Repeatable quests

Unstructured ideas, requests and suggestions for the development of the game.
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Soullessktty
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Repeatable quests

Post by Soullessktty »

I think there should be repeatable quests. Not like the one making antidote pots, but more like a shop owner looking for certain amount of materials, then you bring them and get some gold and xp, not too much but enough for your trouble. Or, someone asks you to bring a letter or package to another town (maybe a new NPC like postman), and once delivered you get money and xp.

So going from town to town is more profitable instead of only tying loose ends in quests.

I wanted to suggest escort quest, but I am not sure if the current engine would be able to do so. Looking at the Stoutford quest where the little girl looked for helmet, it may be possible?
CUCHULAINN3
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Re: Repeatable quests

Post by CUCHULAINN3 »

There isn't a quest but there is a guy that asks you to bring him stuff.
Surprise
He gives you gold.
And there is a guy on the way to Remgard that asks you for izthel claws (gives you gold and a item)
Although it's not a repeatable as in xp.
LV ~93 HP~142. GOLD~300,000 AP~12 AC~234 BC~166 AD~79-92 Critical hit skill~14
DR~5 SKILLS W/A~2 H/H~2 Dodge~4
C/S~2 Q/L~1 Cleave~2 C/E~3 I/F~1 Regen~1
MF~5
Used no substance to heal
Soullessktty
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Re: Repeatable quests

Post by Soullessktty »

Yeah, Surprise quest ended once you've brought the stuff to him. Also, he does not always give gold. When you bring insect wings and animal hairs, he does even when he doesnt like what you give him. However, bones forward, no more gold except when he likes what you give him.

Itzhel claw guy east of Loneford, well, it isnt worth the efford honostly.
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Osho
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Re: Repeatable quests

Post by Osho »

Good idea. But I'd want more challenging quests than the basic delivery boy or collectible hunting quests, which the game has many to offer already.

For example:

Managing your business from selection of land to hiring people, dealing with various risks to your business over time as you expand the network into other areas on the map, and even keeping a stock of inventory from time to time that requires periodic inflow of gold, and other resources in form of goods.
This entire chain of events itself is never ending and thus repeated over a period of time, which comes with lots of XP and profit in form of gold.

Umar's thief guild is a good example.
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Re: Repeatable quests

Post by sdevaney »

Osho wrote: Fri Sep 25, 2020 4:59 pm Good idea. But I'd want more challenging quests than the basic delivery boy or collectible hunting quests, which the game has many to offer already.

For example:

Managing your business from selection of land to hiring people, dealing with various risks to your business over time as you expand the network into other areas on the map, and even keeping a stock of inventory from time to time that requires periodic inflow of gold, and other resources in form of goods.
This entire chain of events itself is never ending and thus repeated over a period of time, which comes with lots of XP and profit in form of gold.

Umar's thief guild is a good example.
That's an interesting idea but what you are describing is also a completely separate type of game (business/tycoon) in a different genre (simulation).
The general idea of a continuous quest could work if it was able to be tied more directly into the game's existing genres.
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Osho
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Re: Repeatable quests

Post by Osho »

sdevaney wrote: Sat Sep 26, 2020 3:28 pm
Osho wrote: Fri Sep 25, 2020 4:59 pm Good idea. But I'd want more challenging quests than the basic delivery boy or collectible hunting quests, which the game has many to offer already.

For example:

Managing your business from selection of land to hiring people, dealing with various risks to your business over time as you expand the network into other areas on the map, and even keeping a stock of inventory from time to time that requires periodic inflow of gold, and other resources in form of goods.
This entire chain of events itself is never ending and thus repeated over a period of time, which comes with lots of XP and profit in form of gold.

Umar's thief guild is a good example.
That's an interesting idea but what you are describing is also a completely separate type of game (business/tycoon) in a different genre (simulation).
The general idea of a continuous quest could work if it was able to be tied more directly into the game's existing genres.
GTA effect. But I was pointing towards something similar that fits Andors Trail world. Unfortunately, I don't have clear suggestions as to exactly how this could be implemented for an RPG genre.

If I could come up with a concrete creative input then I will post in future.

I hope the developers team of AT has taken note of this small suggestion and might consider about something that could be found useful for AT. :)
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