Page 9 of 12
Re: Andor's Trail v0.7.8 Released
Posted: Tue Feb 25, 2020 11:01 am
by blueblack_star
Lacrom wrote: ↑Tue Feb 25, 2020 10:30 am
blueblack_star wrote: ↑Tue Feb 25, 2020 10:10 am
Lacrom wrote: ↑Tue Feb 25, 2020 9:07 am
Concerning the young merchant quest...
I have same experience here, I thought it was bug before or I'm unintentionally sell it or drop it and forget to pick it up again...lol
No, because at that moment I used it. I think you lose it because you keep it in your inventory maybe? For the safety right now I keep all my things (that rarely I use and extraordinary items) in the corner box at Mikhail's house. Just for the case I drop it or get pickpocketing again
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: Andor's Trail v0.7.8 Released
Posted: Tue Feb 25, 2020 5:32 pm
by Nut
It's always a good idea to care for your belongings. Some strokes of fate might be hard...
But although the world isn't altogether nice, it is not so bad to permanently steal unique or legendary items (at least not yet)
So I'd expect a chance to retrieve such losses someday.
Re: Andor's Trail v0.7.8 Released
Posted: Wed Feb 26, 2020 2:22 pm
by Valdemar
Is there list of new stuff of this version (0.7.8) compared to 0.7.5 somewhere? Since there are many people who are going to switch from 0.7.5 to 0.7.8 skipping intermediate releases due to f-droid, it would be useful, I think.
Not the changelog, but rather list of places worth revisiting after the update to see new content. As far as I understand, there should be some tavern guy and mountains with arulirs, perhaps something else too.
Regarding stealing stuff, I keep about 40 saves, saving to new save next time I start a new bigger location or quest, there is 1-3 levels between each two saves. I think it is a good idea to do. When I'll start a new char I'm going to put all old saves into a zip archive for instance.
Re: Andor's Trail v0.7.8 Released
Posted: Wed Feb 26, 2020 6:18 pm
by sdevaney
A list of all new things from v0.7.5 to v0.7.8 does not currently exist outside of what is listed in each released versions changelog.
Re: Andor's Trail v0.7.8 Released
Posted: Sat Feb 29, 2020 1:46 pm
by Nut
I created an update for the script that shows the names of missing maps:
http://www.rg-brille.de/etc/AT/AT_checkPlaces79.html
It still doesn't work for all constellations, sometimes it marks map wrong as unvisited. But it is helpful to find the last few not-found maps.
Re: Andor's Trail v0.7.8 Released
Posted: Sat Feb 29, 2020 2:07 pm
by CUCHULAINN3
Yeah says I found 513, yet mygame says 514
Re: Andor's Trail v0.7.8 Released
Posted: Sat Feb 29, 2020 2:46 pm
by Tomcat
Does the script need an updated list of all map names to do its count? Or does it just parse the savegame itself?
Re: Andor's Trail v0.7.8 Released
Posted: Sat Feb 29, 2020 2:52 pm
by CUCHULAINN3
Tomcat wrote: ↑Sat Feb 29, 2020 2:46 pm
Does the script need an updated list of all map names to do its count? Or does it just parse the savegame itself?
I think it works like it always has. But mine says I'm missing Stoutford shop. Yet I have all 514 places. So I may have to go revist that shop again
Re: Andor's Trail v0.7.8 Released
Posted: Sat Feb 29, 2020 2:55 pm
by blueblack_star
Nut wrote: ↑Sat Feb 29, 2020 1:46 pm
I created an update for the script that shows the names of missing maps:
http://www.rg-brille.de/etc/AT/AT_checkPlaces79.html
It still doesn't work for all constellations, sometimes it marks map wrong as unvisited. But it is helpful to find the last few not-found maps.
Great...!
Thank you very much Nut, it's really helpfull
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: Andor's Trail v0.7.8 Released
Posted: Sat Feb 29, 2020 2:56 pm
by Tomcat
CUCHULAINN3 wrote: ↑Sat Feb 29, 2020 2:52 pm
I think it works like it always has.
If I knew how it used to work, this might have been useful information
![Wink ;-)](./images/smilies/icon_e_wink.gif)