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Re: Andor's Trail v0.7.10 Released

Posted: Fri May 08, 2020 7:18 pm
by Moo-Kun
Yeah found it too, cool

Re: Andor's Trail v0.7.10 Released

Posted: Fri May 08, 2020 8:49 pm
by JonLin
There is at least one more item.

Re: Andor's Trail v0.7.10 Released

Posted: Fri May 08, 2020 9:28 pm
by Antison
Yep the one you guys found was not the one that I was hinting at.

Re: Andor's Trail v0.7.10 Released

Posted: Sat May 09, 2020 4:10 am
by Soullessktty
Hi, this is my first post.

Does damage modifier affects only additional damage from equipments, or it also affects damage from Hardhit skills and additional damage from level ups?

Just to be clear, damage can be obtained from the followings:
1. Weapon
2. Non-weapon eq
3. Hardhit skills
4. Level ups (you choose damage from 4 options)

Another question is, when dual weild, which damage modifiers will be applied? Is it affected by Dual Wield skill level?


Thanks.

Re: Andor's Trail v0.7.10 Released

Posted: Sat May 09, 2020 12:54 pm
by rijackson741
Hello Soullessktty, and welcome to the forums.

It affects all non-weapon damage.
When dual wielding you get the lower of the two damage modifiers.

Re: Andor's Trail v0.7.10 Released

Posted: Sat May 09, 2020 3:38 pm
by Soullessktty
rijackson741 wrote: Sat May 09, 2020 12:54 pm Hello Soullessktty, and welcome to the forums.

It affects all non-weapon damage.
When dual wielding you get the lower of the two damage modifiers.
Great. Thanks for the answer.

It really does change the way we play Dual Wield now the eay I see it. In a way now I understand how it does balancing the weapons. Greatsword seems to have an edge compare to dual wielders now.

Re: Andor's Trail v0.7.10 Released

Posted: Sat May 09, 2020 3:45 pm
by rijackson741
Soullessktty wrote: Sat May 09, 2020 3:38 pm It really does change the way we play Dual Wield now the eay I see it. In a way now I understand how it does balancing the weapons. Greatsword seems to have an edge compare to dual wielders now.
Are you sure? See my post here: viewtopic.php?f=5&t=6758&p=67614

Re: Andor's Trail v0.7.10 Released

Posted: Sat May 09, 2020 4:56 pm
by Moo-Kun
Yo I found something out
Is it part of the new combat system? Theres this arrow and target icon that appears after consecutive attacks on the top right.. spoiler alert
it showed up only when I fought crackshot the guild member that took the key of Luthor.. and another icon appeared it looks like a ninja knife?

Re: Andor's Trail v0.7.10 Released

Posted: Sat May 09, 2020 5:35 pm
by Tomcat
Moo-Kun wrote: Sat May 09, 2020 4:56 pm Yo I found something out
Is it part of the new combat system? Theres this arrow and target icon that appears after consecutive attacks on the top right.. spoiler alert
it showed up only when I fought crackshot the guild member that took the key of Luthor.. and another icon appeared it looks like a ninja knife?
Those icons at top right are generally actor conditions that have been imposed on your opponent. Did you get a new weapon recently that has chances for on hit, on target actor conditions?

Re: Andor's Trail v0.7.10 Released

Posted: Sat May 09, 2020 6:39 pm
by Moo-Kun
Tomcat wrote: Sat May 09, 2020 5:35 pm
Moo-Kun wrote: Sat May 09, 2020 4:56 pm Yo I found something out
Is it part of the new combat system? Theres this arrow and target icon that appears after consecutive attacks on the top right.. spoiler alert
it showed up only when I fought crackshot the guild member that took the key of Luthor.. and another icon appeared it looks like a ninja knife?
Those icons at top right are generally actor conditions that have been imposed on your opponent. Did you get a new weapon recently that has chances for on hit, on target actor conditions?
I was wearing:
Leather cap
Hardened leather shirt
Jewel of Fallhaven
Flagstone's pride
Ring of the protector
Chainmail mittens
Unzel's defensive boots
Polished ring of backstabbing
And the wooden defender shield

All of which have no on hit actor conditions? And I'm pretty sure I havent changed my set after the fight

Also I'm relatively low level I'm just 23 with one point on dual wield 2 on IF one in RE and one point in dodge

All the other entities didnt get the condition from the same set i left with outside the cave so what possible explanation can be to that?
could it be a bug with crackshot that I found using my set?? Double check the cave and the mobs there I remember it showing on one of the ninjas
Also is this the right place to talk about it or should I delete my post and make a new one in bugs??

Yeah.. I posted about it in bugs nvm this