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Re: Shadow Juggernaut's Set

Posted: Fri Jun 05, 2020 10:30 pm
by Tomcat
Criticals are built into the combat engine. The hit probability is solely computed from the attacker's skill (which is directly in the data for a mob, computed from gear for hero), but zeroed out if the defender is one of the specific types of mobs that are immune - mostly non-corpse-based undead like ghosts, demons, and skeletons. There is no partial immunity in the equation or fraction of immunity in the data structure. Even creating an armor that gives the hero crit immunity would take extra code work.

Re: Shadow Juggernaut's Set

Posted: Fri Jun 05, 2020 10:36 pm
by Grim Reaper
Tomcat wrote: Fri Jun 05, 2020 10:30 pm Criticals are built into the combat engine. The hit probability is solely computed from the attacker's skill (which is directly in the data for a mob, computed from gear for hero), but zeroed out if the defender is one of the specific types of mobs that are immune - mostly non-corpse-based undead like ghosts, demons, and skeletons. There is no partial immunity in the equation or fraction of immunity in the data structure. Even creating an armor that gives the hero crit immunity would take extra code work.
yes, i understood that, but what about lowering opponents crit modifier to 1 with a condition?

Re: Shadow Juggernaut's Set

Posted: Sat Jun 06, 2020 2:05 am
by CKork
Tomcat wrote: Fri Jun 05, 2020 10:30 pm Criticals are built into the combat engine. The hit probability is solely computed from the attacker's skill (which is directly in the data for a mob, computed from gear for hero), but zeroed out if the defender is one of the specific types of mobs that are immune - mostly non-corpse-based undead like ghosts, demons, and skeletons. There is no partial immunity in the equation or fraction of immunity in the data structure. Even creating an armor that gives the hero crit immunity would take extra code work.
Understood. I was thinking, since there is crit immunity for mobs, it might be easy(er) to implement than all the other stuff. Just tried to think of alternative 'available' stats and conditions that help Grim Reaper to refine his ideas. But then again, I don't know the code itself, and only tried to go by interpretation of my observations.

Re: Shadow Juggernaut's Set

Posted: Mon Apr 26, 2021 3:42 pm
by GnortsmraSirum148
WOW you must have done a lot of boring grinding to get all that @Grim Reaper

Re: Shadow Juggernaut's Set

Posted: Thu Apr 29, 2021 2:30 pm
by Grim Reaper
GnortsmraSirum148 wrote: Mon Apr 26, 2021 3:42 pm WOW you must have done a lot of boring grinding to get all that @Grim Reaper
mhm, i did that quite a long ago, now i am just waiting for new content to experience and new legendary items to farm