Andor's Trail Project Meeting #43
Posted: Tue Jan 28, 2014 4:44 pm
Andor’s Trail Project Meeting #43
2013-01-26
Present: Scott Devaney (sdevaney), Stephen Stalnaker (ctnbeh13), Ian Haase (Ian), Kevin Pochat (Zukero)
1. Follow-up from last meeting:
Went over previous meetings To Do’s, reviewed, and updated.
2. Completed since the last meeting:
Merging content from the Development Team's input for the "Contributing to Andor’s Trail Guide" forum document.
3. Things that are being worked on:
Could you review this post (a contribution guide) before publication (need Developer's group membership): viewtopic.php?f=10&t=4546
It needs a section about the translation workflow. I think the following is correct:
- Log on launchpad
- Translate
- Download the .po (is the direct .mo download okay for testing purpose? To allow Windows user’s to not bother with the shell script...)
- Run the createMo.sh script (Windows user's need cygwin. Maybe adding a .bat wrapper could help them)
- Test it in game! -- Zukero
Merging “more” content from the Development Team's input for the "Contributing to Andor’s Trail Guide" forum document.
A bug reported by Usirim: http://www.andorstrail.com/viewtopic.php?f=3&t=4555 ~ SCS
(Acknowledged. Fix implementation, coming soon hopefully.)
Ian: Working at Mt. Galmore.
4. Discussion of some forum threads/posts that people have found interesting, or want clarification on, or maybe a question answered:
I believe that the time has come again to review and take action to warn the forum community about the "modified" versions of Andor's Trail, to the best of our ability. The topic has some new priority, stemming from the following forum thread: http://andorstrail.com/viewtopic.php?f=3&t=4522 as well as some new "modified" offerings that I have discovered in part, and am concerned more with what is to be found pending some research time. It appears that the more prominent counterfeits are coming, once again from hnyd (they also use hnyd1), and perhaps a separate group going by "BestappVn". BestappVn has an account on the Google Play Store. While they don't offer their version of Andor's Trail here, they are supposedly reachable by email at bestapphelp@gmail.com.
r0tt3nj4ck's Beastiary: viewtopic.php?f=4&t=4544
- @r0tt3nj4ck: "I think we should draft a quest log to unlock a bestiary. You gain entries to this compilation by physically pushing the info button on new enemies you fight. The bestiary itself can be unlocked by some simple quest at the beginning, but have profound effects later if it is x% complete or if you have the pages for certain mobs."
- @Zukero: "Maybe, we could implement this as a "road book", where we would find the maps, the beastiary, and the quest log. IMHO, separating the quest log (written by the character himself), and the stats/skills/inventory (set by the game engine) would really make sense."
- @ctnbeh13: The skill of "Eye of the Hunter" or "Eye of Discernment" (which also includes the possibility by title, to cover other interesting abilities) could be chosen to enable not only an understanding of the enemy they may confront, but also have the increased ability to exploit their weaknesses, as such knowledge is revealed by said skill.
- @r0tt3nj4ck: "Level one happens if you simply encounter a mob. You get it's sprite, and it's name. Level 2 I'd unlock when you actually push info on a mob before a fight (and get the whole stats for it)”.
- @Mayweed: "Would it be possible to fill the bestiary in another way than encountering creatures? "[books, NPCs...]”
Questions to answer:
- Beastiary yes or no?
- Enabled by quest, skill, or by default?
- Multi-level (lv 1: sprite & name, lv 2: full stats, lv 3: bonus against mob)? Level defined globally, or per mob?
- Info retrieved only on encounters, or other sources as well?
--Zukero
Oet's Potion of Luck: viewtopic.php?f=4&t=4526
- @Oet: "How about a Potion of Luck, that increases your luck of finding items for a couple of minutes/turns?"
Questions to answer:
- Do it or not?
- Make it boost MF, boost all drops, or even boost all randoms in favor of the player?
- If boost all drops, how about giving a 10% chance to test drop a second time for each item, including when the first test succeeded?
- Get it with gold, with ingredients (Lodar)? In a quest, or as a L&E drop?
--Zukero
As an alternative to a potion, I would like to suggest wells (wishing) and fountains (of the same premise), that serve two purposes. One, would be to give the player a "to be determined" amount of luck (MF?) for tossing in a "tbd" amount of gold. This seems to be a natural/reasonable outlet for players who have a stockpile of gold, but say they have no way to make use of it. The 2nd purpose, would be to generally identify an area where a legendary item can possibly be obtained. The use of a well or fountain would be decided upon given the environment. ~ SCS
5. Open Discussion:
Once we get caught up a bit more, I'd like to see more free-flowing exchange of brainstorming time spent that we once enjoyed in the beginning, and motivated us to complete interesting concepts that helped to make the game unique. ~ SCS
6. What should we have ready for the next meeting?
Dependant upon progress and contribution during the interim. Work on finalizing the outline of everything we want to include in the next release.
2013-01-26
Present: Scott Devaney (sdevaney), Stephen Stalnaker (ctnbeh13), Ian Haase (Ian), Kevin Pochat (Zukero)
1. Follow-up from last meeting:
Went over previous meetings To Do’s, reviewed, and updated.
2. Completed since the last meeting:
Merging content from the Development Team's input for the "Contributing to Andor’s Trail Guide" forum document.
3. Things that are being worked on:
Could you review this post (a contribution guide) before publication (need Developer's group membership): viewtopic.php?f=10&t=4546
It needs a section about the translation workflow. I think the following is correct:
- Log on launchpad
- Translate
- Download the .po (is the direct .mo download okay for testing purpose? To allow Windows user’s to not bother with the shell script...)
- Run the createMo.sh script (Windows user's need cygwin. Maybe adding a .bat wrapper could help them)
- Test it in game! -- Zukero
Merging “more” content from the Development Team's input for the "Contributing to Andor’s Trail Guide" forum document.
A bug reported by Usirim: http://www.andorstrail.com/viewtopic.php?f=3&t=4555 ~ SCS
(Acknowledged. Fix implementation, coming soon hopefully.)
Ian: Working at Mt. Galmore.
4. Discussion of some forum threads/posts that people have found interesting, or want clarification on, or maybe a question answered:
I believe that the time has come again to review and take action to warn the forum community about the "modified" versions of Andor's Trail, to the best of our ability. The topic has some new priority, stemming from the following forum thread: http://andorstrail.com/viewtopic.php?f=3&t=4522 as well as some new "modified" offerings that I have discovered in part, and am concerned more with what is to be found pending some research time. It appears that the more prominent counterfeits are coming, once again from hnyd (they also use hnyd1), and perhaps a separate group going by "BestappVn". BestappVn has an account on the Google Play Store. While they don't offer their version of Andor's Trail here, they are supposedly reachable by email at bestapphelp@gmail.com.
r0tt3nj4ck's Beastiary: viewtopic.php?f=4&t=4544
- @r0tt3nj4ck: "I think we should draft a quest log to unlock a bestiary. You gain entries to this compilation by physically pushing the info button on new enemies you fight. The bestiary itself can be unlocked by some simple quest at the beginning, but have profound effects later if it is x% complete or if you have the pages for certain mobs."
- @Zukero: "Maybe, we could implement this as a "road book", where we would find the maps, the beastiary, and the quest log. IMHO, separating the quest log (written by the character himself), and the stats/skills/inventory (set by the game engine) would really make sense."
- @ctnbeh13: The skill of "Eye of the Hunter" or "Eye of Discernment" (which also includes the possibility by title, to cover other interesting abilities) could be chosen to enable not only an understanding of the enemy they may confront, but also have the increased ability to exploit their weaknesses, as such knowledge is revealed by said skill.
- @r0tt3nj4ck: "Level one happens if you simply encounter a mob. You get it's sprite, and it's name. Level 2 I'd unlock when you actually push info on a mob before a fight (and get the whole stats for it)”.
- @Mayweed: "Would it be possible to fill the bestiary in another way than encountering creatures? "[books, NPCs...]”
Questions to answer:
- Beastiary yes or no?
- Enabled by quest, skill, or by default?
- Multi-level (lv 1: sprite & name, lv 2: full stats, lv 3: bonus against mob)? Level defined globally, or per mob?
- Info retrieved only on encounters, or other sources as well?
--Zukero
Oet's Potion of Luck: viewtopic.php?f=4&t=4526
- @Oet: "How about a Potion of Luck, that increases your luck of finding items for a couple of minutes/turns?"
Questions to answer:
- Do it or not?
- Make it boost MF, boost all drops, or even boost all randoms in favor of the player?
- If boost all drops, how about giving a 10% chance to test drop a second time for each item, including when the first test succeeded?
- Get it with gold, with ingredients (Lodar)? In a quest, or as a L&E drop?
--Zukero
As an alternative to a potion, I would like to suggest wells (wishing) and fountains (of the same premise), that serve two purposes. One, would be to give the player a "to be determined" amount of luck (MF?) for tossing in a "tbd" amount of gold. This seems to be a natural/reasonable outlet for players who have a stockpile of gold, but say they have no way to make use of it. The 2nd purpose, would be to generally identify an area where a legendary item can possibly be obtained. The use of a well or fountain would be decided upon given the environment. ~ SCS
5. Open Discussion:
Once we get caught up a bit more, I'd like to see more free-flowing exchange of brainstorming time spent that we once enjoyed in the beginning, and motivated us to complete interesting concepts that helped to make the game unique. ~ SCS
6. What should we have ready for the next meeting?
Dependant upon progress and contribution during the interim. Work on finalizing the outline of everything we want to include in the next release.