Andor's Trail v0.7.10 Released

Official news about Andor's Trail.
Moo-Kun
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Re: Andor's Trail v0.7.10 Released

Post by Moo-Kun »

Yeah found it too, cool
If I had to name a Nostalgic Childhood Game that I grew up playing and still play to this day.. it would definitely be
♡Andor's Trail♡

JonLin
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Re: Andor's Trail v0.7.10 Released

Post by JonLin »

There is at least one more item.
Level230 HP667 AP4 AC326 AD170-184 BC166 DR 1
Fighting Style: Way of the Monk
RoLS2 RoL2 ElyR2 ChaR1 GoLF2 ShaF5
SRoV3 VSH6 WMC4 GoW4 HoF2 BD1 HS1

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Antison
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Location: A home without a beagle is just a house

Re: Andor's Trail v0.7.10 Released

Post by Antison »

Yep the one you guys found was not the one that I was hinting at.
"A home without a beagle is just a house"

Soullessktty
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Re: Andor's Trail v0.7.10 Released

Post by Soullessktty »

Hi, this is my first post.

Does damage modifier affects only additional damage from equipments, or it also affects damage from Hardhit skills and additional damage from level ups?

Just to be clear, damage can be obtained from the followings:
1. Weapon
2. Non-weapon eq
3. Hardhit skills
4. Level ups (you choose damage from 4 options)

Another question is, when dual weild, which damage modifiers will be applied? Is it affected by Dual Wield skill level?


Thanks.

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rijackson741
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Re: Andor's Trail v0.7.10 Released

Post by rijackson741 »

Hello Soullessktty, and welcome to the forums.

It affects all non-weapon damage.
When dual wielding you get the lower of the two damage modifiers.
Level:69, XP:5961483, PV:514, FQ:66
HP:224, AC:247, AD:46-58, AP:3, ECC:23%, CM:3, BC:174, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1

Soullessktty
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Re: Andor's Trail v0.7.10 Released

Post by Soullessktty »

rijackson741 wrote:
Sat May 09, 2020 12:54 pm
Hello Soullessktty, and welcome to the forums.

It affects all non-weapon damage.
When dual wielding you get the lower of the two damage modifiers.
Great. Thanks for the answer.

It really does change the way we play Dual Wield now the eay I see it. In a way now I understand how it does balancing the weapons. Greatsword seems to have an edge compare to dual wielders now.

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rijackson741
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Re: Andor's Trail v0.7.10 Released

Post by rijackson741 »

Soullessktty wrote:
Sat May 09, 2020 3:38 pm
It really does change the way we play Dual Wield now the eay I see it. In a way now I understand how it does balancing the weapons. Greatsword seems to have an edge compare to dual wielders now.
Are you sure? See my post here: viewtopic.php?f=5&t=6758&p=67614
Level:69, XP:5961483, PV:514, FQ:66
HP:224, AC:247, AD:46-58, AP:3, ECC:23%, CM:3, BC:174, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1

Moo-Kun
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Re: Andor's Trail v0.7.10 Released

Post by Moo-Kun »

Yo I found something out
Is it part of the new combat system? Theres this arrow and target icon that appears after consecutive attacks on the top right.. spoiler alert
it showed up only when I fought crackshot the guild member that took the key of Luthor.. and another icon appeared it looks like a ninja knife?
If I had to name a Nostalgic Childhood Game that I grew up playing and still play to this day.. it would definitely be
♡Andor's Trail♡

Tomcat
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Re: Andor's Trail v0.7.10 Released

Post by Tomcat »

Moo-Kun wrote:
Sat May 09, 2020 4:56 pm
Yo I found something out
Is it part of the new combat system? Theres this arrow and target icon that appears after consecutive attacks on the top right.. spoiler alert
it showed up only when I fought crackshot the guild member that took the key of Luthor.. and another icon appeared it looks like a ninja knife?
Those icons at top right are generally actor conditions that have been imposed on your opponent. Did you get a new weapon recently that has chances for on hit, on target actor conditions?
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6

Moo-Kun
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Re: Andor's Trail v0.7.10 Released

Post by Moo-Kun »

Tomcat wrote:
Sat May 09, 2020 5:35 pm
Moo-Kun wrote:
Sat May 09, 2020 4:56 pm
Yo I found something out
Is it part of the new combat system? Theres this arrow and target icon that appears after consecutive attacks on the top right.. spoiler alert
it showed up only when I fought crackshot the guild member that took the key of Luthor.. and another icon appeared it looks like a ninja knife?
Those icons at top right are generally actor conditions that have been imposed on your opponent. Did you get a new weapon recently that has chances for on hit, on target actor conditions?
I was wearing:
Leather cap
Hardened leather shirt
Jewel of Fallhaven
Flagstone's pride
Ring of the protector
Chainmail mittens
Unzel's defensive boots
Polished ring of backstabbing
And the wooden defender shield

All of which have no on hit actor conditions? And I'm pretty sure I havent changed my set after the fight

Also I'm relatively low level I'm just 23 with one point on dual wield 2 on IF one in RE and one point in dodge

All the other entities didnt get the condition from the same set i left with outside the cave so what possible explanation can be to that?
could it be a bug with crackshot that I found using my set?? Double check the cave and the mobs there I remember it showing on one of the ninjas
Also is this the right place to talk about it or should I delete my post and make a new one in bugs??

Yeah.. I posted about it in bugs nvm this
If I had to name a Nostalgic Childhood Game that I grew up playing and still play to this day.. it would definitely be
♡Andor's Trail♡

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