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Beta test version of Andor's Trail v0.7.10

Posted: Mon Apr 06, 2020 3:26 pm
by Gonk
Hello fellow adventurer!

we have created a new version - you can try the beta before the rollout to Google Playstore
and we'd love to hear your feedback!
It includes a rebalancing of all the weapons in the game, a rebalancing of the rewards for the first quests and some small features and changes:
  • Weapon Rebalancing
  • Rebalancing of level 1 to 5 rewards
  • A new skill, "The way of the monk"
  • Sorting of quest logs by time
  • Fixes for monster difficulty
  • Better explanation for permissions
  • Conversation will not close when you click outside of dialogues
  • Fix toast crashes
  • Fix listener crashes
  • Fix Mapchange crashes
  • Fix minor typos
Getting the beta

You can install the beta either from our server or by taking part in our Google play beta program:
  • You can get the APK from our server: static/AndorsTrail_v0710_beta.apk
  • You will have to uninstall the Google Play (or F-Droid) release in order to be able to install it
  • DON'T OVERWRITE YOUR OLD SAVES. If you do, you may lose them forever!
  • A savegame from this beta version MIGHT NOT BE COMPATIBLE with the release version.
  • Finally a warning:
    For PERMADEATH it would be good to save before updating. Just to be sure...
Details
  • Weapon Rebalancing: Weapons now have a damage modifier which modifies the non-weapon damage (from level ups, skills, etc) to make the different weapons more balanced. For high attack cost weapons the modifier is higher and increases the damage per strike. For the QSD the damage per strike is lowered.
  • Rebalancing of level 1 to 5 rewards:
    Changed the xp, gold and drop rewards for the first quests to reduce the amount of grinding.
  • The way of the monk skill:
    A skill for unarmed and unarmored fighting. See the skill description in the game for details.
  • Sorting of quest logs by time:
    Sorted by starting time of the quests.
  • Fix monster difficulty:
    See this post for details about the problem and the fix
    viewtopic.php?f=3&t=6661
  • Explain permissions:
    We now explain why Andor's Trail needs permissions to write savegames to the SD card before asking for the permissions. You will have to uninstall and reinstall the apk to see this change.
  • No more conversation close when clicking outside of dialogues: Up to now dialogues closed not only when clicking the "close" button but also when clicking anywhere outside the dialogue.
  • Toast crashes:
    See this post for details viewtopic.php?f=5&t=6735&p=66736#p66736
  • Listener and Mapchange crashes: Hard to reproduce, so let's see if everything else is still working
Are the rebalancing changes working for you? What do you think about the other changes? Are the crash fixes working?

Re: Beta test version of Andor's Trail v0.7.10

Posted: Mon Apr 06, 2020 3:44 pm
by CUCHULAINN3
Awesome

Re: Beta test version of Andor's Trail v0.7.10

Posted: Mon Apr 06, 2020 4:47 pm
by jeromey67
i've been waiting for this <3

Re: Beta test version of Andor's Trail v0.7.10

Posted: Mon Apr 06, 2020 7:28 pm
by CKork
Weapon rebalancing in EXACTLY the way I was hoping it would develop. Not tried yet, but already a fan!
Maybe 2 handed becomes more interesting now as well

Re: Beta test version of Andor's Trail v0.7.10

Posted: Mon Apr 06, 2020 7:44 pm
by Gonk
CKork wrote: Mon Apr 06, 2020 7:28 pm Maybe 2 handed becomes more interesting now as well
Many of the two handed weapons have a high attack cost and they now deal a lot more damage. This might make 2 handed more interesting

Re: Beta test version of Andor's Trail v0.7.10

Posted: Mon Apr 06, 2020 8:51 pm
by Antison
CKork wrote: Mon Apr 06, 2020 7:28 pm Maybe 2 handed becomes more interesting now as well
That is the idea/hope.

Re: Beta test version of Andor's Trail v0.7.10

Posted: Mon Apr 06, 2020 10:12 pm
by rijackson741
CKork wrote: Mon Apr 06, 2020 7:28 pm Weapon rebalancing in EXACTLY the way I was hoping it would develop. Not tried yet, but already a fan!
Maybe 2 handed becomes more interesting now as well
It will. The various possible builds with high attack cost weapons should now be much more viable options than they were. If we got it right, high attack cost weapons will not be the same as low attack cost weapons, but they will not be either worse or better. It will depend on the circumstances.

Re: Beta test version of Andor's Trail v0.7.10

Posted: Sat Apr 11, 2020 1:34 pm
by Milo Hiroya
How does damage modifier works technically?

Re: Beta test version of Andor's Trail v0.7.10

Posted: Sat Apr 11, 2020 3:29 pm
by rijackson741
It multiplies the non-weapon damage by the specified factor.

Re: Beta test version of Andor's Trail v0.7.10

Posted: Sat Apr 11, 2020 5:42 pm
by Milo Hiroya
I see
Also rip loneford early access...