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Re: Current Status, Roadmap and General News

Posted: Mon Mar 13, 2017 10:01 pm
by rijackson741
All help is welcome. As a start, see the contribution guide: viewtopic.php?f=6&t=4560
What we mainly need right now is more content creation, especially content beyond maps (we have quite a few unreleased maps that are close to done, but empty of other content).

Re: Current Status, Roadmap and General News

Posted: Tue Mar 14, 2017 2:39 am
by Duvalon
Zukero wrote:I updated the OP recently, when I merged twirlimp's code. I have no idea why the last edit time wasn't updated though.
Maybe write a last-edited line yourself. Or something like "Progress as of ..." at the beginning of the post. It's a bit annoying though because it's easy to forget.

Re: Current Status, Roadmap and General News

Posted: Tue Mar 14, 2017 8:11 pm
by thirdkingdom
rijackson741 wrote:All help is welcome. As a start, see the contribution guide: viewtopic.php?f=6&t=4560
What we mainly need right now is more content creation, especially content beyond maps (we have quite a few unreleased maps that are close to done, but empty of other content).
Unfortunately, I read through that guide and my eyes glazed over. It sounds like everything you guys need a hand with requires some savvy with programming?

Re: Current Status, Roadmap and General News

Posted: Tue Mar 14, 2017 8:19 pm
by Zukero
Quest creation require some logical thinking, but is (almost) as easy as it can get with ATCS (and getting easier over time). No programming required at all.
The bad news is you'll have to read the whole ATCS thread to get some information on how to use it. There's no user manual or help section. It's meant to be intuitive though.

Re: Current Status, Roadmap and General News

Posted: Tue Mar 14, 2017 8:20 pm
by rijackson741
thirdkingdom wrote:Unfortunately, I read through that guide and my eyes glazed over. It sounds like everything you guys need a hand with requires some savvy with programming?
Not at all. No content creation requires programming. At least not in any conventional sense. Creating a quest does involve creating a logical structure that the player can take various paths through, with different outcomes. In a rather abstract sense that could be considered a program I suppose, but a very simple one. Perhaps the developers tutorials here would make for better reading: http://andorstrail.com/wiki/doku.php?id ... er_section

Re: Current Status, Roadmap and General News

Posted: Tue Mar 14, 2017 8:21 pm
by Duvalon
Also, very few translations are complete so if English is a second language for you or if you are very fluent in another language, we could use your help.

Re: Current Status, Roadmap and General News

Posted: Sun Mar 26, 2017 6:59 am
by Jjc1140
Hi,

Fairly new to the game although it was so addicting I already made it to Remgard. I believe 7.1 is what I have downloaded. I just want to make sure I am not missing anything in the game and that Remgard is basically the last city that you can access until the next release? Also, just curious about the quest involving Loneford and I realize this may not be the place to post regarding it. However, Loneford with the people ill I know longer see on my quest list and am assuming that because I defeated the Lich? I just want to make sure because I couldn't recall completely what it said on the dialogue and such.

Btw. This game is absolutely amazing. I had been searching and searching and searching including paid for games and cannot find one that is similar to this awesome game. In all actuality, I can't find one even remotely close. I love that it's touch screen to move my Astore. It is comfortable to play and not so involved and ridiculous like other games. I actually love the graphics. I cannot stand anime characters in all actuality for a game such as or any really nor do I care for 3d graphics etc. The simplicity of the game yet so involved with all the statistics and such is just brilliant. I love how you can make your own decisions. I'm actually going to replay the whole game until the next version because I killed the sheep and am so mad at myself for doing that ugh!! And the lady at Remgard just had to remind me of it lol!! The quest and finding new places and cities is probably my favorite of course. I love even how the fighting monsters work, simple yet so technical when it comes to increasing your characters skills, weapons and equipment. I enjoy grinding and obtaining rare and other items I need to use or sell and what not. The entire game is just brilliant. And of course, I love the midieval atmosphere. Anyhow, there is much more I could add into this that makes it such the perfect game. I will be waiting patiently for the next addition. Great job to the developer and all who have helped. Have you developed any other games that are similar? Don't mind paying btw . Thanks again!

Re: Current Status, Roadmap and General News

Posted: Sun Mar 26, 2017 9:00 am
by ace
Welcome to the forums jjc1140. Thanks for your love for this game, I am sure the developers must feel pride and satisfaction when they receive this kind of appreciation and love.

Re: Current Status, Roadmap and General News

Posted: Sun Mar 26, 2017 1:45 pm
by rijackson741
Hello Jjc1140, and welcome to the forums.

I don't know if Remgard is the last city for you, because I don't know where you have been. In total, you can currently complete either 47 or 48 quests, depending on what you did with the sheep. There are two quests you can initiate, but not complete. You can visit 377 places, although it is not necessary to do so to complete all the quests.

By default, the quest list does not show completed quests. So if it disappeared, you completed it. You can choose to show the completed quests if you wish though.

Re: Current Status, Roadmap and General News

Posted: Sun Mar 26, 2017 2:38 pm
by Zukero
Just merged some content fix by rijackson741:
- It is now much harder to miss the helmet almost everyone missed. :roll:
- Level 400 is not the limit anymore. New limit is 489.
- Some english fixes in old content.
- The Gem of Warmth (GoW) is now a full-fledged extraordinary item.

Thanks!