Shadow Juggernaut's Set

Unstructured ideas, requests and suggestions for the development of the game.
Tomcat
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android_version: 7.0

Re: Shadow Juggernaut's Set

Post by Tomcat »

Criticals are built into the combat engine. The hit probability is solely computed from the attacker's skill (which is directly in the data for a mob, computed from gear for hero), but zeroed out if the defender is one of the specific types of mobs that are immune - mostly non-corpse-based undead like ghosts, demons, and skeletons. There is no partial immunity in the equation or fraction of immunity in the data structure. Even creating an armor that gives the hero crit immunity would take extra code work.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
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Grim Reaper
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Joined: Tue Oct 15, 2019 10:58 pm
android_version: 9.0 - Pie

Re: Shadow Juggernaut's Set

Post by Grim Reaper »

Tomcat wrote:
Fri Jun 05, 2020 10:30 pm
Criticals are built into the combat engine. The hit probability is solely computed from the attacker's skill (which is directly in the data for a mob, computed from gear for hero), but zeroed out if the defender is one of the specific types of mobs that are immune - mostly non-corpse-based undead like ghosts, demons, and skeletons. There is no partial immunity in the equation or fraction of immunity in the data structure. Even creating an armor that gives the hero crit immunity would take extra code work.
yes, i understood that, but what about lowering opponents crit modifier to 1 with a condition?
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  • [RoL] Rapier of lifesteal (X2)
  • [RoLS] Ring of lesser Shadow
  • [RoFLS] Ring of far lesser Shadow
  • [HoF] Helm of Foreseeing
  • [Sh] Serpant's hauberk
  • [M] Marrowtaint
  • [BoG] Boots of the Globetrotter
  • Troublemaker's gloves

CKork
Posts: 174
Joined: Thu May 19, 2016 5:04 am
android_version: 10 - Android 10

Re: Shadow Juggernaut's Set

Post by CKork »

Tomcat wrote:
Fri Jun 05, 2020 10:30 pm
Criticals are built into the combat engine. The hit probability is solely computed from the attacker's skill (which is directly in the data for a mob, computed from gear for hero), but zeroed out if the defender is one of the specific types of mobs that are immune - mostly non-corpse-based undead like ghosts, demons, and skeletons. There is no partial immunity in the equation or fraction of immunity in the data structure. Even creating an armor that gives the hero crit immunity would take extra code work.
Understood. I was thinking, since there is crit immunity for mobs, it might be easy(er) to implement than all the other stuff. Just tried to think of alternative 'available' stats and conditions that help Grim Reaper to refine his ideas. But then again, I don't know the code itself, and only tried to go by interpretation of my observations.
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