Multiplier, Drunken Rage [Inceases Attack damage by 10, unstackable}
6: Critical Strike: 30, Adds x1 on Critical Multiplier, Immune to Drunken Fatigue [Same as Minor Fatigue] [Perhaps immune to Fatigue overall]
Drunken Brotherhood's Set:
Story: It is said that long time ago there used to be a group of monks npbody dared to challenge. It is said that they were best fighters in the region. However, one day monsters came out of nowhere and overrun everrything within the region including their temple. Natural selection was proven once again. Few of them deserted from the battle and run. They took all of their iconic jars and alchocol they could take from the temple and kep running until there was no persuders left looking for them. Supposedly they were running until they found themselves in the woods somewhere north of Fallhaven. Devastated by what happened to their fellow brotherhood, their cowardly attitude and their guilt they did not see other way out but in drinking their sorrows until their time was over.
Apparently their remains and their gear were sold by laters generations that came to live there to buy more alchocol. Noone knows where they are nowdays.
P.S. Alchohol trader was jumped on the road and everything he had was taken by certain monsters, farming them you can get desired set.
Drunken Brotherhood's Fist
Set
Category: Unarmed (dual wield with Drunken Brotherhood's Unbreakable Bottle's Claw)
When equipped
Attack Cost: 8 AP
Attack Chance: -10
Attack Damage: 5
Damage Modifier: 200%
Critical Strike: -20
Block Chance: 10
When landing a critical hit on target
On target
100% chance of Drunken Enervation (1 round) [Enemy will lose amount of AP enemy needs to perform an attack multiplied by smallest natural number that would make enemies AP at least halved (ENEMY: 10 AP, Attack cost 3 -> AP-6 -> ENEMY: 4 AP]
On source
100% chance of Drunken Fatigue (2 round) [Same as Minor Fatigue]
33% chance of Drunken Rage (1 round) [Inceases Attack damage by 10, unstackable]
Drunken Brotherhood's Unbreakable Bottle's Claw [picture of bottle shards forming a claw]
Set
Category: Unarmed (dual wield with Drunken Brotherhood's Fist)
When equipped
Attack Cost: 8 AP
Attack Chance: 10
Attack Damage: 5
Damage Modifier: 75%
Block Chance: -10
Increases critical skill by 50
Enabled critical hits with a multiplier of x2.0
When landing a non-critical hit on target
On target
100% chance of Drunken Fatigue (2 round) [Same as Minor Fatigue]
100% chance of Drunken Regeneration (1 round) [Heals 5 HP per round]]
50% chance of Drunken Regeneration (1 round) [Heals 5 HP per round]]
25% chance of Drunken Regeneration (1 round) [Heals 5 HP per round]]
10% chance of Drunken Regeneration (1 round) [Heals 5 HP per round]]
On source
100% chance of Drunked Luck (2 round) [Inceases critical skill by 50, stackable?]]
33% chance of Drunken Rage (1 round) [Inceases Attack damage by 10, unstackable]
Drunken Brotherhood's Endless Jar [picture of huge jar]
Set
Category: Unarmored
When equipped
Attack Chance: -10
Increases critical skill by 50
Block Chance: -10
Max HP: 10
When hit by attacker
On target
100% chance of Drunken's Sight(1 round) [Lowers attack chance by 25]]
100% chance of Drunken's Agillity(1 round) [Lowers block chance by 25]]
On source
100% chance of Drunken Dance (2 round) [Increase block chance by 25]]
100% chance of Drunken Fatigue (2 round) [Same as Minor Fatigue]
100% chance of Drunken Regeneration (1 round) [Heals 5 HP per round]]
50% chance of Drunken Regeneration (1 round) [Heals 5 HP per round]]
25% chance of Drunken Regeneration (1 round) [Heals 5 HP per round]]
10% chance of Drunken Regeneration (1 round) [Heals 5 HP per round]]
Drunken Brotherhood's Mini Jar [picture of small jar hanging on the chain]
Set
Category: Necklace
When equipped
Attack Chance: -10
Block Chance: -10
Attack/Move cost: -2 AP
Drunken Fatigue [Same as Minor Fatigue]
Drunken Regeneration [Heals 5 HP per round]]
Drunken Brotherhood's Ring [picture of small jars cut into the rings "stone"]
Set
Category: Ring
When equipped
Attack Chance: 10
Attack Damage: 5
Block Chance: 10
Max HP: 5
On every hit
Restores 1-2 HP
On every kill
Restores 2 HP
Drunken Brotherhood's Set Bonuses:
4: Critical Strike: 20, Adds x0.5 on Critical Multiplier, Drunken Rage [Inceases Attack damage by 10, unstackable}
6: Critical Strike: 30, Adds x1 on Critical Multiplier, Immune to Drunken Fatigue [Same as Minor Fatigue] [Perhaps immune to Fatigue overall]