v0.8.9 (Bugfixes + translations) released to Google Play!

Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.9) from Google, F-Droid, our server, or itch.io

Andor's Trail Project Meeting #20

Official news about Andor's Trail.
Post Reply
sdevaney
Site Admin
Posts: 1177
Joined: Fri Jan 28, 2011 10:17 pm
android_version: 14 - Android 14
Contact:

Andor's Trail Project Meeting #20

Post by sdevaney »

Andor’s Trail Project Meeting #20
2013-01-27
Present: Oskar Wiksten(oskar.wiksten), Scott Devaney(sdevaney), Stephen Stalnaker(ctnbeh13)

1. Follow-up from last meeting:
Go over previous meetings TODO’s.

2. Completed since the last meeting:
Alpha of translation tool.
Updated wiki and documentation to v0.6.12

3. Things that are being worked on:
Oskar is playing with changing the resource format into being json instead of our current custom resource format. Using json would mean a huge boost in interopability with other tools.
Initial tests show that the content would increase in size by ~3MB from 2407637 to 5541381. However, when minified, it would only mean about ~411kB larger files. Looks promising!

AT translate tool - http://andorstrail.com/translate

Stephen: working on outline for guide on how to contribute quests to Andor’s Trail (submit outline first, then work on details).

4. Discussion of some forum threads/posts that people have found interesting, or want clarification on, or maybe a question answered:
Different round counters - http://andorstrail.com/viewtopic.php?f=4&t=2525
We are not looking to change the way rounds work but there are nice ideas in the thread!
TODO: Anyone in dev group: Create a task in taskfreak about buddyCasino’s fleeing suggestion (use block chance test instead of a random die roll when fleeing)

Wyrmspawn quest idea - http://andorstrail.com/viewtopic.php?f= ... =10#p27797
TODO: Anyone in dev group: If anyone is interested in doing this add as task in taskfeak.

Proposed skill changes - http://andorstrail.com/viewtopic.php?f= ... 3&start=20
Sure, we’ll boost them for the next update: HH +3, weapon acc +15%, dodge: 10%
TODO: Anyone in dev group: Create taskfreak task about it.

AT criticisms - http://andorstrail.com/viewtopic.php?f=2&t=3235
TODO: Anyone: Write a list of how much exp the quests should give, instead of the current quest reward. Check the current questlist here:
http://code.google.com/p/andors-trail/s ... stlist.xml

monster lore - http://andorstrail.com/viewtopic.php?f=4&t=3240
Would be an awesome addition. Would also be interesting for rare & extraordinary items.
TODO: Anyone can submit lore.
TODO: Anyone in dev group: Create taskfreak task about adding lore.

A focus on the beginning area.
Crossglenn has been left mainly untouched since the first version.
TODO: Anyone in dev group: Create a summarizing task in taskfreak about revamping Crossglen.

Translation into Polish - http://code.google.com/p/andors-trail/i ... ail?id=335
TODO: Any developer: Create a git commit and we’ll merge it.

5. Open Discussion:
Crazy new combat idea: Compare the attacker's Accuracy value to one of four defenses: Deflection (direct melee and ranged attacks), Fortitude (body system attacks like poison and disease), Reflexes (area of effect damage attacks), and Willpower (mental attacks).
A number between 1 and 100 is generated to determine the attack rules. If the Accuracy and target defense are the same value, these are how the results break down:
01-05 = Miss
06-50 = Graze
51-95 = Hit
96-100 = Critical Hit
A Hit is the standard damage and duration effects, a Graze is 50% minimum damage or duration, a Critical Hit is 150% maximum damage or duration, and a Miss has no effect. In a balanced Attack and defense scenario, the majority of attacks wind up being Hits or Grazes. If the Accuracy and defense values are out of balance, the windows for each result shift accordingly, while always allowing for the possibility of a Graze or a Hit at the extreme ends of the spectrum.

Interesting ideas! Different types of attacks is something that might revisit in a future brainstorming session.

6. What should we have ready for the next meeting?

VIP announcement Jan. 28th.

Scott: hopefully do some documentation, and work on content.

Oskar: Will summarize all todos from last meetings. Hopefully some work on the content editor (move to angular.js and work on import/export as json instead of our current resource format)
Sarumar
VIP
Posts: 3275
Joined: Sat May 07, 2011 4:36 pm
android_version: 4.1 - Jellybean
Location: www.hel.fi

Re: Andor's Trail Project Meeting #20

Post by Sarumar »

hmm.. IMO current exp reward of quest should be (at least) tenfold ...
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
Post Reply