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Re: Beta test version of Andor's Trail v0.7.8

Posted: Sat Jan 04, 2020 11:55 am
by Nut
Antison wrote: Sat Jan 04, 2020 3:10 am Umm...

Screenshot_20200103-220915.png
this is created as a sign, that will produce also empty dialogues. better would have been a script, that surpresses empty dialogues.
We change it, thanks

Re: Beta test version of Andor's Trail v0.7.8

Posted: Mon Jan 06, 2020 12:40 pm
by Aulrad
I bet only players who have completed all completable quest or either experienced players can survive hardcore mode..

I mean for those kind of people, they know how powerful each kind of mob that they can estimate what level or stat they need to fight a specific mob


Suggestion:

Add hell mode: remove flee so the attack and flee wont work ( because in that strat, players always have the first turn and they can also heal without wasting turns in combat)

Re: Beta test version of Andor's Trail v0.7.8

Posted: Mon Jan 06, 2020 1:23 pm
by rijackson741
I think permadeath mode will be hard enough, even if you can flee.

This feature was intended to make the game more replayable for those that have already completed all the quests at least once.

Re: Beta test version of Andor's Trail v0.7.8

Posted: Mon Jan 06, 2020 4:45 pm
by DanielS
Aulrad wrote: Mon Jan 06, 2020 12:40 pm I bet only players who have completed all completable quest or either experienced players can survive hardcore mode..

I mean for those kind of people, they know how powerful each kind of mob that they can estimate what level or stat they need to fight a specific mob


Suggestion:

Add hell mode: remove flee so the attack and flee wont work ( because in that strat, players always have the first turn and they can also heal without wasting turns in combat)
I don't think so. I play on permadeth mode and I' don't attack anyone above normal level and try not to attack two or more opponents at the same time. Contrary to appearances, the surroundings of Crossglen and Fallhaven are a nice place to quickly level up a hero.
I almost never run away during a fight.
For me, a certain difficulty would be a limited place in hero's backpack, but this idea has already fallen before.

Re: Beta test version of Andor's Trail v0.7.8

Posted: Mon Jan 06, 2020 9:18 pm
by Aulrad
Then you are experienced already

Re: Beta test version of Andor's Trail v0.7.8

Posted: Thu Jan 09, 2020 11:08 am
by T-rex2298
Looking great! However I think in Hardcore mode gold prices should be doubled or tripled :twisted: . Can't wait for it to come out.

Re: Beta test version of Andor's Trail v0.7.8

Posted: Thu Jan 09, 2020 12:04 pm
by Fallhaven Sentinel
T-rex2298 wrote: Thu Jan 09, 2020 11:08 am Looking great! However I think in Hardcore mode gold prices should be doubled or tripled :twisted: . Can't wait for it to come out.
noooooo....

Re: Beta test version of Andor's Trail v0.7.8

Posted: Thu Jan 09, 2020 12:38 pm
by rijackson741
Permadeath is hard enough as it is. Make one (fatal) mistake, start over! We will not make it any harder.

Re: Beta test version of Andor's Trail v0.7.8

Posted: Thu Jan 09, 2020 1:53 pm
by Aulrad
Next update: hell mode

Its just like hardcore mode but with tripled price and double damage from monsters :lol:

Re: Beta test version of Andor's Trail v0.7.8

Posted: Thu Jan 09, 2020 4:27 pm
by Nut
... and AP -5 of course :twisted: