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future of the monk

Posted: Mon Mar 22, 2021 5:13 am
by ruleofthirds13
any changes to a way of monk?. using knuckle duster etc.?.
a weapon maybe that may help boost the offensive.
just my idea.

*i build another charact actually for the 2nd time. a monk.
its better than one i figure it out what is the most need 1st to put in stat.

Re: future of the monk

Posted: Sat Mar 27, 2021 2:51 pm
by Soullessktty
I think monk needs more variety of armors. Right now, there are too few choices, probably about 2-3 per wear loc ation (head/body/hands/feet). And the best clothes are geared toward high attack chance with low block chance and minimal crits. Maybe something with high crits and medium attack chance.

Hm... Is it possible to have a gear that gives, say, +10% evasion skill?

Re: future of the monk

Posted: Sat Mar 27, 2021 10:44 pm
by rijackson741
We can't add skills to gear. They are coded separately.

We could add some more options for a monk in future releases.

Re: future of the monk

Posted: Mon Mar 29, 2021 6:37 am
by ruleofthirds13
as of now im happy playing my 2nd build of monk class.

my problem is bout the crit of mobs. maybe if i get high level didnt much problem bout that.
plus you dont need to hunt and farm for rare item coz you dont need a weapon anymore(maybe my ideas having a barehand weapon).
or on the future update a rare armor for monk(omg that is the time who's using monk style to hunt farming that armor).

Re: future of the monk

Posted: Mon Mar 29, 2021 12:12 pm
by rijackson741
A skill that reduces the effect of crits would be nice. Maybe 25% reduction per level, so with 4 levels crits would have no effect.