Andor's Trail Project Meeting #57

Official news about Andor's Trail.
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rijackson741
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Re: Andor's Trail Project Meeting #57

Post by rijackson741 »

I'm not the one in charge, so I can't guarantee anything, but I believe Zukero does want to do another release. He's just got a new kid though, so he's taken time off from AT for now. Hopefully that will not turn out to be permanent.

If you do continue you should be sure to read this thread though: http://andorstrail.com/viewtopic.php?f=6&t=4560. Note especially the referenced map making tutorials, which give detailed information about shadows, etc.

You can also work with maps in ATCS, so this may be of interest: http://andorstrail.com/viewtopic.php?f=6&t=4806
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Cavar_Cho
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Re: Andor's Trail Project Meeting #57

Post by Cavar_Cho »

Thank you rijackson741 :)
I will check that out too.
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Re: Andor's Trail Project Meeting #57

Post by Duke »

yes, please do. it is a great tutorial.
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Re: Andor's Trail Project Meeting #57

Post by Cavar_Cho »

hi,

I have here an update pic of my new maps.
Image
feel free to comment
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rijackson741
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Re: Andor's Trail Project Meeting #57

Post by rijackson741 »

It looks great! Have you done anything with the various caves, and what appears to be an ominous looking hole in a cemetery?

It's hard to judge from that image, but I'm not sure the shadows are right on the cliffs. Look at the the Wiki for more information, and also here for existing maps:
Level:69, XP:6092391, PV:584, FQ:81
HP:229, AC:212, AD:57-75, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1
Cavar_Cho
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Re: Andor's Trail Project Meeting #57

Post by Cavar_Cho »

ok, to be honest with you i don't understand rules for making shadows. On different maps shadows don't seem to follow same rules. But that is not the problem, i believe that is easily to fix for someone who knows how to do it.
My plan is to start making maps for caves and that hole in cemetery. Also i have never done quests but i believe i have made some nice locations on maps for quests. :)
if anyone has any suggestions for maps (caves and that big hole) feel free to comment.

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Zukero
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Re: Andor's Trail Project Meeting #57

Post by Zukero »

Just a quickie, as I finally found some time, but there's not much left....
I'll try to write PMs to all of you named below soon to expand on this:
- @twirlimp : separation of your features in different branches would be awesome. I don't know what I'll grab for 0.7.2, but I'll use at least some of it someday.
- @Cavar_Cho : Croatian translation ? Great. Maps that look cool, and are made for an area that has not been worked on by anyone yet (AFAIK). Even better ! You could try integrating them in the code, or in an ATCS project, to make sure everything works out well. In any case, I'm interested by the TMX files. BTW, you can post your images (and .tmx too IIRC) as forum posts attachments.
- @aeolaer : Quests / dialogues is what I miss the most for v0.7.2. If you can provide any, that's great. If you need insider intel about where some would be needed / background info/ context / etc. PM me.

Special mention to @rijackson741 : thanks for keeping in touch with the other users while I couldn't. I should be a little (A LITTLE) better from now on.
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Re: Andor's Trail Project Meeting #57

Post by Cavar_Cho »

here are files.
Maps are not tested and spaw areas need to be added. Oh and those areas that connected maps together, when player changes maps, they need to added too. i got a job so i got a bit lazy for maps :)
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Re: Andor's Trail Project Meeting #57

Post by Voom »

Love the map, very good work.
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Re: Andor's Trail Project Meeting #57

Post by Somerat »

Glad to see that development is still happening. I've been away for far too long. I still only buy Android phones so I can play AT. I've got a tablet build going as well. If life settles down I will try to help with development.
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