Andor's Trail v0.7.3 released to Google Play!

Official news about Andor's Trail.
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rijackson741
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Re: Andor's Trail v0.7.3 released to Google Play!

Post by rijackson741 » Wed Dec 26, 2018 6:19 pm

Level:68, XP:5672461, PV:497, FQ:62
HP:220, AC:247, AD:46-58, AP:3, ECC:23%, CM:3, BC:171, DR:3
Gold: 222889 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1

ChevYdlak
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Re: Andor's Trail v0.7.3 released to Google Play!

Post by ChevYdlak » Wed Dec 26, 2018 7:26 pm

Thank you rijackson, I'd prefer more detailed log, but it will help. ;)
Lvl: 87, XP: 12141074, Gold: 909272, RoLS: 2, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 0, SRoV: 0, VSH: 0, WMC: 0, GoW: 1, HP: 240, AC: 280%, AD: 37-54, AP: 4, ECC: -, CM: -, BC: 194%, DR: 10

blackmore84
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Re: Andor's Trail v0.7.3 released to Google Play!

Post by blackmore84 » Fri Dec 28, 2018 4:16 pm

I have no Idea if this is the right place for this. I started a new Char and just thaught it is to easy to become bonemeal drinks. Perhaps it is worth to think about to make them harder to get. As example you need one bone for one bonmeal drink (or something like that)? I really don't know if this is a good idea, but perhaps it makes sense :)
Lvl: 49, XP: 2144695, Gold: 94052, RoLS: 1, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 1, ShaF: 0, SRoV: 0, VSH: 0, WMC: 0, GoW: 0
HP: 111, AC: 294%, AD: 26-39, AP: 3, ECC: 25%, CM:2.0 , BC: 114%, DR: 4

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Antison
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Re: Andor's Trail v0.7.3 released to Google Play!

Post by Antison » Fri Dec 28, 2018 11:35 pm

blackmore84 wrote:
Fri Dec 28, 2018 4:16 pm
just thaught it is to easy to become bonemeal drinks. Perhaps it is worth to think about to make them harder to get. As example you need one bone for one bonmeal drink (or something like that)? I really don't know if this is a good idea, but perhaps it makes sense :)
I remember many many years ago thinking this exact same thing. Oskar was not a fan of changing this. But with new management, new people bring new ideas and opinions.
"A home without a beagle is just a house"

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Zukero
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Re: Andor's Trail v0.7.3 released to Google Play!

Post by Zukero » Sat Dec 29, 2018 12:12 am

It was a lot easier back in the days when you could simply tilt your phone to replenish the stocks of the merchant. I think it is fine now, as it gives a much needed boost to the exploration capability of the more casual players.
The consequences of drinking bonemeals we thought about for the end-game will surely give an incentive not to use them to the more dedicated ones.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2

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rijackson741
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Re: Andor's Trail v0.7.3 released to Google Play!

Post by rijackson741 » Sat Dec 29, 2018 12:19 am

I have always thought they are too cheap.
Level:68, XP:5672461, PV:497, FQ:62
HP:220, AC:247, AD:46-58, AP:3, ECC:23%, CM:3, BC:171, DR:3
Gold: 222889 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1

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Re: Andor's Trail v0.7.3 released to Google Play!

Post by Antison » Sat Dec 29, 2018 1:23 am

rijackson741 wrote:
Sat Dec 29, 2018 12:19 am
I have always thought they are too cheap.
Yup, that too.
"A home without a beagle is just a house"

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Re: Andor's Trail v0.7.3 released to Google Play!

Post by Usirim » Sat Dec 29, 2018 10:43 am

I remember the time when the skills in Andors Trail didn't exist. Trinking bonemeal portions were thee only chance to recover from hard fight and get through the caves.
Now at "low" levels - when you need to spend all the money for better equipment and BC is low - bonemeal is one choice to restore health.
Later - when you have some points in recovery (the right name for the skill?) and BC is high enough not to be hit by every attack - the need for any health restoring portion is sinking, until your level is so high and your stats so good that no cave, no enemy and no end boss triggers even one drop of sweat - until you play the game at 40°C in the summer in bright sunshine (which no display can handle I guess).
Changing aviability or price of bonemeal portions makes the live of low to middle level player harder - is that really good? - but beyond a certain level it has no meaning.
Imho don't change it ;)
Usirim (v2.2):
Lvl: 200
XP: 145.569.369
Gold: 5.8M
RoLS: 17
ElyR: 9
RoL: 6
ChaR: 9
GoLF: 2
ShaF: 7
SRoV: 15
VSH: 7
WMC: 12
GoW: 6

Base values
HP: 1000
AC: 280
AD: 90
max AP: 10 (12)
BC: 180%
DR: 0
(Jun 2017)

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rijackson741
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Re: Andor's Trail v0.7.3 released to Google Play!

Post by rijackson741 » Sat Dec 29, 2018 12:41 pm

Usirim wrote:
Sat Dec 29, 2018 10:43 am
Changing aviability or price of bonemeal portions makes the live of low to middle level player harder - is that really good? - but beyond a certain level it has no meaning.
That's a very good point.

One suggestion: Once you get to Lodar, and his potions, Thoronir runs out of supplies, and won't make any more. That would make them harder to get and more expensive beyond a certain point, but they are better potions.
Level:68, XP:5672461, PV:497, FQ:62
HP:220, AC:247, AD:46-58, AP:3, ECC:23%, CM:3, BC:171, DR:3
Gold: 222889 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1

Usirim
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Re: Andor's Trail v0.7.3 released to Google Play!

Post by Usirim » Sat Dec 29, 2018 3:10 pm

+1
;)
Usirim (v2.2):
Lvl: 200
XP: 145.569.369
Gold: 5.8M
RoLS: 17
ElyR: 9
RoL: 6
ChaR: 9
GoLF: 2
ShaF: 7
SRoV: 15
VSH: 7
WMC: 12
GoW: 6

Base values
HP: 1000
AC: 280
AD: 90
max AP: 10 (12)
BC: 180%
DR: 0
(Jun 2017)

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