v0.8.9 (Bugfixes + translations) released to Google Play!

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Current Status, Roadmap and General News - Updated 2020/05/09

Official news about Andor's Trail.
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Lady Drager
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Re: Current Status, Roadmap and General News

Post by Lady Drager »

jhing142430, welcome to the forums!!!
But you should know this is the wrong thread for such questions. We are glad you asked though!! We love helping new players!
Update coming soon Nina Lvl: 49 XP: 2209302 Base; HP: 79 AP: 10 AC: 75% Dam: 19 Def: 75%
WA1, HH1, BS1, QL1, IF1, Ev1, Rg1, FM1, MF1, DBoS1, DP1, LAP1, HAP1, FS:DW2, S:DW1
Equipped L&E Items: RoLS, SH, Mwt, DoSP, BotD
jhing142430
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Re: Current Status, Roadmap and General News

Post by jhing142430 »

Oh sorry
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rijackson741
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Re: Current Status, Roadmap and General News

Post by rijackson741 »

jhing142430 wrote: Tue Aug 01, 2017 1:03 pmOh sorry
Don't worry about it. If I could think of a better place for the question I could move the posts, but I can't, so they will remain here ;)
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Re: Current Status, Roadmap and General News

Post by jhing142430 »

:D where should i post some questions?
satanas
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Re: Current Status, Roadmap and General News

Post by satanas »

you can post a question in "Game Related Questions"
Lvl: 77
XP: 8,350,043 Gold:715,282 AP : 4/12
HP : 198 AC : 274% AD : 34-51 CHS:14 CM :1 BC: 153% DR:5

RoLS:1 RoL:1
jhing142430
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Re: Current Status, Roadmap and General News

Post by jhing142430 »

Thank you :)
satanas
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Re: Current Status, Roadmap and General News

Post by satanas »

i have a little question, how many people still work to the development of the game?
Lvl: 77
XP: 8,350,043 Gold:715,282 AP : 4/12
HP : 198 AC : 274% AD : 34-51 CHS:14 CM :1 BC: 153% DR:5

RoLS:1 RoL:1
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Zukero
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Re: Current Status, Roadmap and General News

Post by Zukero »

That's difficult to say. The core team is around 4-6 people, plus occasional contributors.
Since the last Google play release, I'd say around 15 people contributed directly or indirectly to the development of the game or ATCS.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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Omicronrg9
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Re: Current Status, Roadmap and General News

Post by Omicronrg9 »

Currently preparing and organizing my ideas (also making stuff in ATCS) to post them in the proper forum section.Nice to see Nor City and Feygard are in the to-do list.
I will talk about them in that post.Keep working guys.You're amazing!
Greetings.
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Nut
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Re: Current Status, Roadmap and General News

Post by Nut »

Hi,

I am playing a bit with the AT engine and found these interesting new abilities mentioned:
Zukero wrote: Wed Jul 20, 2016 1:29 pm
  • Map-level color filter. Black and white, invert, dim 20%, 40%, 60%, and 80% and red, green or blue tint.
  • Map filter can be changed as a dialogue/script reward.
  • Ability to (de)activate spawn areas (individually) and map objects (rest areas, signposts, mapchanges... by group) from dialogue/script system.
  • Ability to remove quest progres as a dialogue/script reward. Useful for repeatable quests and/or events.
but don't know how to use them. Does a syntax list or an example exists anywhere?

I found

Code: Select all

"rewardType":"removeQuestProgress",  "rewardID":"myId", "value":123
,
and how to set the color fixed in the map

Code: Select all

<properties> <property name="colorfilter" value="black80"/> ... </properties>
,
but not the others.


And maybe does the following exist?
* Set the QuestProgress as single value (and remove other maybe existing values at the same time)
* Increase QuestProgress by 1
* InventoryRemove / InventoryKeep seem to work just for not-worn items. Is there also something like "WornRemove"? Or "AnywhereRemove"?
* Negation in "requireID" or "requireValue"? Then replies could be left out when a certain progress has been reached (e.g. to avoid doubled rewards, introduction).

It would offer some new possibilities or at least compacter code.
Nut
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