v0.6.11 released to Android Market

Official news about Andor's Trail.
oskarwiksten
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v0.6.11 released to Android Market

Post by oskarwiksten »

Another milestone on the road towards v1.0.0 has been reached today!

Andor's Trail v0.6.11 is now released to Android Market.

This is one of the largest updates to-date, with new skills, NPCs and even dealier monsters. Almost two thousand lines of new dialogue and several new major quests are some of the highlights. See below for a complete list of changes.

Changelog for v0.6.11:
Major changes:
  • 80 new maps, up to a total of 284
  • 10 new quests
  • ~150 new monsters & NPCs
  • ~60 new items
  • ~1900 lines of dialogue, up to a total of ~5100.
  • 6 new skills (5 visible)
  • A certain NPC that can upgrade items
  • Temporary blessings given by a certain NPC
  • Improved memory-management of loading graphics
  • Quantities on quickbar buttons
  • "Critical skill" replaces old "Critical chance".
  • Immunity to critical hits for ghosts, undead and demons.
  • Re-sort the player's inventory by moving items to top/bottom.
  • Splatter images when the player kills monsters
  • Gameplay help in about/help
  • Lots of bugfixes!
Translation updates:
  • Added Portugese translation (thanks Mira).
  • Updated French translation (thanks Misty Soul, thonyc4 & zorun.42).
  • Updated Italian translation (thanks Joker and k6blue)
  • Updated German translation (thanks Samuel, Gottkaiser, Bomber, caga, buddyCasino, cngunners14)
  • Updated Russian translation (thanks e.solodookhin & shell.andor)
Full changelog of things not mentioned above:
  • Changed code repository from Subversion to Git.
  • Fixed issue with respawning NPCs during the "loading resources" phase.
  • Kaverin's quest in Remgard, continuation on the Vacor/Unzel story (thanks Nyktos, sdevaney!)
  • Gameplay help in the about section (thanks Nyktos & sdevaney!)
  • 3 new high-level skills (Rejuvenation, Taunt, Concussion).
  • Critical hit skills "Internal bleeding" and "Fracture".
  • Increased critical skill of some monsters.
  • Added property to maps that are considered outdoors (will be used for worldmap).
  • Fixed unresolvable quest "Missing pieces" (thanks chaosrunner87)
  • Updated quest text for "Feygard errands" (thanks fiernaq)
  • Fixed bug where the monster attacks would not change state to completed if you enter inventory while the monsters are attacking (this also fixes one long outstanding bug with double monster attacks if you enter inventory).
  • Added journal fragment in BWM cabin that gives a hint on how to get out of there.
  • Changes to critical hits - now based on "critical skill" that defines the effective critical chance by a nonlinear formula (sqrt).
  • Fixed lots of Android lint warnings.
  • New graphics for red damage animation.
  • Added better script triggers to Mikhail's conversation while doing the bread and rats quests.
  • Minor conversation correction to wellguard in Loneford (issue 259, thanks bluers0 & Samuel)
  • Remove slider from bulkselection dialog when there is just one item, provide image&name in bulkselection dialog (issue 279, thanks Samuel)
  • Auto-close the level-up dialog if the player cannot level up (issue 284)
  • Bugfix for spawning NPCs on top of sign areas (such as for Ulirfendor for the "Dark protector" quest).
  • Disable Android Lint errors for building with incomplete translations.
  • Additional graphics for new items and NPCs (thanks to DeBray Bailey).
  • English conversation corrections, do not use "patron" to mean "owner" (thanks Grävling)
  • Some map fixes from issue 177 (thanks Samuel)
  • Cleanup of misplaced tiles on lots of maps.
  • "The dark protector" questline with 500 lines of conversation, consisting of 3 new quests and a new skill.
  • Fixed FC issues when returning to the app from another app.
  • Wider walkways in northern Fallhaven.
  • Minor cleanup in pwcave* and waytobrimhavencave* maps.
  • Bugfix: Do not remove other lingering actor conditions when changing equipment (for example, if the player has a condition caused by something else with duration="forever", that condition would be removed when equipping or unequipping an item).
  • Support for different types of item requirements in conversation replies. For example, requiring the player to wear a specific item instead of just having it in inventory.
  • Implementation of monster classes. Will be used for skills, resistances and categorizing of monsters.
  • Fixed bug with Fallhaven tavern bed (issue 287) (Thanks to Grävling for finding it!)
  • Removed selftest methods (moved to separate unit test project).
  • Added alignments & factions to the player object. This will be used to make several groups of monsters hostile under certain circumstances.
  • Updated reward system for conversations. Rewards can now be skills or actorconditions and not just items and quest progress as before.
  • Item requirements for selecting conversation replies now also support requiring the player to be wearing a specific item, and having a requirement without removing the item when selecting the reply.
  • Allow scripted conversation text to contain the player's name (using $playername as placeholder in the text).
  • Combine visual effect values for effects that are caused every turn, such as poison (issue 268)
  • Added LruCache for better caching of item tile images.
  • Corrected bug that caused the player to move without user input after combat.
  • Added safeguards to model state when buying and selling items (Issue 273, thanks chitul!)
  • Refactoring of TileManager that loads image tiles.
  • Initial implementation of translation validator in javascript.
This release has been made possible by all of the hard work from both the deveopment team and from the players that help alpha- and beta test and suggest improvements. I want to give out a very big thank you to everyone involved in making this release happen:
(in alphabetic order)
  • bluers0
  • Bomber
  • buddyCasino
  • caga
  • chaosrunner87
  • chitul
  • cngunners14
  • ctnbeh13
  • DeBray Bailey
  • e.solodookhin
  • fiernaq
  • Gottkaiser
  • Grävling
  • Ian Haase
  • Joker
  • k6blue
  • Michael Schmid
  • Mira
  • Nyktos
  • Pyrizzle
  • Samuel
  • sdevaney
  • shell.andor
  • tek
  • thonyc4
  • zorun.42
  • Everyone else that have commented on small or big issues in the alpha- and beta versions.
  • Everyone that have suggested improvements that you would have liked to see done to make the game even better.
Thank you!

Given the popularity of Andor's Trail, we can safely say that this game is a huge success. Currently, we are at 300k+ downloads on Android Market, and with this version we will likely see a lot more new players reach this forum and the project page. I am so proud to have the priviledge of being apart of this community on the forums. The energy and the amount of clever ideas that spring up on these forums is one of the major driving forces for the success of this project.

Let us now look forward now on to what we can do in v0.6.12 ! We developers are really excited to start working on new content and additional features to further enhance the enjoyment for you players!

Let's make Andor's Trail one of the best RPGs on Android together.

Market Link: https://market.android.com/details?id=c ... ndorsTrail
Google Code Link: http://code.google.com/p/andors-trail/downloads/list
/Oskar
DarkSavant13
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Re: v0.6.11 released to Android Market

Post by DarkSavant13 »

Woohoo! Great job Oskar, and everyone else who contributed!
sdevaney
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Re: v0.6.11 released to Android Market

Post by sdevaney »

Man that is a really long change log :shock: lol.

Thanks everyone for all your hard work and support we really appreciate it!

sdevaney
phydeaux
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Re: v0.6.11 released to Android Market

Post by phydeaux »

Whoohoo! Thank you Oskar & team!!!
Zodd
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Re: v0.6.11 released to Android Market

Post by Zodd »

Awesome update! Thanks for the continued efforts on this project, everyone!
I love this game more than Diablo 3 8-)
DarkSavant13
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Re: v0.6.11 released to Android Market

Post by DarkSavant13 »

Welcome to the forums, Zodd! :D Be sure to stick around and give your opinion on any ideas that you like or dislike and feel free to post your own ideas that you think might improve Andor's Trail. ;)
Mino
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Re: v0.6.11 released to Android Market

Post by Mino »

Thanks to everyone for your hard work on this release! I finally got time to play it some this afternoon (still going), and I love it so far.
And extra props for whoever added "Klaatu.. verata.. n.. nick.. (hide the rest in a well-timed cough)" into the dialog with the Radiant guardian! I love Army of Darkness.
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3

QL 25, MF 3

12/26/18
User avatar
nyktos
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Re: v0.6.11 released to Android Market

Post by nyktos »

n... nick... nyktos!

:lol:

you are awesome!

(and no, i did not add that... but i think i have an idea who it was.)
:twisted:
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
lady black
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Re: v0.6.11 released to Android Market

Post by lady black »

Discovered the availibility from Google Play when I was up in the middle of the night, but successfully resisted desire to download immediately, because I know I would not get any more sleep if I did. Got up and went to meet a friend. went to library for reading material. Went to lunch and read while eating. Finally gave in and downloaded. Stayed at restaurant another four hours, playing and using up my battery charge. Finally left. Have yet to reach Remgard. Have one Oelgyth crystal of unknown purpose. LOVE IT!!!
LVL 108; XP 23,138,749; Gold 1,827,209; 4/23/12
HP 130; AP 4/12; AC 328; AD 55-66; CC 9; CM 0; BC 127; DR 2
RoLS 4; RoL 2; ElyR 4; ChaR 11; GoLF 4; ShaF 4
S Rgn, SP: 1:CE,Ev,SM,EB,PB; 2:WA,HH,Cl,BS,MC,BC,CS,QL,IF,Rgn,MF
trantor
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android_version: 1.6 - Donut

Re: v0.6.11 released to Android Market

Post by trantor »

Excellent work! The new maps are many, beautiful and interesting.

Big thank you!

Special thanks for the numbers in the quick slots and the much faster battles. The overall drawing performance also seems to have improved on my rusty Tatoo. Thanks!
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