Loose ends of Dhayavar

Unstructured ideas, requests and suggestions for the development of the game.
QQkp
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Loose ends of Dhayavar

Post by QQkp »

I'd like to get more involved in content development for Andor's Trail, but one of the aspects I've found daunting is not knowing quite where to focus. To that end, lately I've been trying to build a list of the loose ends currently present in the game (like a successor to this old thread) - places and people that are mentioned but not accessible; places that seem underused; items that don't have a use; and the like.

Feel free to point out things I've missed or any mistakes I may have made.

This list is based on my observations as of the 0.7.11 release of the game.

Parentheses at the end of an item indicate people/things in the game that already refer to the item.
  • Major locations (cities, mountains, landmarks)
    • Eastern
      • Nor City
      • Brightport (Benbyr, Alynndir, road signs, history book)
      • Sullengard (Celdar, history book)
    • Northern
      • Feygard
      • Thalgard (history book)
      • Luthaven (history book)
      • Sea of Tears (history book)
    • Western
      • Carn Tower (Minarra, Hadracor, Rogorn)
      • Blackwater river outpost (Yolgen)
      • native tribes (Yolgen)
    • Southern
      • Mount Galmore (Yolgen, history book, old man near Guynmart)
      • Undertell (history book, Nocmar, Tahalendor)
      • Dwarven caverns (Nocmar)
  • Minor locations (closed houses, blocked roads, unused landmarks)
    • Glowing house southwest of Fallhaven (planned)
    • Purple/dead area east of Brimhaven, near izthiel bridges area
    • Webs at Crackshot's hideout (in progress)
    • Door behind Crackshot (in progress)
    • Upstairs in Brimhaven Shadow church (0.7.12)
    • Knights of Elythom in Brimhaven (in progress)
    • Guard dog's house near Guynmart
    • Remgard library
    • Elm mine
    • Broken bridge at Arulir mountain
    • Hollow tree stump south of Crossglen
    • Rope in the wall in the burrower cave, east of Iqhan cave (planned)
    • Hiding spot in the cliff, east of Iqhan cave
    • Fenced-off road to the north, east of Iqhan cave
    • Road to the north, northeast of purple/dead area
    • Gylew's camp, east of graveyard
    • Esfiume's camp, south of Charwood
  • Items (either unused or unattainable)
    • Key of Luthor (Umar, Crackshot) (in progress)
    • Suspicious package (Crackshot's lieutenant) (in progress)
    • Cards of Luck (Brimhaven gamblers) (no further use intended)
    • Gem of Warmth (Charwood mine)
    • Andor's bonemeal box (Unkorh)
    • Andor's stuffed rat (Burhczyd)
    • Kazaul rotworm (Talion) (no further use intended)
    • heartstone (Nocmar)
    • Cithurn's talisman (Cithurn) (no further use intended)
    • Hannah's rose (Hannah) (no further use intended)
    • Alkapoan's gold bags (Brimhaven brothers) (no further use intended)
  • Unfinished quests
    • Search for Andor, toward Nor City
    • Lost treasures, heartstone (Nocmar)
    • Young merchant, chasing Burhczyd
  • People (referenced but unreachable)
    • Knights of Elythom, Brimhaven (Krell) (in progress)
    • Lady Lydalon, Valanyr temple in Nor City (Lodar)
    • Narael's wife, Nor City (Narael in Flagstone prison)
    • chapel custodian, Nor City (Buceth)
    • Bjorgur's relatives, Feygard (Bjorgur in Prim)
    • House Laumwill, Feygard (Ambelie, Umar)
    • steward of Castle Geomyr, Feygard (Leonid)
  • Miscellaneous opportunities for expansion
    • Commoner missing a ring in Remgard
    • Arcir's alignment with Elythara
    • Sakul (Askyl; resident of Wood)
    • Backstory for Duaina's visions
    • Backstory for Iqhan cave
    • Backstory for Lutarc and the lizard medallion
    • Missing pages of the history book
    • Continuation of the Vacor/Unzel/Kaverin plot
    • Continuation of the Thieves guild plot (in progress)
Edit (2020-09-19):


One thing that I'd like to better understand: which of the above are already claimed or in progress in some form?
Last edited by QQkp on Sun Sep 20, 2020 2:22 am, edited 2 times in total.
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rijackson741
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Re: Loose ends of Dhayavar

Post by rijackson741 »

  • Major locations (cities, mountains, landmarks)
    • Eastern
      • Nor City
      • Brightport (Benbyr, Alynndir, road signs, history book)
      • Sullengard (Celdar, history book)
    • Northern
      • Feygard
      • Thalgard (history book)
      • Luthaven (history book)
    • Western
      • Carn Tower (Minarra, Hadracor, Rogorn)
      • Blackwater river outpost (Yolgen)
      • native tribes (Yolgen)
    • Southern
      • Mount Galmore (Yolgen, history book, old man near Guynmart)
      • Undertell (history book, Nocmar, Tahalendor)
      • Dwarven caverns (Nocmar)
    Mt Galmore and Undertell maps are done. A small amount of Feygard maps are done. Feygard and Nor City are huge projects, and if anyone wants to help, any help with these would surely be appreciated.
  • Minor locations (closed houses, blocked roads, unused landmarks)
    • Glowing house southwest of Fallhaven There are some plans for this.
    • Purple/dead area east of Brimhaven, near izthiel bridges area
    • Webs at Crackshot's hideout Work in progress
    • Door behind Crackshot Work in progress
    • Upstairs in Brimhaven Shadow church Done, will be in the next release
    • Knights of Elythom in Brimhaven Work in progress
    • Guard dog's house near Guynmart There is no intent to open this, but if someone has a good idea, we could
    • Remgard library
    • Elm mine There were some ideas for this, but so far nothing has happened, so it's effectively open.
    • Broken bridge at Arulir mountain
    • Hollow tree stump south of Crossglen
    • Rope in the wall in the burrower cave, east of Iqhan cave There were some ideas for this, but I forget what.
    • Hiding spot in the cliff, east of Iqhan cave
    • Fenced-off road to the north, east of Iqhan cave This just got taken for a project.
    • Road to the north, northeast of purple/dead area
    • Gylew's camp, east of graveyard No plans that I know of, but it would be good to do something with this.
    • Esfiume's camp, south of Charwood
  • Items (either unused or unattainable)
    • Key of Luthor (Umar, Crackshot) The thieves are a work in progress.
    • Suspicious package (Crackshot's lieutenant) The thieves are a work in progress.
    • Cards of Luck (Brimhaven gamblers) Souvenir.
    • Gem of Warmth (Charwood mine) Don't know what to do with this. It's an extraordinary drop, so nothing essential.
    • Andor's bonemeal box (Unkorh)
    • Andor's stuffed rat (Burhczyd)
    • Kazaul rotworm (Talion) Souvenir.
    • heartstone (Nocmar) You can't even get this now. But it will be needed.
    • Cithurn's talisman (Cithurn)
      You need this for a quest. When you are done, you are supposed to return it. You don't have to, but if you don't, you pay a price.
    • Hannah's rose (Hannah) Souvenir.
  • Unfinished quests
    • Search for Andor, toward Nor City
    • Lost treasures, heartstone (Nocmar)
    • Young merchant, chasing Burhczyd
  • People (referenced but unreachable)
    • Knights of Elythom, Brimhaven (Krell) Work in progress
    • Lady Lydalon, Valanyr temple in Nor City (Lodar)
    • Narael's wife, Nor City (Narael in Flagstone prison)
    • chapel custodian, Nor City (Buceth)
    • Bjorgur's relatives, Feygard (Bjorgur in Prim)
    • House Laumwill, Feygard (Ambelie, Umar)
    • steward of Castle Geomyr, Feygard (Leonid)
  • Miscellaneous opportunities for expansion
    • Arcir's alignment with Elythara
    • Sakul (Askyl; resident of Wood)
    • Backstory for Duaina's visions
    • Backstory for Iqhan cave
    • Backstory for Lutarc and the lizard medallion
    • Missing pages of the history book The full book exists in the code. We need to put it somewhere; probably Nor City
    • Continuation of the Vacor/Unzel/Kaverin plot
    • Continuation of the Thieves guild plot Work in progress.
Level:69, XP:6038672, PV:555, FQ:77
HP:224, AC:216, AD:47-59, AP:3, ECC:27%, CM:3, BC:174, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1
QQkp
Posts: 31
Joined: Sat Dec 21, 2019 4:33 am
android_version: 10 - Android 10

Re: Loose ends of Dhayavar

Post by QQkp »

Wonderful - thank you for the updates!
rijackson741 wrote: Sun Sep 06, 2020 11:03 pmMt Galmore and Undertell maps are done. A small amount of Feygard maps are done. Feygard and Nor City are huge projects, and if anyone wants to help, any help with these would surely be appreciated.
For parts like this that have substantial unreleased progress, is there anything I could do to help the process towards inclusion in a release? Testing, scripting, dialog, proofreading, whatever?
Gem of Warmth (Charwood mine) Don't know what to do with this. It's an extraordinary drop, so nothing essential.
The thought in my head was along the line of equipment upgrade (like the Remgard armorer or the Brimhaven laundry) - perhaps looped in with the Brimhaven metalsmith, or a merchant in one of the unreleased cities. There's precedent for having NPC-involved extraordinary equipment (
Valugha's hat from a certain globetrotter
), so I think it might be fine provided the perk is minor (i.e. not a must-have best-thing-in-the-game). If that sounds ok, I can put together a sort of prototype for it.
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rijackson741
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Re: Loose ends of Dhayavar

Post by rijackson741 »

QQkp wrote: Mon Sep 07, 2020 6:12 pm Wonderful - thank you for the updates!
rijackson741 wrote: Sun Sep 06, 2020 11:03 pmMt Galmore and Undertell maps are done. A small amount of Feygard maps are done. Feygard and Nor City are huge projects, and if anyone wants to help, any help with these would surely be appreciated.
For parts like this that have substantial unreleased progress, is there anything I could do to help the process towards inclusion in a release? Testing, scripting, dialog, proofreading, whatever?
How deep a dive do you want to take? Map making is an easy place to start, which is why we tend to have a lot of maps and nothing in them :lol: . Creating new items in ATCS is also an easy place to start. Weapons do have to be balanced, depending on where they will appear in the game. By far the most useful is to create a complete quest, but then you are in deep. A quest requires map locations, NPCs, dialogues, usually items, perhaps new monsters, etc. I would recommend starting with some maps to get the hang of Tiled and ATCS. Also perhaps some new monsters for them, some new items.
QQkp wrote: Mon Sep 07, 2020 6:12 pm
Gem of Warmth (Charwood mine) Don't know what to do with this. It's an extraordinary drop, so nothing essential.
The thought in my head was along the line of equipment upgrade (like the Remgard armorer or the Brimhaven laundry) - perhaps looped in with the Brimhaven metalsmith, or a merchant in one of the unreleased cities. There's precedent for having NPC-involved extraordinary equipment (
Valugha's hat from a certain globetrotter
), so I think it might be fine provided the perk is minor (i.e. not a must-have best-thing-in-the-game). If that sounds ok, I can put together a sort of prototype for it.
Yes, that would turn it into something useful, and it wouldn't really be any different to having that useful item as an Extraordinary item in the first place. This can't be part of a quest though (at least, not one that is visible to the player; there are also hidden quests that we use to keep track of things in the game).
Not the Brimhaven metalsmith though. His dialogue is a lot more complex than has been revealed so far, and messing with it could break the logic.
Level:69, XP:6038672, PV:555, FQ:77
HP:224, AC:216, AD:47-59, AP:3, ECC:27%, CM:3, BC:174, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1
blueblack_star
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Re: Loose ends of Dhayavar

Post by blueblack_star »

rijackson741 wrote: Sun Sep 06, 2020 11:03 pm
  • Major locations (cities, mountains, landmarks)
    • Eastern
      • Nor City
      • Brightport (Benbyr, Alynndir, road signs, history book)
      • Sullengard (Celdar, history book)
    • Northern
      • Feygard
      • Thalgard (history book)
      • Luthaven (history book)
    • Western
      • Carn Tower (Minarra, Hadracor, Rogorn)
      • Blackwater river outpost (Yolgen)
      • native tribes (Yolgen)
    • Southern
      • Mount Galmore (Yolgen, history book, old man near Guynmart)
      • Undertell (history book, Nocmar, Tahalendor)
      • Dwarven caverns (Nocmar)
    Mt Galmore and Undertell maps are done. A small amount of Feygard maps are done. Feygard and Nor City are huge projects, and if anyone wants to help, any help with these would surely be appreciated.
  • Minor locations (closed houses, blocked roads, unused landmarks)
    • Glowing house southwest of Fallhaven There are some plans for this.
    • Purple/dead area east of Brimhaven, near izthiel bridges area
    • Webs at Crackshot's hideout Work in progress
    • Door behind Crackshot Work in progress
    • Upstairs in Brimhaven Shadow church Done, will be in the next release
    • Knights of Elythom in Brimhaven Work in progress
    • Guard dog's house near Guynmart There is no intent to open this, but if someone has a good idea, we could
    • Remgard library
    • Elm mine There were some ideas for this, but so far nothing has happened, so it's effectively open.
    • Broken bridge at Arulir mountain
    • Hollow tree stump south of Crossglen
    • Rope in the wall in the burrower cave, east of Iqhan cave There were some ideas for this, but I forget what.
    • Hiding spot in the cliff, east of Iqhan cave
    • Fenced-off road to the north, east of Iqhan cave This just got taken for a project.
    • Road to the north, northeast of purple/dead area
    • Gylew's camp, east of graveyard No plans that I know of, but it would be good to do something with this.
    • Esfiume's camp, south of Charwood
  • Items (either unused or unattainable)
    • Key of Luthor (Umar, Crackshot) The thieves are a work in progress.
    • Suspicious package (Crackshot's lieutenant) The thieves are a work in progress.
    • Cards of Luck (Brimhaven gamblers) Souvenir.
    • Gem of Warmth (Charwood mine) Don't know what to do with this. It's an extraordinary drop, so nothing essential.
    • Andor's bonemeal box (Unkorh)
    • Andor's stuffed rat (Burhczyd)
    • Kazaul rotworm (Talion) Souvenir.
    • heartstone (Nocmar) You can't even get this now. But it will be needed.
    • Cithurn's talisman (Cithurn)
      You need this for a quest. When you are done, you are supposed to return it. You don't have to, but if you don't, you pay a price.
    • Hannah's rose (Hannah) Souvenir.
  • Unfinished quests
    • Search for Andor, toward Nor City
    • Lost treasures, heartstone (Nocmar)
    • Young merchant, chasing Burhczyd
  • People (referenced but unreachable)
    • Knights of Elythom, Brimhaven (Krell) Work in progress
    • Lady Lydalon, Valanyr temple in Nor City (Lodar)
    • Narael's wife, Nor City (Narael in Flagstone prison)
    • chapel custodian, Nor City (Buceth)
    • Bjorgur's relatives, Feygard (Bjorgur in Prim)
    • House Laumwill, Feygard (Ambelie, Umar)
    • steward of Castle Geomyr, Feygard (Leonid)
  • Miscellaneous opportunities for expansion
    • Arcir's alignment with Elythara
    • Sakul (Askyl; resident of Wood)
    • Backstory for Duaina's visions
    • Backstory for Iqhan cave
    • Backstory for Lutarc and the lizard medallion
    • Missing pages of the history book The full book exists in the code. We need to put it somewhere; probably Nor City
    • Continuation of the Vacor/Unzel/Kaverin plot
    • Continuation of the Thieves guild plot Work in progress.
It's so thrilling & excited reading this part. Can't wait to long to watch and try the new release soon :o
Great job and many thanks for the dev team!!
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Elytra
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Re: Loose ends of Dhayavar

Post by Elytra »

About the items...What about the alkapoans bag
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rijackson741
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Re: Loose ends of Dhayavar

Post by rijackson741 »

Elytra wrote: Wed Sep 09, 2020 11:42 pm About the items...What about the alkapoans bag
It's a quest item
Level:69, XP:6038672, PV:555, FQ:77
HP:224, AC:216, AD:47-59, AP:3, ECC:27%, CM:3, BC:174, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1
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Re: Loose ends of Dhayavar

Post by Antison »

rijackson741 wrote: Thu Sep 10, 2020 12:28 am
Elytra wrote: Wed Sep 09, 2020 11:42 pm About the items...What about the alkapoans bag
It's a quest item
Yes, but you end up keeping it. Why?
"A home without a beagle is just a house"
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Re: Loose ends of Dhayavar

Post by Elytra »

I killed the two brother's,take the bag's,completed the quests but the bag is still in my inventory.Is that a bug?
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Re: Loose ends of Dhayavar

Post by rijackson741 »

There are several quest items that you get to keep.
Level:69, XP:6038672, PV:555, FQ:77
HP:224, AC:216, AD:47-59, AP:3, ECC:27%, CM:3, BC:174, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1
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