[closed]Beta test version of Andor's Trail v0.7.2 is out!

Official news about Andor's Trail.
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rijackson741
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Re: Beta test version of Andor's Trail v0.7.2 is out!

Post by rijackson741 »

Hello FeirXus, and welcome to the forums. Thanks for testing :D
FeirXus wrote: Thu Sep 20, 2018 3:16 pm So I have a suggestion, about the new graveyard used on the quest 'Mine for taking', the corpses/zombies permanently de-spawn after the quest is done and then there are no chances to get that legendary Marrowtaint necklace after that, so I'd like to suggest that only some of the zombies should be removed while some should stay so players can get the Marrowtaint necklace.
Oops! That's not supposed to be there! Marrowtaint will remain available only via the quest.The zombies will not be dropping anything particularly exciting. Thanks for pointing that out.
FeirXus wrote: Thu Sep 20, 2018 3:16 pmNext is about this quest named 'Stoutford's old Castle', I can't seem to be able to find where to BEGIN this new quest! I've tried talking to all NPCs in the city, but can't seem to start the quest, would be great if somebody could explain it, thanks!
Talk to Yolgen. His dialogue is very complex, and it's possible we made a mistake (well, we made many, but we think we fixed them all :lol:). Could you go and talk to him again, and explore all the paths through the dialogue. If you really can't start the quest then you found a bug.
Level:71, XP:6493739, PV:608, FQ:84
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Re: Beta test version of Andor's Trail v0.7.2 is out!

Post by rijackson741 »

Urbain wrote: Thu Sep 20, 2018 7:08 pm I am still having a few issues; first, the stuttering movement that I mentioned previously. It's worse on some maps than on others though it's always the same maps that it is bad on. The number of monsters on a given map seems to have little to do with it.
This is something Zukero has to deal with, and I don't think he's had time to look at it. There's another bug (or performance issue) associated with the new monster movement, (you can very occasionally end up on the same space as the monster in a fight), and fixing that has been shelved until after the 0.7.2. release. So I don't think this problem is likely to get fixed before the release either.
Urbain wrote: Thu Sep 20, 2018 7:08 pmI'm also still seeing two lake map tiles north of the castle yet when I'm in the actual map tile that ISN'T supposed to be a lake map it shows as it should in the world map. :?:
I haven't had time to look at this, but I will try to get to it.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Re: Beta test version of Andor's Trail v0.7.2 is out!

Post by FeirXus »

FeirXus wrote: Thu Sep 20, 2018 3:16 pmNext is about this quest named 'Stoutford's old Castle', I can't seem to be able to find where to BEGIN this new quest! I've tried talking to all NPCs in the city, but can't seem to start the quest, would be great if somebody could explain it, thanks!
Talk to Yolgen. His dialogue is very complex, and it's possible we made a mistake (well, we made many, but we think we fixed them all :lol:). Could you go and talk to him again, and explore all the paths through the dialogue. If you really can't start the quest then you found a bug.
[/quote]

Thanks for letting me know, I finally started (and also completed in the same dialogue :lol: ) the quest by talking to the guy. But if I didn't knew about it, I probably would've never figured it out as talking about 'Flagstone' isin't intresting as we already learn about it from the guard outside flagstone prison. So I'd like to suggest that we shouldn't be able to kill the undead lord before starting the quest, instead the quest should be started when we interact with the undead lord himself, then report to Yolgen to further progress the quest.
Thanks!
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Re: Beta test version of Andor's Trail v0.7.2 is out!

Post by Nut »

the quest should be started when we interact with the undead lord himself
Good idea 8-)
I'll look at it, should be easy to do.
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Re: Beta test version of Andor's Trail v0.7.2 is out!

Post by rijackson741 »

FeirXus wrote: Fri Sep 21, 2018 5:19 am talking about 'Flagstone' isin't intresting as we already learn about it from the guard outside flagstone prison.
It's a good idea to explore every branch of a dialogue in AT, especially one like Yolgen's that contains a lot of information. It's possible you just learn something useful, but it's also possible you get some quest stage (even perhaps one for the main quest).
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Re: Beta test version of Andor's Trail v0.7.2 is out!

Post by Zukero »

Zukero wrote: Fri Sep 14, 2018 4:57 pm
Emapi wrote: Fri Sep 14, 2018 3:01 pm Hi there,
I deactivated localized resources. After closing settings it says Andor's Trail has been closed. (This behaviour happens only upon deactivating.)
But then there are some strings still translated (like the text of quests, item and monster names). When I manually close the App, all strings are in English.
I use a Samsung SM-G950F in German.
I've installed and played already some years ago and even compiled more or less successfully development versions to see your work (and to have my fun ;) ).
I'm following the forum and commit histories and looking forward to the release.
Welcome to the forums, and glad the beta made you register :)

I can see the same behavior about localization. I'll look into it.
I fixed it. You'll have to wait for the release though (or a second beta if we think one is needed).
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
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Re: Beta test version of Andor's Trail v0.7.2 is out!

Post by Dinfarore »

It appears I am unable to find the little girl's father's home/house in Lost Girl Looking for Lost Things. When you find the helmet and take her back towards the entrance to Stoutford, she says she can make it back home without you. I clicked cancel to the response instead of selecting I am sure he will be proud. Just wondering if I'm blind or if this may be a bug. The quest says it is still unfinished.
I am using a Samsung Galaxy S7 SM-G930V, REV0.6 in English.

Nevermind, I figured it out. :oops:
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Re: Beta test version of Andor's Trail v0.7.2 is out!

Post by rijackson741 »

Hello Dinfarore, and welcome to the forums.

Thanks for testing :D
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Bugs found in 0.7.2 Beta

Post by FeirXus »

Some of the bugs I found while testing the beta:-
1. Now this maybe rare, because it happened only once to me as I did the beta testing twice.
After entering the garden with Damerilies, my Map location pointer got bugged, as it never showed me my location, however 'Recenter' worked perfectly. Also, the pointer worked pertectly when I was in interior or in a cave.
(Not sure if the second one is a bug or not)
2. You can sell the rose and Hannah's lunch in the quest Roses at Gynmart.



Feel free post any other bugs found by other beta testers
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Re: Beta test version of Andor's Trail v0.7.2 is out!

Post by rijackson741 »

FeirXus wrote: Sun Sep 23, 2018 4:26 am Some of the bugs I found while testing the beta:-
1. Now this maybe rare, because it happened only once to me as I did the beta testing twice.
After entering the garden with Damerilies, my Map location pointer got bugged, as it never showed me my location, however 'Recenter' worked perfectly. Also, the pointer worked pertectly when I was in interior or in a cave.
I assume you mean in the wolrdmap. If it's hard to reproduce, it's hard to track down and fix, but we will look at it.

FeirXus wrote: Sun Sep 23, 2018 4:26 am
(Not sure if the second one is a bug or not)
2. You can sell the rose and Hannah's lunch in the quest Roses at Gynmart.
Yes, you can. You could also eat the lunch. Currently there is no use for them in the game, so you can do whatever you want with them. You should always think very hard about what you want to do with unique items though, because you don't know if they will be useful in the future.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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