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Andor's Trail Project Meeting #32

Official news about Andor's Trail.
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Andor's Trail Project Meeting #32

Post by sdevaney »

Andor’s Trail Project Meeting #32
2013-07-14
Present: Oskar Wiksten(oskar.wiksten), Matthew White(nyktos)

1. Follow-up from last meeting:
Go over previous meetings TODO’s.

TODO: Scott & Oskar: We should prepare a new round of topics for a player priority survey.
TODO: Scott/Oskar: Send calendar invite for preparing a prio list.

2. Completed since the last meeting:
Several alpha versions released, lots of good bugfixes
Awesome input from a lot of people that have tested the alpha versions. Thank you all!

New features since last meeting:
- Weapon proficiency skills are now based on the weapon’s stats.
- Added game statistics to hero overview screen
- Add more settings to control how loot bags are presented
- Map alignment tweaks (thanks Tomcat!)
- Add description to RoLS. Congrats to everyone that has found one! Please don’t spoil the description to the people that haven’t found one yet.
- Remove crit. hit immunity from undead. Add crit. hit immunity to constructs.
- Add setting "Show quickslots when toolbox is opened"

Major bug fixed, thanks to Mety!
- Only remove one item per click when picking up single items from ground bags

Map alignment tweaks (thanks Tomcat!)

3. Things that are being worked on:
Is there really a way to distribute files from the Drive account of the Google plus page “Andor’s Trail”?

Web-based translation software needed
Option 1) Use some commercial website (that provides a free option for open-source projects)
Option 2) Install weblate or pootle ourselves somewhere (requires nasty django dependencies)

Final tweaks for v0.7.0:
- Need to update Fallhaven thieves guild / Umar dialogue about Lodar
- low-level healing
- description for more items (Bonemeal?)


Elythara quest still needs some work before being finished.

4. Discussion of some forum threads/posts that people have found interesting, or want clarification on, or maybe a question answered:

What about item categorization:
http://andorstrail.com/viewtopic.php?f= ... 566#p36566

5. Open Discussion:

6. What should we have ready for the next meeting?
Beta release, or actual release.

TODO: Oskar: Evaluate more hosted translation sites, and pick one.
TODO: Matthew: Write short descriptions for more items, mostly the important ones such as the Bonemeal potion.
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Re: Andor's Trail Project Meeting #32

Post by Tomcat »

I'm curious about the changes in crit hit immunity. Removing it from undead is huge! But what is a ”construct”?
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Re: Andor's Trail Project Meeting #32

Post by Antison »

Tomcat wrote:I'm curious about the changes in crit hit immunity. Removing it from undead is huge! But what is a ”construct”?
I just posted those same two questions in the Alpha 0.7.0 thread. :D
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Re: Andor's Trail Project Meeting #32

Post by SkrikRunkarN »

I think constructs is a shortening for constructions (/like buildings, gates or maybe catapults)?
Moderation is perfection
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Re: Andor's Trail Project Meeting #32

Post by Pyrizzle »

SkrikRunkarN wrote:I think constructs is a shortening for constructions (/like buildings, gates or maybe catapults)?
I think you are way off here.

I believe Constructs would be man made creations that act like they are alive.

Like a cyber-hound, a giant rock golem, etc....

In some games Undead creatures could also be considered to be constructs too.
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Re: Andor's Trail Project Meeting #32

Post by Tomcat »

Pyrizzle wrote:
SkrikRunkarN wrote:I think constructs is a shortening for constructions (/like buildings, gates or maybe catapults)?
I think you are way off here.

I believe Constructs would be man made creations that act like they are alive.

Like a cyber-hound, a giant rock golem, etc....

In some games Undead creatures could also be considered to be constructs too.
I'm waiting for a definitive response from the code writers!
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
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Re: Andor's Trail Project Meeting #32

Post by SkrikRunkarN »

lol, okaaaaay xD
Moderation is perfection
That's my motto
Gluttony L65
WA:3/HH:3/CE:2/IF:5/EV:2/CS:2 ~ MP6/AP3/AC176%/AD74-85/BC15%/DR1 ~ RoLS:2 (179/1451 stone)/ShaF:2/ChaR:6
Patient L86
WA:3/CS:2/QL:3/IF:1/EV:2/RJ:1 ~ MP4/AP2/AC224%/AD92-98/BC-21% ~ RoLS:2/ ShaF/ChaR/VSH/SroV:4
Feel free to PM! :lol:
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Re: Andor's Trail Project Meeting #32

Post by sdevaney »

Sorry I had to miss this meeting but I will be sure it is clarified in the next one.
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Re: Andor's Trail Project Meeting #32

Post by nyktos »

i finally make it back to the meetings...
and i get stuck talking to Oskar - ALONE?!?

Thanks, Guys!!!

:lol:

man, it was freaking EPIC!

when i saw that it was just "us" i hooked up my web-cam!
both of my girls, just toddlers, were rambunctious.

:shock:

after confirming that [yes] they are totally adorable,
we talked about the future of AT - as the girls were both trying to steal the show.

he was, as always, a gracious host...
but also very savvy & competant when brain-storming as an artist / creative machine.

:twisted:

we were throwing ideas out there & it was some of the most fun i've had.
thanks AT & everything that it encompasses. [yes, YOU!!!]

:: points at the screen ::

*cheers*

{ you've gained }

Code: Select all

2 XP
1 Gold 
i will be posting some of what we talked about soon,
but i have other (game related) stuff to do before taking the time to make such a post.

reguards,
mAtthew

- - - - - - - - - - - - - - - - - - - - -

edit: also, this
Tomcat wrote:
Pyrizzle wrote:
SkrikRunkarN wrote:I think constructs is a shortening for constructions (/like buildings, gates or maybe catapults)?
I think you are way off here.

I believe Constructs would be man made creations that act like they are alive.

Like a cyber-hound, a giant rock golem, etc....

In some games Undead creatures could also be considered to be constructs too.
I'm waiting for a definitive response from the code writers!
nyktos wrote: construct = golem

an inanimate object given life, unnaturally / magically?

:lol:

c'mon guys (and gals)

:roll:

"Embrace the Shadow"

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Re: Andor's Trail Project Meeting #32

Post by Antison »

Nyktos is alive! I was afraid that we had lost him.
Matthew, this sporadic appearance of your's is killing us :D :lol:
"A home without a beagle is just a house"
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