[closed]Beta test version of Andor's Trail v0.7.2 is out!

Official news about Andor's Trail.
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rijackson741
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Re: Beta test version of Andor's Trail v0.7.2 is out!

Post by rijackson741 »

It can be in one of several places. The tower is one of them.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
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Re: Beta test version of Andor's Trail v0.7.2 is out!

Post by Zukero »

out of all the places it can be, it will be in the last you visit...
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
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Re: Beta test version of Andor's Trail v0.7.2 is out!

Post by BethelAbba »

Odin wrote: Fri Sep 14, 2018 12:36 pm :shock: If that helmet ain't no bug ... then it must be some cruel joke. I've been over that place like ten times :o
You and me both!!!!

I finally just told that girl to go find it herself and left town.
Alsa - Lvl:60, HP:174 AC:230%, AD:27-34 BC:174%, DR:4 BM used: 12 (Lodars)
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Re: Beta test version of Andor's Trail v0.7.2 is out!

Post by BethelAbba »

Zukero wrote: Fri Sep 14, 2018 2:27 pm
out of all the places it can be, it will be in the last you visit...
You.... are.... disssssss...picable.
Alsa - Lvl:60, HP:174 AC:230%, AD:27-34 BC:174%, DR:4 BM used: 12 (Lodars)
Most Kills: Shdw Garg Mstr:3700(+3281 trnrs)
Gold:313,705 | HoF: 1 ChaR: 2
WA: 2, HH: 2, Clv: 2, IF: 3, Re: 3, MF: 2, DP: 2, LAP: 1, HAP: 1
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Re: Beta test version of Andor's Trail v0.7.2 is out!

Post by Emapi »

Hi there,
I deactivated localized resources. After closing settings it says Andor's Trail has been closed. (This behaviour happens only upon deactivating.)
But then there are some strings still translated (like the text of quests, item and monster names). When I manually close the App, all strings are in English.
I use a Samsung SM-G950F in German.
I've installed and played already some years ago and even compiled more or less successfully development versions to see your work (and to have my fun ;) ).
I'm following the forum and commit histories and looking forward to the release.
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Re: Beta test version of Andor's Trail v0.7.2 is out!

Post by eldar healer »

Odin wrote: Fri Sep 14, 2018 12:36 pm :shock: If that helmet ain't no bug ... then it must be some cruel joke. I've been over that place like ten times :o
it's in a crack in one of the back towers of stoutford castle if you are doing lost girl looking for lost things. But there again it could be other places too 🤣😂🤣 items move different in this release than others as I found out in five marbles quest. Happy hunting 😋
Player Name: james gold 19437
Lvl: 45 XP: 1649805 AP: 12/3 HP: 127 AC: 217% AD: 19-31 CHS:18 CM: 2.0 BC: 113% DR: 7
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Re: Beta test version of Andor's Trail v0.7.2 is out!

Post by Odin »

(stoutford) Is that pile of stones in front of the door (left of the gate) supposed to be there. Because it is not on the world map. Or is that part of a quest?
Odin
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Re: Beta test version of Andor's Trail v0.7.2 is out!

Post by Zukero »

Emapi wrote: Fri Sep 14, 2018 3:01 pm Hi there,
I deactivated localized resources. After closing settings it says Andor's Trail has been closed. (This behaviour happens only upon deactivating.)
But then there are some strings still translated (like the text of quests, item and monster names). When I manually close the App, all strings are in English.
I use a Samsung SM-G950F in German.
I've installed and played already some years ago and even compiled more or less successfully development versions to see your work (and to have my fun ;) ).
I'm following the forum and commit histories and looking forward to the release.
Welcome to the forums, and glad the beta made you register :)

I can see the same behavior about localization. I'll look into it.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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eldar healer
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Re: Beta test version of Andor's Trail v0.7.2 is out!

Post by eldar healer »

Ok. All quests done great job so far though I expect that even at level 49(Sig needs updating) I am still overpowered, especially with a couple of the bosses as I was able to obtain certain potions that made bosses much easier than they should be. 1 suggestion is that I don't think you should be able to have certain potions available to fight the graveyard king. After my second attempt using about 5 potions at once I was able to kill him within 3 rounds due to my weapon and shield profficiency/specialization. Only suggestion to avoid this is to make lodars cave / quest unavailable till after, but there again if you do this players will reach the hirazin at around level 65. (or after?) Making the hirazin relatively easy. I leave this dilemma for you mighty devs to ponder and I thank you for your amazing work so far. Now I go for the next challenge. New game and a new look 😁😍
Player Name: james gold 19437
Lvl: 45 XP: 1649805 AP: 12/3 HP: 127 AC: 217% AD: 19-31 CHS:18 CM: 2.0 BC: 113% DR: 7
Skills: BS: 1 CS: 2 IF: 2 Reg: 2 MF: 1
WP:Da: 1 WP:1S: 1 AP:L: 1 AP:S: 2 FS:WS: 2
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rijackson741
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Re: Beta test version of Andor's Trail v0.7.2 is out!

Post by rijackson741 »

I found the main difficulty to be getting to the Graveyard King, because you get mobbed so badly
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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