v0.8.9 (Bugfixes + translations) released to Google Play!

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Andor's Trail Project Meeting #57

Official news about Andor's Trail.
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batbace
Posts: 6
Joined: Sat Jan 16, 2016 5:24 pm
android_version: 4.4 - Kitkat

Re: Andor's Trail Project Meeting #57

Post by batbace »

for the town of stoutford I was thinking of having all of the regular shops. the shops could be a mixture of everything. light and heavy armor, daggers, sword, axes, ect. for quests I was thinking you could go talk to the captain of the guard with the request of clearing out the cave just north of the city with the thick brush blocking the entrance. he could give you a quest item to that will remove the brush. it could have 5 rooms opening up into a large cavern with 2 bosses. it could be a chance to use some interesting combo's, e.g. one could be immune to crit's while the other heals on hit. both could have a large damage reduction as well as lots of hp. their damage could be low so as to keep it balanced with an ok attack chance and block chance. giving them only a 10% or 20% crit chance with x2 or x2.5 damage would be cool to see. maybe give one daze at 30% and the other bleeding wounds x3 3%. the quest would offer maybe 8000 exp and 400 gold. making it a pretty good transfer quest from 10-11.
batbace
lvl:35 hp:111 ac:263% ad:20-31
cm:2.5 ecc:22% bc:49% dr:2
build: dual-wield/crit
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Firefly84
Posts: 278
Joined: Mon Aug 10, 2015 9:23 am
android_version: 8.0
Location: Germany

Re: Andor's Trail Project Meeting #57

Post by Firefly84 »

The quest you mean is Vacor's Cave, accessible after the Remgard Quest found in the inn.
Firefly
Lvl: 114, PV: 497, FQ: 63
RoLS: 2, ElyR: 1, RoL: 2, HoF: 0, ChaR: 1, GoLF: 1, ShaF: 4, SRoV: 6, VSH: 3, WMC: 1, GoW: 1, BD: 1
DP: 0, X: 0, M: 1, BoGt: 1, SotA: 0, RofLS: 1
HP: 505, AC: 262, AD: 89-105, AP: 4 each, ECC: 12, CM: -, BC: 156, DR: 4
batbace
Posts: 6
Joined: Sat Jan 16, 2016 5:24 pm
android_version: 4.4 - Kitkat

Re: Andor's Trail Project Meeting #57

Post by batbace »

darn. I thought that town had been removed. :/ sorry bout that. I still haven't looked up how to find the heart steel. is that quest complete able? what about having my idea as a possible quest at carns tower? I don't believe that area is made yet.
batbace
lvl:35 hp:111 ac:263% ad:20-31
cm:2.5 ecc:22% bc:49% dr:2
build: dual-wield/crit
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Voom
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Re: Andor's Trail Project Meeting #57

Post by Voom »

batbace wrote:darn. I thought that town had been removed. :/ sorry bout that. I still haven't looked up how to find the heart steel. is that quest complete able? what about having my idea as a possible quest at carns tower? I don't believe that area is made yet.
If you don't know something, you should play the game through and/or go to the AT Directory. Many places haven't been constructed, nor have many quests. Once you think you have a good feel for the game (usually by playing it through all the quests) then you should consider developing your own piece of AT. I hope you do and good luck!
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aeolaer
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Joined: Wed Mar 16, 2016 5:00 am
android_version: 5.0

Re: Andor's Trail Project Meeting #57

Post by aeolaer »

So, FNG here, how can I step in and help design quests and dialog? Great game, already addicted, no coding knowledge though... done some quest design for other games, pre-android though... namely, astonia 3... (player: The Bol) as well as homebrew d&d (all "editions" since odd)
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rijackson741
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Re: Andor's Trail Project Meeting #57

Post by rijackson741 »

aeolaer wrote:how can I step in and help design quests and dialog?
See here: http://andorstrail.com/viewtopic.php?f=6&t=4560
and here: http://andorstrail.com/viewtopic.php?f=6&t=4806
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
Cavar_Cho
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Joined: Mon Mar 14, 2016 4:51 pm
android_version: 4.4 - Kitkat

Re: Andor's Trail Project Meeting #57

Post by Cavar_Cho »

hi guys!
New to the forum and i can say i am crazy about this game. I have downloaded Tiled and did a map, I am planning to do bunch of maps but not sure if i can test them. Anyway you guys did some great job.
Also if you would like i can try and translate this game to croatian.
Feel free to PM me.

EDIT:

http://tinypic.com/r/24lu7hi/9

it is a bit hard to see but everything is ok with picture. I took special care about details and that road is always the same size and in starts and ends in the same place. i need someone to test the tmx files. I have a lot of free time at the moment and am willing to work on the maps.
twirlimp
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Re: Andor's Trail Project Meeting #57

Post by twirlimp »

When our fearless leader has the time, I'd love to discuss integrating some of the new UI features that I prototyped earlier (presets, favorites, sorting, categories).

Currently they're mixed with the gameplay changes, but I'd be glad to separate them into a different build/branch if he requests it.
ideas plox
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rijackson741
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Re: Andor's Trail Project Meeting #57

Post by rijackson741 »

Cavar_Cho wrote:http://tinypic.com/r/24lu7hi/9

it is a bit hard to see but everything is ok with picture. I took special care about details and that road is always the same size and in starts and ends in the same place
It looks good, but the road in cabine_norcity_road5 looks narrower, and doesn't meet the road in the adjacent tiles correctly.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
Cavar_Cho
Posts: 7
Joined: Mon Mar 14, 2016 4:51 pm
android_version: 4.4 - Kitkat

Re: Andor's Trail Project Meeting #57

Post by Cavar_Cho »

Road is good and it meets on all adjacent tiles correctly... i had some trouble copying it to paint.. i will make another pic to show you...
I just wanted to know is it any good and to send tmx files to someone to test them, i am willing to make more maps, i have free time. I would like to know that this project is not dead and that I am not wasting my time doing maps.
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