Current Status, Roadmap and General News

Official news about Andor's Trail.
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Zukero
Lead Developer
Posts: 1262
Joined: Thu Jul 21, 2011 9:56 am
android_version: 6.0

Current Status, Roadmap and General News

Postby Zukero » Wed Jul 20, 2016 1:29 pm

Hello Adventurers,

Seeing how we aren't having regular meetings anymore, and how the last meeting's post got flooded, and how some of you asked for it, here's the new topic to subscribe to to get notified of news in the project development.

This opening post is dedicated to storing the current status since last version and the roadmap to the next version. As things move up from "roadmap" to "current status" we get closer to the release.
Beware though, as it contains spoilers.

Current Status

Content
  • New maps for BWM, consistent alignment on the world map, and consistent placement between overground and underground maps.
  • A simple quest allowing to open a shortcut between east Fallhaven and the Duleian road.
  • New maps and associated quest to open a shortcut to Lodar's house, for those of you still getting lost in the green maze.
  • A new quest that will take you to different places of the world, that starts in Crossglen.
  • The city of Stoutford. Maps 100% done, NPCs 50% done. Quests/dialogues 65% done. Items 15% done.

Code
  • World map can now be zoomed out a lot more.
  • Smooth movement and scrolling.
  • Map-level color filter. Black and white, invert, dim 20%, 40%, 60%, and 80% and red, green or blue tint.
  • Map filter can be changed as a dialogue/script reward.
  • Ability to (de)activate spawn areas (individually) and map objects (rest areas, signposts, mapchanges... by group) from dialogue/script system.
  • Deletion of the "%" symbol in the UI (Attack Chance, and Block Chance for example, aren't percentages and shouldn't be shown as such).
  • Fixed Health and XP bars bug on Marshmallow
  • "MISS" animation when an attack misses. Artwork could be improved, but I can't do it (or I can, but only for the worse).
  • Previous parts of a conversation are now slightly greyed out.
  • Dual wielding bug fix, where some stats were not applied.
  • Skills list and inventory can be filtered (by category) and sorted. Thanks twirlimp !
  • Shop lists can be sorted (both Buy and Sell lists). Thanks twirlimp !
Project
  • Translations done using Weblate instead of launchpad, to which we don't have the necessary access. Anyway, Weblate is waaaaay better.
  • andorstrail.com now uses https (again), and is running phpBB3.1 with responsive design.
  • ATCS is the new content editor (go to viewtopic.php?f=6&t=4806), for desktop computers. The previous javascript one is now deprecated and incompatible with the new content.
  • Comprehensive contribution guide (go to viewtopic.php?f=6&t=4560). Slightly outdated for content.


Roadmap

Content
  • Finish content for the city of Stoutford.
  • Create items for merchants
  • Create dialogues for commoners & merchants.
  • Add a bunch (3 or more) of small quests.
  • Tune (balance) monsters and items stats.
  • Arulir Mountain. Mostly done, but some bug fixes and rework on traps needed. Not integrated in master branch yet.

Code
  • Fix bugs ?
Project (not mandatory to release next version)
  • Write ATCS user manual / documentation (and keep it up to date).
  • Write Content Format reference documentation (and keep it up to date).
  • Update contribution guide to remove references to the old content editor, and give help and links to use ATCS.

I hope you'll find some comfort with this thread, and confidence in our ability to release v0.7.2 before the end of times.

I'll post news below, like in a developer log, but don't hesitate to comment !
Last edited by Zukero on Fri Aug 12, 2016 2:34 pm, edited 4 times in total.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

User avatar
rijackson741
Posts: 1262
Joined: Tue Aug 20, 2013 2:04 am
android_version: 6.0
Location: Somewhere in Dhayavar

Re: Current Status, Roadmap and General News

Postby rijackson741 » Wed Jul 20, 2016 1:47 pm

Arulir Mountain? I thought that was complete
Level: 64, XP: 4734786, HP: 196, AC: 246%, AD: 49-59, AP: 3, ECC: 25%, CM: 3, BC: 127%, DR: 2
Gold: 232355 | RoLS: 1, RoL: 1, GoW: 1
HH: 1, CS: 2, IF: 4, Ev: 3, Re: 2, WP:DA: 1, WP:1S: 1, AP:L: 1, FS:DW: 2, S:DW: 1
SR

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Zukero
Lead Developer
Posts: 1262
Joined: Thu Jul 21, 2011 9:56 am
android_version: 6.0

Re: Current Status, Roadmap and General News

Postby Zukero » Wed Jul 20, 2016 1:53 pm

Indeed. Not really finished, but close enough. I almost forgot about it :D
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

Mayweed
Posts: 201
Joined: Tue Jul 31, 2012 12:12 am
android_version: 2.1

Re: Current Status, Roadmap and General News

Postby Mayweed » Wed Jul 20, 2016 10:39 pm

Excellent news.

Concerning translations:
Do you plan to submit finished conversations to weblate piece by piece or rather wait, until the whole new content is complete?

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Zukero
Lead Developer
Posts: 1262
Joined: Thu Jul 21, 2011 9:56 am
android_version: 6.0

Re: Current Status, Roadmap and General News

Postby Zukero » Thu Jul 21, 2016 5:50 am

I'd like to first finish the English material and have it reviewed before offering it to translators. I think we'll make a second release shortly after with the translated new content as usual.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

User avatar
Zukero
Lead Developer
Posts: 1262
Joined: Thu Jul 21, 2011 9:56 am
android_version: 6.0

Re: Current Status, Roadmap and General News

Postby Zukero » Thu Jul 21, 2016 1:41 pm

The main quest for Stoutford is now completed. It still needs some testing and spell-checking, but it mostly worked right away.
I had to fix a few bugs and add new features in AT code, and fix a whole lot of bugs in ATCS, but the most painful step was finding the idea and actually writing the dialogues & quest log. I hope you'll like it.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

1cor1613
Posts: 3
Joined: Tue Mar 22, 2016 1:23 pm
android_version: 6.0

Re: Current Status, Roadmap and General News

Postby 1cor1613 » Fri Jul 22, 2016 7:22 am

Thank you!

Zukero wrote:Hello Adventurers,

Seeing how we aren't having regular meetings anymore, and how the last meeting's post got flooded, and how some of you asked for it, here's the new topic to subscribe to to get notified of news in the project development.

This opening post is dedicated to storing the current status since last version and the roadmap to the next version. As things move up from "roadmap" to "current status" we get closer to the release.
Beware though, as it contains spoilers.

Current Status

Content
  • New maps for BWM, consistent alignment on the world map, and consistent placement between overground and underground maps.
  • A simple quest allowing to open a shortcut between east Fallhaven and the Duleian road.
  • New maps and associated quest to open a shortcut to Lodar's house, for those of you still getting lost in the green maze.
  • A new quest that will take you to different places of the world, that starts in Crossglen.
  • The city of Stoutford. Maps 100% done, NPCs 50% done. Quests/dialogues 60% done. Items 5% done.

Code
  • World map can now be zoomed out a lot more.
  • Smooth movement and scrolling.
  • Ability to (de)activate spawn areas (individually) and map objects (rest areas, signposts, mapchanges... by group) from dialogue/script system.
  • Deletion of the "%" symbol in the UI (Attack Chance, and Block Chance for example, aren't percentages and shouldn't be shown as such).
  • Fixed Health and XP bars bug on Marshmallow
  • "MISS" animation when an attack misses. Artwork could be improved, but I can't do it (or I can, but only for the worse).
  • Previous parts of a conversation are now slightly greyed out.
  • Dual wielding bug fix, where some stats were not applied.
Project
  • Translations done using Weblate instead of launchpad, to which we don't have the necessary access. Anyway, Weblate is waaaaay better.
  • andorstrail.com now uses https (again), and is running phpBB3.1 with responsive design.
  • ATCS is the new content editor (go to viewtopic.php?f=6&t=4806), for desktop computers. The previous javascript one is now deprecated and incompatible with the new content.
  • Comprehensive contribution guide (go to viewtopic.php?f=6&t=4560). Slightly outdated for content.


Roadmap

Content
  • Finish content for the city of Stoutford.
  • Create items for merchants
  • Create dialogues for commoners & merchants.
  • Add a bunch (3 or more) of small quests.
  • Tune (balance) monsters and items stats.
  • Arulir Mountain. Mostly done, but some bug fixes and rework on traps needed. Not integrated in master branch yet.

Code
  • Fix bugs ?
Project (not mandatory to release next version)
  • Write ATCS user manual / documentation (and keep it up to date).
  • Write Content Format reference documentation (and keep it up to date).
  • Update contribution guide to remove references to the old content editor, and give help and links to use ATCS.

I hope you'll find some comfort with this thread, and confidence in our ability to release v0.7.2 before the end of times.

I'll post news below, like in a developer log, but don't hesitate to comment !

mathuaerknedam
Posts: 17
Joined: Mon Sep 15, 2014 9:23 pm
android_version: 4.4

Re: Current Status, Roadmap and General News

Postby mathuaerknedam » Fri Jul 22, 2016 12:46 pm

Woot!

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Voom
Posts: 372
Joined: Sat Dec 19, 2015 5:24 pm
android_version: 4.4
Location: Fort Lauderdale, FL

Re: Current Status, Roadmap and General News

Postby Voom » Sat Jul 23, 2016 1:28 am

Great topic. This awareness gets me pumped.
Voomster Lvl 23 |HP 52 |AC 173% |AD 17-52 |ECC 20% |CM 3.0 |BC 61% |DR 2 Build 2/5321/0

Voomboy Retired at 41 and is reading The Fey of Feygard
Voom Retired at 46 and took up translating

JonLin
Posts: 68
Joined: Sat Oct 18, 2014 11:27 pm
android_version: 5.0
Location: Green Maze
Contact:

Re: Current Status, Roadmap and General News

Postby JonLin » Sun Jul 24, 2016 7:07 am

soon my precious soon.


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