Current Status, Roadmap and General News

Official news about Andor's Trail.
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Lady Drager
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Re: Current Status, Roadmap and General News

Post by Lady Drager » Mon Jul 31, 2017 7:10 pm

jhing142430, welcome to the forums!!!
But you should know this is the wrong thread for such questions. We are glad you asked though!! We love helping new players!
Name: Lady Drager
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DEF: "Thanks Puddin' :D "
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jhing142430
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Re: Current Status, Roadmap and General News

Post by jhing142430 » Tue Aug 01, 2017 1:03 pm

Oh sorry

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rijackson741
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Re: Current Status, Roadmap and General News

Post by rijackson741 » Tue Aug 01, 2017 1:22 pm

jhing142430 wrote:
Tue Aug 01, 2017 1:03 pm
Oh sorry
Don't worry about it. If I could think of a better place for the question I could move the posts, but I can't, so they will remain here ;)
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jhing142430
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Re: Current Status, Roadmap and General News

Post by jhing142430 » Tue Aug 01, 2017 1:33 pm

:D where should i post some questions?

satanas
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Re: Current Status, Roadmap and General News

Post by satanas » Tue Aug 01, 2017 1:35 pm

you can post a question in "Game Related Questions"
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jhing142430
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Re: Current Status, Roadmap and General News

Post by jhing142430 » Tue Aug 01, 2017 1:38 pm

Thank you :)

satanas
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Re: Current Status, Roadmap and General News

Post by satanas » Wed Aug 02, 2017 5:27 pm

i have a little question, how many people still work to the development of the game?
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Zukero
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Re: Current Status, Roadmap and General News

Post by Zukero » Wed Aug 02, 2017 7:33 pm

That's difficult to say. The core team is around 4-6 people, plus occasional contributors.
Since the last Google play release, I'd say around 15 people contributed directly or indirectly to the development of the game or ATCS.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
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Omicronrg9
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Re: Current Status, Roadmap and General News

Post by Omicronrg9 » Thu Aug 03, 2017 7:54 pm

Currently preparing and organizing my ideas (also making stuff in ATCS) to post them in the proper forum section.Nice to see Nor City and Feygard are in the to-do list.
I will talk about them in that post.Keep working guys.You're amazing!
Greetings.

Nut
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Re: Current Status, Roadmap and General News

Post by Nut » Mon Aug 07, 2017 9:17 pm

Hi,

I am playing a bit with the AT engine and found these interesting new abilities mentioned:
Zukero wrote:
Wed Jul 20, 2016 1:29 pm
  • Map-level color filter. Black and white, invert, dim 20%, 40%, 60%, and 80% and red, green or blue tint.
  • Map filter can be changed as a dialogue/script reward.
  • Ability to (de)activate spawn areas (individually) and map objects (rest areas, signposts, mapchanges... by group) from dialogue/script system.
  • Ability to remove quest progres as a dialogue/script reward. Useful for repeatable quests and/or events.
but don't know how to use them. Does a syntax list or an example exists anywhere?

I found

Code: Select all

"rewardType":"removeQuestProgress",  "rewardID":"myId", "value":123
,
and how to set the color fixed in the map

Code: Select all

<properties> <property name="colorfilter" value="black80"/> ... </properties>
,
but not the others.


And maybe does the following exist?
* Set the QuestProgress as single value (and remove other maybe existing values at the same time)
* Increase QuestProgress by 1
* InventoryRemove / InventoryKeep seem to work just for not-worn items. Is there also something like "WornRemove"? Or "AnywhereRemove"?
* Negation in "requireID" or "requireValue"? Then replies could be left out when a certain progress has been reached (e.g. to avoid doubled rewards, introduction).

It would offer some new possibilities or at least compacter code.
Nut
_____
Nut: Lvl 61, HP 103, AC 273%, AD 32-41, CHS 67, BC 159% WA 3, Do 5, BS MC 1, CS 2, IF 1, Reg 1, WP 1, S 1, AP L 1, RoLS
Anwyn: Lvl 52, HP 126, AC 221%, AD 28-36, CHS 27, BC 119% Do 4, CS 2, IF 3, Ev 2, Reg 1, Ta 1, RoLS

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